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== F == ; [[Familiar]] : When a Creature with this Trait is summoned by a Conjuration Spell, the caster gains additional Abilities and Stat Modifiers listed on the creature’s profile. ; [[Fatigued]] : A model in this State cannot regain AP during the Upkeep Phase. ; [[Fearless]] : This model cannot become Panicked (State). ; [[Fencing]] : A Combat Art with leveled effects — see page. ; [[Finishing Strike]] : When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 Attack against the same target, using the same Item or Skill. ; [[Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. ; [[Flight]] : The user may enter or cancel the Flying State during its Movement Step. ; [[Flying]] : While in this State, the model: ; [[Focus]] : Spells or Items with this Trait do not require a target when declaring an Attack or Assist. ; [[Follow-Up]] : If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model. ; [[Foresight]] : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has… ; [[Frostbite]] : If a model suffers at least one Wound with this Trait, it must perform a single Toughness roll, regardless of the number of Hits.
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