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	<id>https://eldfall-wiki.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=64.188.89.132</id>
	<title>Eldfall Chronicles - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://eldfall-wiki.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=64.188.89.132"/>
	<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/wiki/Special:Contributions/64.188.89.132"/>
	<updated>2026-06-17T08:15:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Fatigued&amp;diff=157</id>
		<title>Fatigued</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Fatigued&amp;diff=157"/>
		<updated>2026-06-10T19:55:06Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Fatigued --&amp;gt;&lt;br /&gt;
A model in this State cannot regain AP during the Upkeep Phase. This state is canceled at the beginning of this model’s next Strategic Phase.&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Familiar&amp;diff=156</id>
		<title>Familiar</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Familiar&amp;diff=156"/>
		<updated>2026-06-10T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Familiar --&amp;gt; When a Creature with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. If the caster would take damage and suffer Wounds, the familiar may be removed instead (if multiple, the player chooses which). Creatures with this Trait have no Summoning Limit, but the caster may control only one of each named creature. Note: Familiars are not considered full models,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Familiar --&amp;gt;&lt;br /&gt;
When a [[Creature]] with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. If the caster would take damage and suffer Wounds, the familiar may be removed instead (if multiple, the player chooses which). Creatures with this Trait have no Summoning Limit, but the caster may control only one of each named creature. Note: Familiars are not considered full models, but their miniatures may be used as visual elements. Some familiars have individual miniatures, while others are attached to the caster’s. The caster gains the familiar’s Abilities and modifiers only if the familiar is summoned, regardless of attached miniatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Engaged&amp;diff=155</id>
		<title>Engaged</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Engaged&amp;diff=155"/>
		<updated>2026-06-10T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Engaged --&amp;gt;&lt;br /&gt;
During the Movement Step when in the Active Role, an Engaged activated model may only declare Idle or Walk. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged State when declaring the Walk Action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], Petrified, [[Crouched]] or [[Dead]] State. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Engaged}}&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Enchanter&amp;diff=154</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Enchanter&amp;diff=154"/>
		<updated>2026-06-10T19:53:51Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Enchanter --&amp;gt; Enchanters may cast Enchantment- Type Spells on allied models without performing a roll.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Enchanter --&amp;gt;&lt;br /&gt;
Enchanters may cast Enchantment- Type Spells on allied models without performing a roll.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Elemental_Essence&amp;diff=153</id>
		<title>Elemental Essence</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Elemental_Essence&amp;diff=153"/>
		<updated>2026-06-10T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Elemental Essence (Element) --&amp;gt; This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Elemental Essence (Element) --&amp;gt;&lt;br /&gt;
This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Elemental&amp;diff=152</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Elemental&amp;diff=152"/>
		<updated>2026-06-10T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Elemental --&amp;gt; This model is unaffected by the Stagger, Vampirism, and Mindgame Traits, the Charm Skill, and Toxic Environment. It cannot enter Bleeding, Poisoned, or Weakened (States). If its HP reaches 0, it is removed from the field.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Elemental --&amp;gt;&lt;br /&gt;
This model is unaffected by the [[Stagger]], Vampirism, and [[Mindgame]] Traits, the [[Charm I/II|Charm]] Skill, and Toxic Environment. It cannot enter [[Bleeding]], [[Poisoned]], or [[Weakened]] (States). If its HP reaches 0, it is removed from the field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Duelist&amp;diff=151</id>
		<title>Duelist</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Duelist&amp;diff=151"/>
		<updated>2026-06-10T19:52:48Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Duelist --&amp;gt; The target of this model’s Attack cannot use Combat Arts of level III or lower.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Duelist --&amp;gt;&lt;br /&gt;
The target of this model’s Attack cannot use Combat Arts of level III or lower.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Dual_Wield&amp;diff=150</id>
		<title>Dual Wield</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Dual_Wield&amp;diff=150"/>
		<updated>2026-06-10T19:52:28Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Dual Wield --&amp;gt; A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the Two-Handed Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.  Category:Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Dual Wield --&amp;gt;&lt;br /&gt;
A model with this Skill may replace a Shield with a second (Melee) Weapon, as long as both Weapons have RCH 1 or less and lack the [[Two-Handed]] Trait. The model may reroll one Melee Attack roll and must choose which Weapon’s PW and STK values apply during an Attack Action. The model may apply Effects of both Weapons if applicable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Druid&amp;diff=149</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Druid&amp;diff=149"/>
		<updated>2026-06-10T19:52:10Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Druid --&amp;gt; Druids gain a +4 Modifier when casting Spells of the Earth element. Furthermore, Druids can choose to cast Spells with either their Intellect or Morale value.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Druid --&amp;gt;&lt;br /&gt;
Druids gain a +4 Modifier when casting Spells of the Earth element. Furthermore, Druids can choose to cast Spells with either their Intellect or Morale value.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Demon&amp;diff=148</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Demon&amp;diff=148"/>
		<updated>2026-06-10T19:51:30Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Demon --&amp;gt; When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become Panicked (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Demon --&amp;gt;&lt;br /&gt;
When this model deals a Wound, the target must perform an M roll. A failed roll causes the target to become [[Panicked]] (State) until the end of the turn. A Critical Hit automatically Panics the target until the end of the turn. This model’s Attack receives a +4 modifier against a Panicked target. This Trait does not affect models with the Demon Trait.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Dash&amp;diff=147</id>
		<title>Dash</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Dash&amp;diff=147"/>
		<updated>2026-06-10T19:51:00Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Dash --&amp;gt; When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step.  Category:Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Dash --&amp;gt;&lt;br /&gt;
When performing a Run Special Movement, this model may declare an unmodified STK 1 Melee Attack in its Action Step.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Creature&amp;diff=146</id>
		<title>Creature</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Creature&amp;diff=146"/>
		<updated>2026-06-10T19:50:37Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Creature --&amp;gt; Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Creature --&amp;gt;&lt;br /&gt;
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Continuous&amp;diff=145</id>
		<title>Continuous</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Continuous&amp;diff=145"/>
		<updated>2026-06-10T19:50:21Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Continuous --&amp;gt; An effect with this trait remains in play until the end of the Quest or until removed with a certain other effect, regardless of other imposed time durations (Sorcery, Enchantment, etc.).  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Continuous --&amp;gt;&lt;br /&gt;
An effect with this trait remains in play until the end of the Quest or until removed with a certain other effect, regardless of other imposed time durations (Sorcery, Enchantment, etc.).&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Construct&amp;diff=144</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Construct&amp;diff=144"/>
		<updated>2026-06-10T19:49:56Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Construct --&amp;gt;&lt;br /&gt;
This model is unaffected by [[Surprise Attack]], [[Stagger]], Vampirism, [[Mindgame]], and [[Burn (X)|Burn]]. It is immune to [[Charm|Charm]] and Toxic Environment. It cannot become [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]], or [[Confused]]. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from the field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Construct&amp;diff=143</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Construct&amp;diff=143"/>
		<updated>2026-06-10T19:49:23Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Construct --&amp;gt; This model is unaffected by Surprise Attack, Stagger, Vampirism, Mindgame, and Burn. It is immune to Charm and Toxic Environment. It cannot become Panicked, Bleeding, Poisoned, Weakened, or Confused. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Construct --&amp;gt;&lt;br /&gt;
This model is unaffected by [[Surprise Attack]], [[Stagger]], Vampirism, [[Mindgame]], and [[Burn (X)|Burn]]. It is immune to [[Charm I/II|Charm]] and Toxic Environment. It cannot become [[Panicked]], [[Bleeding]], [[Poisoned]], [[Weakened]], or [[Confused]]. Abilities allowing attackers to regain HP after dealing a Wound do not affect it. It cannot regain HP from Spells or Skills without the Earth Element. If its HP reaches 0, it is removed from the field.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Confused&amp;diff=142</id>
		<title>Confused</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Confused&amp;diff=142"/>
		<updated>2026-06-10T19:49:08Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Confused --&amp;gt;&lt;br /&gt;
A model in this State has halved Offense, Defense, Accuracy, Intellect, Agility and Morale.&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Climbing&amp;diff=141</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Climbing&amp;diff=141"/>
		<updated>2026-06-10T19:48:52Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Climbing --&amp;gt; This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved.  Category:Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Climbing --&amp;gt;&lt;br /&gt;
This model may perform the Climb Special Movement as Normal Movement, ignoring related Movement penalties. While Climbing, its SPD is not halved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Cleave&amp;diff=140</id>
		<title>Cleave</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Cleave&amp;diff=140"/>
		<updated>2026-06-10T19:48:30Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Cleave --&amp;gt; If a model suffers at least one Wound with this Trait, it suffers an additional Wound.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Cleave --&amp;gt;&lt;br /&gt;
If a model suffers at least one Wound with this Trait, it suffers an additional Wound.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Clairvoyance&amp;diff=139</id>
		<title>Clairvoyance</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Clairvoyance&amp;diff=139"/>
		<updated>2026-06-10T19:48:13Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Clairvoyance --&amp;gt; In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.  == Frequently Asked Questions == {{#lst:Eldfall Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Clairvoyance --&amp;gt;&lt;br /&gt;
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the [[Blinded]] State and the [[Surprise Attack]] Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Clairvoyance}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Civilian&amp;diff=138</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Civilian&amp;diff=138"/>
		<updated>2026-06-10T19:47:59Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Civilian --&amp;gt; Civilians have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Civilian Class.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Civilian --&amp;gt;&lt;br /&gt;
Civilians have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Civilian Class.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Charm&amp;diff=137</id>
		<title>Charm</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Charm&amp;diff=137"/>
		<updated>2026-06-10T19:47:44Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Charm I/II --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;I:&#039;&#039;&#039; An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II:&#039;&#039;&#039; On a failed INT roll, it must also Walk toward this model for its full SPD (if able) at the end of the Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Chain_Attack&amp;diff=136</id>
		<title>Chain Attack</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Chain_Attack&amp;diff=136"/>
		<updated>2026-06-10T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Chain Attack --&amp;gt; Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks.  Category:Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Chain Attack --&amp;gt;&lt;br /&gt;
Once per Activation Sequence, if another allied model scores a Hit against an enemy within this model’s LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores “(Ranged) Friendly Fire”. Hits generated from Chain Attack cannot generate further Chain Attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Eldfall_Chronicles_FAQ&amp;diff=134</id>
		<title>Eldfall Chronicles FAQ</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Eldfall_Chronicles_FAQ&amp;diff=134"/>
		<updated>2026-06-10T19:45:39Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frequently Asked Questions&#039;&#039;&#039; for &#039;&#039;Eldfall Chronicles: Skirmish Miniatures Wargame&#039;&#039; (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence.&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; If you hire two Warchiefs, you may not choose two different tribes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Certain models can&#039;t receive Upgrades in the Guildhall. Is that intentional?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. Characters (named models) cannot take Upgrades. They bring their own gear and have strong preferences. Current list of Characters: Seigen, Tharos, Anari, Na&#039;ra, Chanra, Kogetsu, Chiyohime, Tomoe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In the Open Hostilities Scenario, can I score multiple times for the same model if I Incapacitate it more than once?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. You score each time you Incapacitate a model, even if it had been Incapacitated before in the same Scenario.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Incapacitated&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model that started the turn Incapacitated score Stand Your Ground if healed and remained stationary?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Incapacitated&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I loot the same Intrigue token multiple times in Supply Run?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model has Resistance I and suffers an attack with multiple keywords it references, is PW reduced once or multiple times?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; PW is reduced once, regardless of how many relevant keywords are present.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can STK be increased above the QTY of a Consumable Item used in an Attack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. STK can exceed the QTY of the Consumable. However, only 1 QTY is consumed per Attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Stealth&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Clairvoyance&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; A model with Stealth I moves into Awareness of my model with Clairvoyance, but not within LoS. May I react to this model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. Stealth I prevents any Reactions without LoS.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Stealth&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Clairvoyance&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is a Shrouded model affected by Taunt Skill?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. A Shrouded model is affected by Taunt Skill if a model with Taunt is within its Awareness or LoS. When rolling INT for Taunt, its INT stat becomes public knowledge. If it fails the INT roll, it may declare Nothing, lose an AP, but does not lose the Shrouded State.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a Shrouded model use Taunt Skill?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. A Shrouded model may use its Taunt Skill normally.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Protector&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Flying&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; May a model use the Protector Skill to protect a model in Flying State?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Protector&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Flying&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Protector&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does a model using Protector need to move within RCH of the attacking model? If it does not, does the Attack fail?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A model using Protector does not need to move into RCH of the attacking model. If it does not move into RCH, the Attack does not fail and proceeds normally.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Protector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have a summoner with STA 2, can I summon a creature of Tier 3 or more?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, as long as your Summoning Limit is not full at the time of casting the Spell that summons the Tier 3 or higher creature. You can exceed your limit if it is not full, but you cannot summon new creatures if your limit is full.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the summoned creature that a model with Summoner Class starts the game with count toward the Summoning Limit?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; A Gargoyle is summoned within LoS of one of my models. Can my model react?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The Gargoyle is not the Active model. For a legal Reaction, the model would need LoS or Awareness of the summoning model.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do summoned creatures count toward Broken Morale?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How does Dispel work against summoned creatures?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Dispel must target the summoned creature, so the caster cannot use the Targetless Trait. If the summoned creature is hit by Dispel, it is immediately removed from the field without any further rolls. A creature may Dodge the Dispel.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model would receive multiple instances of a Tiered Skill or Trait, do they stack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They stack if they use Arabic numerals and do not stack if they use Roman numerals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Tactician&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have two models on the field with the Tactician I Trait, do I apply both?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Tactician&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is Enchanted by a Spell that has a star in the PW column, does that mean it is Attacking with INT?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. It is still Attacking with the stat associated with the original means of Attack. However, the Attack has the Spell Trait for the purposes of other effects, such as Resistance (Spell).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do penalties and/or bonuses stack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. Penalties and bonuses stack, and all applicable modifiers are applied. When halving or multiplying multiple times, round up after each instance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model Dodge a friendly/allied Attack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The friendly model is not expecting the Attack and therefore cannot Dodge it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When using Stratagem Exploit Weakness, do I need to choose one model when selecting the Stratagem?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Hit And Retreat&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model with Hit and Retreat that is in the Engaged State perform Walk due to Hit and Retreat after it Attacked a model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Hit And Retreat&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How does Redirect Damage Spell work?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A model using Redirect Damage must target a model using an Attack Action. If that model declares an Attack targeting the caster of Redirect Damage, this results in a Confrontation. If the caster wins the Confrontation, the attacker scores no successful Hits, so nothing happens. If there is no Confrontation and Redirect Damage is cast, any non-critical Hits that would be scored by the affected model are instead scored on that model. The caster of Redirect Damage is considered the source of those Hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Ricochet (X)&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model successfully Dodged, does it avoid being hit by the Ricochet Trait?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Ricochet (X)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is targeted by an AoE and declares an Attack against the user of the AoE and wins the Confrontation, do other models under the AoE suffer its effects?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The Attack is cancelled due to Confrontation, and the AoE is not placed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is under a Targetless AoE and declares an Attack against the caster, what happens?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both models perform normal Attack rolls without Confrontation, as they do not target each other.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When does the effect of Flameskin trigger?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; At the same time as all other Attack results, at the end of the Resolution Step.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I assign a faction-specific Upgrade to a semi-neutral or neutral model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Warrior&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Armsmaster&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model with Warrior Class is in Defensive Stance, does it apply its Armsmaster Class in the Reactive Turn?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. Armsmaster applies only in the Active Turn, and Defensive Stance only affects the default STK of the Attack.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Warrior&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Armsmaster&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Fencing&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Fencing&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Spectral Lance Spell says it may target any model within RCH. Does this mean I can target models without LoS?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. This only allows Spectral Lance to target the non-Active model in Reaction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If there are contradicting rules, which rules take precedence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Skills, Traits, States, and Classes take precedence over General Rules. Rules found on Cards and in Spells take precedence over General Rules. If there are discrepancies in physical components or the Guildhall Party Builder, the online PDF version of the Rulebook takes precedence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model take multiple Upgrades with the same name?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model with Resistance II (Spell) is hit by a template with the Spell Trait, is the template cancelled?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The model with Resistance II (Spell) suffers no effects, but other models under the template are affected as normal.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If an Enchantment Spell grants a Trait to a model, is that Trait applied to all Attacks made by that model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have a Spell Attack with the Melee Trait, will it be affected by Shield or Masterful Parry? How about the Ranged Trait? What if the Spell has both Traits?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A Spell with the Melee Trait is affected by Shield and Masterful Parry. The same applies for the Ranged Trait. If the Spell has both Traits, you must choose which Trait is used when declaring the Attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Backstab&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Assassination&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the Hit from Backstab Skill get converted by Decisive Blow Assassination Combat Art?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. It is a Hit, not a Successful Attack Roll.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Backstab&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Assassination&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Artificer&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Two-Handed&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can an Artificer apply an Enchantment to itself while holding a two-handed weapon or while Engaged?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. It is not casting the Spell, only applying the effect.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Artificer&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Two-Handed&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Assassination&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Poison I/II&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my Nightshade uses Mastery of Poisons and then uses Cunning Precaution Assassination Combat Art, does she gain Poison I or II?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; She gains Poison II. Mastery of Poisons Upgrades any Poison I to II, even if gained during the turn.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Assassination&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Poison I/II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If Chiyohime summons a Riftspawn using her Deathweaving Fan, where is it placed, and does it count toward the Summoning Limit?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Riftspawn is placed in Base Contact with her, regardless of where Dead models are. It counts as a summoned model and follows all summoning rules, including counting toward the Summoning Limit and being removed if Chiyohime becomes Incapacitated.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my Guildsworn Knight uses Unconventional Tactics, do States and Spells applied by Stratagems (like Hexcaller or Mind Invasion) also end?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Berserker&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If two different models both Wound a model with Berserker in the same Activation sequence can the Berserker model ignore both Wounds?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, a Berserker can ignore all Wounds that occur at the same time, like multiple Hits from different models or Chain Attacks. Note that effects that happen upon Wounding a model happen after the Berserker roll is performed and do not happen if Berserker ignores the Wound.&lt;br /&gt;
&amp;lt;section end=&amp;quot;Berserker&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Brute&amp;diff=133</id>
		<title>Brute</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Brute&amp;diff=133"/>
		<updated>2026-06-10T19:45:18Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Brute --&amp;gt; This model gains +1 STK when using Items with the Two-Handed (Trait) and ignores Two-Handed restrictions.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Brute --&amp;gt;&lt;br /&gt;
This model gains +1 STK when using Items with the [[Two-Handed]] (Trait) and ignores Two-Handed restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Blinded&amp;diff=132</id>
		<title>Blinded</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Blinded&amp;diff=132"/>
		<updated>2026-06-10T19:45:02Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Blinded --&amp;gt;&lt;br /&gt;
A model in this State has no LoS (other than to itself) and cannot perform any Actions other than Assist, Dodge or Nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Bleeding&amp;diff=131</id>
		<title>Bleeding</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Bleeding&amp;diff=131"/>
		<updated>2026-06-10T19:44:43Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Bleeding --&amp;gt;&lt;br /&gt;
A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Bleed&amp;diff=130</id>
		<title>Bleed</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Bleed&amp;diff=130"/>
		<updated>2026-06-10T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Bleed --&amp;gt; If a model suffers at least one Wound with this Trait, it enters Bleeding (State).  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Bleed --&amp;gt;&lt;br /&gt;
If a model suffers at least one Wound with this Trait, it enters [[Bleeding]] (State).&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Berserker&amp;diff=129</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Berserker&amp;diff=129"/>
		<updated>2026-06-10T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Berserker --&amp;gt; Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a Toughness roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.  == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Berserker}}  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Berserker --&amp;gt;&lt;br /&gt;
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a Toughness roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Berserker}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Berserk&amp;diff=128</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Berserk&amp;diff=128"/>
		<updated>2026-06-10T19:43:17Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Berserk --&amp;gt; {| class=&amp;quot;wikitable&amp;quot; ! Level !! Effect |- | I || &amp;#039;&amp;#039;&amp;#039;Grapple &amp;amp; Thrash: &amp;#039;&amp;#039;&amp;#039;User’s Melee Attack gains Knockdown. |- | II || &amp;#039;&amp;#039;&amp;#039;Onslaught: &amp;#039;&amp;#039;&amp;#039;User’s Melee Attack gains Sweep. |- | III || &amp;#039;&amp;#039;&amp;#039;Limb Fracture:&amp;#039;&amp;#039;&amp;#039; User’s Melee Attack gains Crippling. |- | IV || &amp;#039;&amp;#039;&amp;#039;Mortal Wound:&amp;#039;&amp;#039;&amp;#039; User’s Melee Attack gains Cleave. |}  Category:Combat Arts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Berserk --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || &#039;&#039;&#039;Grapple &amp;amp; Thrash: &#039;&#039;&#039;User’s Melee Attack gains [[Knockdown]].&lt;br /&gt;
|-&lt;br /&gt;
| II || &#039;&#039;&#039;Onslaught: &#039;&#039;&#039;User’s Melee Attack gains [[Sweep I/II|Sweep]].&lt;br /&gt;
|-&lt;br /&gt;
| III || &#039;&#039;&#039;Limb Fracture:&#039;&#039;&#039; User’s Melee Attack gains [[Crippling]].&lt;br /&gt;
|-&lt;br /&gt;
| IV || &#039;&#039;&#039;Mortal Wound:&#039;&#039;&#039; User’s Melee Attack gains [[Cleave]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Arts]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Backstab&amp;diff=127</id>
		<title>Backstab</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Backstab&amp;diff=127"/>
		<updated>2026-06-10T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Backstab --&amp;gt; During an Attack Action against a target that lacks LoS to this model, this model’s Hits gain +3 PW for that Attack, and one Strike automatically becomes a Hit (it is not included in Confrontation rolls). Resolve all other Strikes normally. If this model loses the Confrontation roll, both models may still score successful Hits.  == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Backstab}}  Category:Skills&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Backstab --&amp;gt;&lt;br /&gt;
During an Attack Action against a target that lacks LoS to this model, this model’s Hits gain +3 PW for that Attack, and one Strike automatically becomes a Hit (it is not included in Confrontation rolls). Resolve all other Strikes normally. If this model loses the Confrontation roll, both models may still score successful Hits.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Backstab}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Assassination&amp;diff=126</id>
		<title>Assassination</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Assassination&amp;diff=126"/>
		<updated>2026-06-10T19:41:40Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Assassination --&amp;gt; {| class=&amp;quot;wikitable&amp;quot; ! Level !! Effect |- | I || &amp;#039;&amp;#039;&amp;#039;Aiming for the Vitals:&amp;#039;&amp;#039;&amp;#039; User’s Attack gains +6 Power. |- | II || &amp;#039;&amp;#039;&amp;#039;Cunning Precaution: &amp;#039;&amp;#039;&amp;#039;User’s Attack gains Poison I Trait. |- | III || &amp;#039;&amp;#039;&amp;#039;Overwhelming Assault: &amp;#039;&amp;#039;&amp;#039;User’s Attack gains +1 Strike. |- | IV || &amp;#039;&amp;#039;&amp;#039;Decisive Blow:&amp;#039;&amp;#039;&amp;#039; In the Active Role, User’s successful Attack Rolls become Critical hits. |- | V || &amp;#039;&amp;#039;&amp;#039;Deadly Precision:&amp;#039;&amp;#039;&amp;#039; if a model suffers a Wound by t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Assassination --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || &#039;&#039;&#039;Aiming for the Vitals:&#039;&#039;&#039; User’s Attack gains +6 Power.&lt;br /&gt;
|-&lt;br /&gt;
| II || &#039;&#039;&#039;Cunning Precaution: &#039;&#039;&#039;User’s Attack gains [[Poison I/II|Poison I]] Trait.&lt;br /&gt;
|-&lt;br /&gt;
| III || &#039;&#039;&#039;Overwhelming Assault: &#039;&#039;&#039;User’s Attack gains +1 Strike.&lt;br /&gt;
|-&lt;br /&gt;
| IV || &#039;&#039;&#039;Decisive Blow:&#039;&#039;&#039; In the Active Role, User’s successful Attack Rolls become Critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| V || &#039;&#039;&#039;Deadly Precision:&#039;&#039;&#039; if a model suffers a Wound by this ability, it automatically dies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Assassination}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Arts]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Assassin&amp;diff=125</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Assassin&amp;diff=125"/>
		<updated>2026-06-10T19:41:17Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Assassin --&amp;gt; Assassins score a Critical Hit on roll results of 1, 2, 3.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Assassin --&amp;gt;&lt;br /&gt;
Assassins score a Critical Hit on roll results of 1, 2, 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Artificier&amp;diff=124</id>
		<title>Artificier</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Artificier&amp;diff=124"/>
		<updated>2026-06-10T19:40:48Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Artificer --&amp;gt; During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase.  == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Artificer}}  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Artificer --&amp;gt;&lt;br /&gt;
During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Artificer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Armsmaster&amp;diff=123</id>
		<title>Armsmaster</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Armsmaster&amp;diff=123"/>
		<updated>2026-06-10T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Armsmaster --&amp;gt; In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack.  == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Armsmaster}}  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Armsmaster --&amp;gt;&lt;br /&gt;
In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Armsmaster}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Archery&amp;diff=121</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Archery&amp;diff=121"/>
		<updated>2026-06-10T19:39:35Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Archery --&amp;gt; {| class=&amp;quot;wikitable&amp;quot; ! Level !! Effect |- | I || &amp;#039;&amp;#039;&amp;#039;Overdraw: &amp;#039;&amp;#039;&amp;#039;When using a weapon with two RCH values, the first value RCH is increased by 6’’. |- | II || &amp;#039;&amp;#039;&amp;#039;Impeding Momentum:&amp;#039;&amp;#039;&amp;#039; If hit, the target becomes Slowed (State) until the end of the turn. |- | III || &amp;#039;&amp;#039;&amp;#039;Staggering Precision: &amp;#039;&amp;#039;&amp;#039;User’s Ranged Attack gains Stagger. |- | IV || &amp;#039;&amp;#039;&amp;#039;Quickdraw: &amp;#039;&amp;#039;&amp;#039;User’s Ranged Attack gains +1 STK. |}  Category:Combat Arts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Archery --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I || &#039;&#039;&#039;Overdraw: &#039;&#039;&#039;When using a weapon with two RCH values, the first value RCH is increased by 6’’.&lt;br /&gt;
|-&lt;br /&gt;
| II || &#039;&#039;&#039;Impeding Momentum:&#039;&#039;&#039; If hit, the target becomes [[Slowed]] (State) until the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| III || &#039;&#039;&#039;Staggering Precision: &#039;&#039;&#039;User’s Ranged Attack gains [[Stagger]].&lt;br /&gt;
|-&lt;br /&gt;
| IV || &#039;&#039;&#039;Quickdraw: &#039;&#039;&#039;User’s Ranged Attack gains +1 STK.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Arts]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Alchemist&amp;diff=120</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Alchemist&amp;diff=120"/>
		<updated>2026-06-10T19:39:21Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Alchemist --&amp;gt; Consumables of Alchemists replenish during their Strategic Phase. When casting a Transmutation-Type Spell, an Alchemist may Reroll up to 1 failed roll.  Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Alchemist --&amp;gt;&lt;br /&gt;
Consumables of Alchemists replenish during their Strategic Phase. When casting a Transmutation-Type Spell, an Alchemist may Reroll up to 1 failed roll.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Affinity&amp;diff=119</id>
		<title>Affinity</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Affinity&amp;diff=119"/>
		<updated>2026-06-10T19:39:04Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Affinity (Element) --&amp;gt; This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Affinity (Element) --&amp;gt;&lt;br /&gt;
This model can cast (Element) Spells. (For example: Element = Fire, Water, Profane, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Acute_Senses&amp;diff=117</id>
		<title>Acute Senses</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Acute_Senses&amp;diff=117"/>
		<updated>2026-06-10T19:38:34Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;lt;!-- PAGE: Acute Senses --&amp;gt; This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.  Category:Traits&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Acute Senses --&amp;gt;&lt;br /&gt;
This model may perform Perceive and Uncover Actions using AG instead of INT. Its Awareness increases by 3 inches. When Dodging without LoS, its AG is not halved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=116</id>
		<title>Incapacitated</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=116"/>
		<updated>2026-06-10T19:37:56Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Incapacitated --&amp;gt;&lt;br /&gt;
When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the [[Crouched]] State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model’s next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes [[Dead]]. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or [[Sweep I/II|Sweep]] Attacks.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Incapacitated}}&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=115</id>
		<title>Incapacitated</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=115"/>
		<updated>2026-06-10T19:29:13Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- PAGE: Incapacitated --&amp;gt;&lt;br /&gt;
When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model’s next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model that started the turn Incapacitated score Stand Your Ground if healed and remained stationary?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Eldfall_Chronicles_FAQ&amp;diff=114</id>
		<title>Eldfall Chronicles FAQ</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Eldfall_Chronicles_FAQ&amp;diff=114"/>
		<updated>2026-06-10T19:27:59Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Frequently Asked Questions&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;Eldfall Chronicles: Skirmish Miniatures Wargame&amp;#039;&amp;#039; (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence.  == New Entries ==  &amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice?  &amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; If you hire two Warchiefs, you may not choose two different tribes.  ----  &amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Certain models can&amp;#039;t receive Upgrades...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frequently Asked Questions&#039;&#039;&#039; for &#039;&#039;Eldfall Chronicles: Skirmish Miniatures Wargame&#039;&#039; (last change April 2026, V1.6). These answers are definitive; where they contradict the rulebook, the FAQ takes precedence.&lt;br /&gt;
&lt;br /&gt;
== New Entries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If I hire two Goblin Warchiefs, can I choose multiple tribes? What if I choose the same tribe twice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; If you hire two Warchiefs, you may not choose two different tribes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Certain models can&#039;t receive Upgrades in the Guildhall. Is that intentional?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. Characters (named models) cannot take Upgrades. They bring their own gear and have strong preferences. Current list of Characters: Seigen, Tharos, Anari, Na&#039;ra, Chanra, Kogetsu, Chiyohime, Tomoe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In the Open Hostilities Scenario, can I score multiple times for the same model if I Incapacitate it more than once?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. You score each time you Incapacitate a model, even if it had been Incapacitated before in the same Scenario.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Incapacitated&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model that started the turn Incapacitated score Stand Your Ground if healed and remained stationary?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Incapacitated&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I loot the same Intrigue token multiple times in Supply Run?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model has Resistance I and suffers an attack with multiple keywords it references, is PW reduced once or multiple times?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; PW is reduced once, regardless of how many relevant keywords are present.&amp;lt;section end=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can STK be increased above the QTY of a Consumable Item used in an Attack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. STK can exceed the QTY of the Consumable. However, only 1 QTY is consumed per Attack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Stealth&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Clairvoyance&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; A model with Stealth I moves into Awareness of my model with Clairvoyance, but not within LoS. May I react to this model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. Stealth I prevents any Reactions without LoS.&amp;lt;section end=&amp;quot;Stealth&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Clairvoyance&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Taunt&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Is a Shrouded model affected by Taunt Skill?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. A Shrouded model is affected by Taunt Skill if a model with Taunt is within its Awareness or LoS. When rolling INT for Taunt, its INT stat becomes public knowledge. If it fails the INT roll, it may declare Nothing, lose an AP, but does not lose the Shrouded State.&amp;lt;section end=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Taunt&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a Shrouded model use Taunt Skill?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. A Shrouded model may use its Taunt Skill normally.&amp;lt;section end=&amp;quot;Shrouded&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Taunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Protector&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Flying&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; May a model use the Protector Skill to protect a model in Flying State?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Protector&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Flying&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Protector&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Does a model using Protector need to move within RCH of the attacking model? If it does not, does the Attack fail?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A model using Protector does not need to move into RCH of the attacking model. If it does not move into RCH, the Attack does not fail and proceeds normally.&amp;lt;section end=&amp;quot;Protector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have a summoner with STA 2, can I summon a creature of Tier 3 or more?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, as long as your Summoning Limit is not full at the time of casting the Spell that summons the Tier 3 or higher creature. You can exceed your limit if it is not full, but you cannot summon new creatures if your limit is full.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the summoned creature that a model with Summoner Class starts the game with count toward the Summoning Limit?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; A Gargoyle is summoned within LoS of one of my models. Can my model react?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The Gargoyle is not the Active model. For a legal Reaction, the model would need LoS or Awareness of the summoning model.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Do summoned creatures count toward Broken Morale?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Targetless&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; How does Dispel work against summoned creatures?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Dispel must target the summoned creature, so the caster cannot use the Targetless Trait. If the summoned creature is hit by Dispel, it is immediately removed from the field without any further rolls. A creature may Dodge the Dispel.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model would receive multiple instances of a Tiered Skill or Trait, do they stack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They stack if they use Arabic numerals and do not stack if they use Roman numerals.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Tactician&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have two models on the field with the Tactician I Trait, do I apply both?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Tactician&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is Enchanted by a Spell that has a star in the PW column, does that mean it is Attacking with INT?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. It is still Attacking with the stat associated with the original means of Attack. However, the Attack has the Spell Trait for the purposes of other effects, such as Resistance (Spell).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do penalties and/or bonuses stack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. Penalties and bonuses stack, and all applicable modifiers are applied. When halving or multiplying multiple times, round up after each instance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model Dodge a friendly/allied Attack?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The friendly model is not expecting the Attack and therefore cannot Dodge it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When using Stratagem Exploit Weakness, do I need to choose one model when selecting the Stratagem?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Hit And Retreat&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Engaged&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model with Hit and Retreat that is in the Engaged State perform Walk due to Hit and Retreat after it Attacked a model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&amp;lt;section end=&amp;quot;Hit And Retreat&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How does Redirect Damage Spell work?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A model using Redirect Damage must target a model using an Attack Action. If that model declares an Attack targeting the caster of Redirect Damage, this results in a Confrontation. If the caster wins the Confrontation, the attacker scores no successful Hits, so nothing happens. If there is no Confrontation and Redirect Damage is cast, any non-critical Hits that would be scored by the affected model are instead scored on that model. The caster of Redirect Damage is considered the source of those Hits.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Ricochet (X)&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model successfully Dodged, does it avoid being hit by the Ricochet Trait?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Ricochet (X)&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is targeted by an AoE and declares an Attack against the user of the AoE and wins the Confrontation, do other models under the AoE suffer its effects?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The Attack is cancelled due to Confrontation, and the AoE is not placed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Targetless&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If my model is under a Targetless AoE and declares an Attack against the caster, what happens?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both models perform normal Attack rolls without Confrontation, as they do not target each other.&amp;lt;section end=&amp;quot;Targetless&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When does the effect of Flameskin trigger?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; At the same time as all other Attack results, at the end of the Resolution Step.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I assign a faction-specific Upgrade to a semi-neutral or neutral model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Warrior&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Armsmaster&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model with Warrior Class is in Defensive Stance, does it apply its Armsmaster Class in the Reactive Turn?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. Armsmaster applies only in the Active Turn, and Defensive Stance only affects the default STK of the Attack.&amp;lt;section end=&amp;quot;Warrior&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Armsmaster&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Fencing&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&amp;lt;section end=&amp;quot;Fencing&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Spectral Lance Spell says it may target any model within RCH. Does this mean I can target models without LoS?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. This only allows Spectral Lance to target the non-Active model in Reaction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; If there are contradicting rules, which rules take precedence?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Skills, Traits, States, and Classes take precedence over General Rules. Rules found on Cards and in Spells take precedence over General Rules. If there are discrepancies in physical components or the Guildhall Party Builder, the online PDF version of the Rulebook takes precedence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Can a model take multiple Upgrades with the same name?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If a model with Resistance II (Spell) is hit by a template with the Spell Trait, is the template cancelled?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. The model with Resistance II (Spell) suffers no effects, but other models under the template are affected as normal.&amp;lt;section end=&amp;quot;Resistance I/II (X)&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; If an Enchantment Spell grants a Trait to a model, is that Trait applied to all Attacks made by that model?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes.&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; If I have a Spell Attack with the Melee Trait, will it be affected by Shield or Masterful Parry? How about the Ranged Trait? What if the Spell has both Traits?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A Spell with the Melee Trait is affected by Shield and Masterful Parry. The same applies for the Ranged Trait. If the Spell has both Traits, you must choose which Trait is used when declaring the Attack.&lt;br /&gt;
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&amp;lt;section begin=&amp;quot;Backstab&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Assassination&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the Hit from Backstab Skill get converted by Decisive Blow Assassination Combat Art?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. It is a Hit, not a Successful Attack Roll.&amp;lt;section end=&amp;quot;Backstab&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Assassination&amp;quot; /&amp;gt;&lt;br /&gt;
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&amp;lt;section begin=&amp;quot;Artificer&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Two-Handed&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Engaged&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; Can an Artificer apply an Enchantment to itself while holding a two-handed weapon or while Engaged?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. It is not casting the Spell, only applying the effect.&amp;lt;section end=&amp;quot;Artificer&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Two-Handed&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Engaged&amp;quot; /&amp;gt;&lt;br /&gt;
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&amp;lt;section begin=&amp;quot;Assassination&amp;quot; /&amp;gt;&amp;lt;section begin=&amp;quot;Poison I/II&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If my Nightshade uses Mastery of Poisons and then uses Cunning Precaution Assassination Combat Art, does she gain Poison I or II?&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; She gains Poison II. Mastery of Poisons Upgrades any Poison I to II, even if gained during the turn.&amp;lt;section end=&amp;quot;Assassination&amp;quot; /&amp;gt;&amp;lt;section end=&amp;quot;Poison I/II&amp;quot; /&amp;gt;&lt;br /&gt;
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&amp;lt;section begin=&amp;quot;Summoner&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If Chiyohime summons a Riftspawn using her Deathweaving Fan, where is it placed, and does it count toward the Summoning Limit?&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; The Riftspawn is placed in Base Contact with her, regardless of where Dead models are. It counts as a summoned model and follows all summoning rules, including counting toward the Summoning Limit and being removed if Chiyohime becomes Incapacitated.&amp;lt;section end=&amp;quot;Summoner&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; If my Guildsworn Knight uses Unconventional Tactics, do States and Spells applied by Stratagems (like Hexcaller or Mind Invasion) also end?&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; No.&lt;br /&gt;
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&amp;lt;section begin=&amp;quot;Berserker&amp;quot; /&amp;gt;&#039;&#039;&#039;Q:&#039;&#039;&#039; If two different models both Wound a model with Berserker in the same Activation sequence can the Berserker model ignore both Wounds?&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, a Berserker can ignore all Wounds that occur at the same time, like multiple Hits from different models or Chain Attacks. Note that effects that happen upon Wounding a model happen after the Berserker roll is performed and do not happen if Berserker ignores the Wound.&amp;lt;section end=&amp;quot;Berserker&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=113</id>
		<title>Incapacitated</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Incapacitated&amp;diff=113"/>
		<updated>2026-06-10T19:26:14Z</updated>

		<summary type="html">&lt;p&gt;64.188.89.132: &lt;/p&gt;
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&lt;div&gt;&amp;lt;!-- PAGE: Incapacitated --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Incapacitated&#039;&#039;&#039; is a &#039;&#039;&#039;State&#039;&#039;&#039; in &#039;&#039;Eldfall Chronicles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a model’s HP reaches 0, it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model’s next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.&lt;br /&gt;
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== Frequently Asked Questions ==&lt;br /&gt;
{{#lst:Eldfall Chronicles FAQ|Incapacitated}}&lt;br /&gt;
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[[Category:States]]&lt;/div&gt;</summary>
		<author><name>64.188.89.132</name></author>
	</entry>
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