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==== Spell Attack ==== Spells are cast as either Attack or Assist Actions depending on the target: * Targeting an '''enemy''' β '''Attack''' * Targeting an '''ally''' or self β '''Assist''' '''Requirements to cast Spells:''' * Caster must have the correct [[Affinity (Element)|Affinity]] for the Spell's Element. * Caster must not have '''both hands full''' (e.g. Shield + Weapon prevents casting). * Only '''1 Spell per Activation''' (unless stated otherwise). * Uses '''Intellect''' for the casting roll (unless stated otherwise). * [[Mystic]] Class uses '''Morale''' instead of Intellect. '''Spell Types:''' {| class="wikitable" style="width:100%" ! Type !! Duration !! Role !! Notes |- | '''Sorcery''' || Until end of Activation Sequence || Active or Reactive || Destructive, short-lasting effects. Delivered as Attack. |- | '''Healing''' || Until end of Activation Sequence || Active only || Restorative effects. Cast only in Active Role. |- | '''Enchantment''' || Until caster's next Strategic Phase || Active only || Bolsters or weakens the target. Cannot be Dodged. Max 1 Enchantment of same name per model. If PW = β―: target's Attacks gain the Spell type. |- | '''Conjuration''' || Permanent (until caster dies) || Active only (via [[Ritual]]) || Summons a creature. Requires Mana Cost. Creature is removed when caster becomes Incapacitated/Dead. |- | '''Transmutation''' || Permanent || Active only || Affects the environment. Remains on the field until removed or destroyed. |}
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