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=== Scenarios & scoring === '''Game end & victory''' <section begin="Victory" /> '''Q:''' Does tabling the enemy win the game?<br> '''A:''' π’ No, not on its own. The game ends when a player would start their turn with no models on the table that aren't [[Incapacitated]] or [[Dead]], but victory is decided by objectives/scoring β a tabled player can still win. '''Q:''' Does leaving the board while carrying objectives count as possessing them for scoring?<br> '''A:''' π’ Yes β but only if the scenario allows you to leave the board. <section end="Victory" /> '''Recovery''' <section begin="Recovery" /> '''Q:''' How does the Recovery roll interact with the game-end rule?<br> '''A:''' π’ A Recovery check was added by errata: [[Incapacitated]] models may roll at the start of their turn to get up (on success, heal 1 HP and gain [[Weakened]]; reroll if an ally is in base contact). The game-end timing will be amended to account for this. <section end="Recovery" /> '''[[Broken Morale]]''' <section begin="Broken Morale" /> '''Q:''' What is the Broken Morale threshold (the rulebook says "less than half," but the 4-model example treats 2 down as broken)?<br> '''A:''' π΅ The rulebook wording is corrected in the V1.5 FAQ β follow the example (for a team of 4, being 2 down triggers Broken Morale). Broken Morale can also end the game in some scenarios. <section end="Broken Morale" /> '''Quarter War''' <section begin="Quarter War" /> '''Q:''' How does scoring work in Quarter War?<br> '''A:''' π΅ No scoring in Round 1, and a model must not be [[Incapacitated]] or [[Dead]] to count for scoring. '''Q:''' Do Upgrades count for zone control / "stronger presence"?<br> '''A:''' π΅ No β those scenarios specify "do not include Upgrades," so use base model cost. The [[Slayer Dragoon]]'s mount ([[Lupus Rex|Lupus]]) is merged with the model for points. <section end="Quarter War" /> '''Schemes''' <section begin="Schemes" /> '''Q:''' Which scheme table do Goblins and Oni use?<br> '''A:''' π’ The first half of any scheme table (results 1β10). <section end="Schemes" /> '''Treasure Hunt''' <section begin="Treasure Hunt" /> '''Q:''' Is interacting with a sigil + dodging its spell the only way to remove it?<br> '''A:''' π΅ No β you can also push an enemy model onto the sigil. <section end="Treasure Hunt" />
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