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=== States & conditions === '''[[Crouched]]''' <section begin="Crouched" /><section begin="Knockdown" /> '''Q:''' When does Crouched from [[Knockdown]] take effect, and what does it do?<br> '''A:''' π’ Applied at the end of the Resolution step. It doesn't immediately benefit the attacker, but a Dodge reaction in that same sequence won't cancel it either. A model activating while Crouched must still stand up in its Movement phase, leaving a window for an attack of opportunity while still Crouched. While Crouched: halved ARM, no Engagement range, fixed STK 1, drops a Rider from a Mount, vulnerable to being "daggered down." '''Q:''' Does Crouched interact with STK-boosting abilities?<br> '''A:''' π΅ Yes β it fixes STK at 1, negating abilities that would raise Strike ([[Sentinel]], [[Fencing]] III, [[Assassination]] III, Armsmaster, etc.). <section end="Knockdown" /><section end="Crouched" /> '''[[Weakened]]''' <section begin="Weakened" /> '''Q:''' What does Weakened do, and how is it different from [[Crippled]]?<br> '''A:''' π΅ Weakened halves [[Toughness]]; Crippled halves [[Awareness]]. They are separate states. <section end="Weakened" /> '''[[Poisoned]]''' <section begin="Poisoned" /> '''Q:''' Does Poison reduce base [[Toughness]] or the final value?<br> '''A:''' π’ It applies to Toughness itself (base value). Example: T8, Poisoned (β6) and Crippled (halved) β (8 β 6) Γ· 2 = 1. <section end="Poisoned" /> '''[[Inspiring]]''' <section begin="Inspiring" /> '''Q:''' Does a trait like Inspiring stay active while a model is [[Incapacitated]]?<br> '''A:''' π΅ Yes β only the [[Dead]] state cancels traits and skills; Incapacitation doesn't remove them, and Awareness isn't modified by being Incapacitated. <section end="Inspiring" /> '''Effect timing (on hit vs on damage)''' <section begin="Effects" /> '''Q:''' If an attack Hits but deals no damage, are on-hit and on-damage effects applied?<br> '''A:''' π΅ On-hit effects (e.g. [[Stagger]], [[Knockdown]]) apply on the hit; on-damage effects (e.g. Bleed) apply only on a wound. Either way the states come online at the end of the Activation Sequence. <section end="Effects" />
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