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= TURN PHASE = Each round consists of a turn for each player. In the case of two players: * In the first turn, the 1st Player is Active and the 2nd Player the Reactive Player. * In the second turn, the Roles of the players are reversed. Now the 2nd Player assumes their active Role, while the 1st Player assumes their reactive Role. If there are more players, the players take turns being the Active Player in the decided order. The Active Player carries out 4 Phases in their turn: # [[TURN PHASE#Upkeep Phase|Upkeep Phase]] # [[TURN PHASE#Strategic Phase|Strategic Phase]] # [[TURN PHASE#Tactical Phase|Tactical Phase]] # [[TURN PHASE#End Phase|End Phase]] While all of them are important, pay special attention to the Tactical Phase, which is further explained on page 41. == ACTIVE PLAYER == === Upkeep Phase === During the Upkeep Phase, all players allocate Activation Points to all of their models that can receive them. They allocate a number that is equal to their models’ Stamina values. === Strategic Phase === During the Strategic Phase, models of the Active Player may declare the use of any applicable Abilities, Items, or Stratagems in an order of their choosing. Note that a Leader’s Stratagems can only be declared during this Phase. Some other Abilities need to be declared during this Phase. === Tactical Phase === During the Tactical Phase, all players participate. The Tactical Phase consists of multiple '''ACTIVATION SEQUENCES'''. During this Phase, the Active Player may activate each of their models by spending their available Activation Points. Likewise, the Reactive Player may spend Activation Points to react with their own models during the Reaction Step of each Activation Sequence. A model with no Activation Points cannot be chosen to activate or react. The Tactical Phase ends when the Active Player no longer has any eligible models left to activate or decides they do not wish to activate any more models. {{Note|You do not have to Activate every model and you can Activate them in whichever order or use any number of their available Activation Points. Activation Points of one model do not have to be spent in succession – you can activate a different model before spending all the points the first model has in one turn.}} === End Phase === During the End Phase, any applicable effects are resolved and both players discard any unspent Activation Points. After the Active Player ends their turn, the players exchange their Roles: * the Active Player becomes the Reactive Player; * the opponent now assumes the Role of an Active Player. (This is in the case of two players.) == REACTIVE PLAYER == Following the rules of Reaction and the Activation Sequence, the Reactive Player’s models (in their Reactive Role) may react against each Activation of the Active Player’s models during the Reaction Step of each Activation Sequence (see page 41).
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