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=== Attacks & confrontation === '''[[Sweep]]''' <section begin="Sweep" /> '''Q:''' How does the Sweep trait work?<br> '''A:''' π΅ Sweep is a trait, not a skill. For every successful attack, every model in the 360Β° arc within the weapon's range that hasn't dodged takes a hit. '''Q:''' Sweep vs a model in confrontation, while a second model within reach [[Dodge|dodges]] successfully and the attacker wins β does the dodging model get hit?<br> '''A:''' π΅ The dodging model avoids the hit because its Dodge succeeded β unless the hit was a Critical. <section end="Sweep" /> '''[[Confrontation]]''' <section begin="Confrontation" /> '''Q:''' What happens when both models roll the same value on a confrontation roll?<br> '''A:''' π΅ Nothing β the attacks neutralise each other. '''Q:''' Several of my models react with attacks against one active enemy β how does the confrontation work?<br> '''A:''' π’ Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). The others perform their attacks normally and the target can't respond to those β except it may try to Dodge everything. <section end="Confrontation" /> '''[[Dodge]]''' <section begin="Dodge" /> '''Q:''' Is there such a thing as a critical Dodge roll?<br> '''A:''' π’ No. A Dodge only succeeds or fails; rolling a 1 is the same as rolling a 16, and a 1 always succeeds. '''Q:''' Is [[Agility]] penalised when dodging without LoS / from the rear arc?<br> '''A:''' π’ Yes β it is halved, but only in Reaction. You may Dodge in the Active role without penalty even without LoS. <section end="Dodge" /> '''[[Toughness]]''' <section begin="Toughness" /> '''Q:''' Does a high Toughness make 20 a critical on the damage roll? Does Armour act as a modifier?<br> '''A:''' π΅ No. Toughness has no crit value β you never use it for the Attack Roll, and only Attack Rolls can crit. [[Fencing]] affects OFF/DEF/ACC/INT/M, not T. A Power of Attack above 20 isn't a crit; it's just auto-damage against models whose Armour is below the final PW. <section end="Toughness" /> '''Modifiers & rolls''' <section begin="Modifiers" /> '''Q:''' In what order do modifiers apply, and can an attribute reach 0?<br> '''A:''' π΅ Additions/subtractions first, then halving/doubling (halving rounds up). A stat won't reach 0 by halving alone β once [[Agility]] is 1, halving still returns 1. <section end="Modifiers" /> '''Critical Hit''' <section begin="Critical Hit" /> '''Q:''' Do critical hits apply to ranged attacks?<br> '''A:''' π΅ Yes β crits apply to ranged attacks and to spells, not just melee. <section end="Critical Hit" /> '''[[Hit and Retreat]]''' <section begin="Hit and Retreat" /> '''Q:''' Does Hit and Retreat give two movements plus an attack, and can its [[Sweep]] hit models in the rear arc?<br> '''A:''' π’ Yes. Hit and Retreat cancels the [[Engaged]] state; the Sweep then hits every model within the weapon's reach, including the rear arc. <section end="Hit and Retreat" /> '''[[Defensive Stance]]''' <section begin="Defensive Stance" /> '''Q:''' What does Defensive Stance do?<br> '''A:''' π’ It defaults the model's base STK (as printed on the weapon) to 1 in the Active phase, raising reactive Strike in exchange. It has nothing to do with [[Sentinel]]. <section end="Defensive Stance" />
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