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== A == ; '''Ability''' : An umbrella term for things a model can do (Class, Skill, Trait, Combat Art, Spellcraft, Special). ; [[Actions]] : An Action is what a model performs during its Action Step after moving. ; '''Activate''' : A player spends an Activation Point to activate a model. ; '''Activated model''' : A model that declared Activation. ; '''Activation''' : The spending of an Activation Point of a model and the initiation of an Activation Sequence. ; '''Active model''' : A model in its Active Role. ; [[Acute Senses]] : This model may perform Perceive and Uncover Actions using AG instead of INT. ; [[Advantage (X)]] : Once per Activation Sequence, this model may reroll any number of dice (once) during an Attack Action against a target with the (X) characteristic (Size, Class, Trait, etc.). ; [[Affinity (Element)]] : This model can cast (Element) Spells. ; [[Alchemist]] : Consumables of Alchemists replenish during their Strategic Phase. ; '''Alive Model''' : A model that is neither Dead nor Incapacitated. ; '''Allied/Friendly Model''' : A model that is either in your party or is a model of an ally an allied player (and not of an opponent). ; [[Archery]] : A Combat Art with leveled effects β see page. ; [[Armor-Piercing]] : When making a DMG roll for a Hit with this Trait, add only half the targetβs ARM value. ; [[Armsmaster]] : In the Active Role, Armsmasters may gain +1 Strike when performing a Melee Attack. ; [[Artificer]] : During their Strategic Phase, Artificers may select an Enchantment Spell available to them and apply its effect to themselves without performing a roll until their next Strategic Phase. ; [[Assassin]] : Assassins score a Critical Hit on roll results of 1, 2, 3. ; [[Assassination]] : A Combat Art with leveled effects β see page. ; [[Assist]] : Some models can assist their allies with their own set of Items or abilities. ; [[Attack]] : Attack is an Action which an activated or reacting model may declare by targeting one or more enemy models.
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