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=== State Priorities === {| class="wikitable" ! Situation !! Result |- | Model is Flying and becomes Crouched || Flying is '''automatically canceled''' |- | Rider's model becomes Crouched || Rider is '''dismounted''' |- | Model is Incapacitated (HP = 0) || Immediately enters '''Crouched''' |- | Incapacitated model suffers another Wound || Immediately becomes '''Dead''' |- | Model is Panicked and Engaged at Activation start || Declares '''Idle''' + '''Dodge''' |- | Panicked model would move past field edge || Removed from play (counts as loss) |- | Shrouded model declares any Action except Nothing || '''Shrouded State is canceled''' |- | Shrouded model declares Attack || Canceled + gains [[Surprise Attack]] on that Attack |- | Flying model becomes Immobilized/Petrified/Dead || Flying is '''automatically canceled''' |} ----
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