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=== Spells & magic === '''[[Affinity]]''' <section begin="Affinity" /> '''Q:''' Does having an Affinity let a model cast spells?<br> '''A:''' π’ No β casting needs both an Affinity and a [[Spellcraft]]. Affinity on its own is usually a vulnerability (and can deny certain interactions). <section end="Affinity" /> '''[[Mystic]]''' <section begin="Mystic" /> '''Q:''' How does a Mystic's casting stat work?<br> '''A:''' π’ A Mystic uses Morale (M) to cast the spell only β not for damage (damage still uses the normal value, e.g. INT). <section end="Mystic" /> '''[[Enchanting]]''' <section begin="Enchanting" /> '''Q:''' Are earlier Enchantment effects removed when I cast another enchantment on a different model?<br> '''A:''' π΅ No β enchantment effects persist and are removed at the start of the caster's next Strategic Phase (unless stated otherwise). <section end="Enchanting" /> '''[[Electromancy]]''' <section begin="Electromancy" /> '''Q:''' How do electric spells behave against targets in water, and what type are they?<br> '''A:''' π΅ They deal double damage against a target in an Aquatic environment (e.g. PW 10 β 20); with Ignore Armor that's effectively an auto-wound unless the target is protected by an enchantment. [[Everlasting Rains]]' attacks are sorceries, as all offensive spells are; the Electromancy STK discrepancy is an error β STK 2 is correct (errata). <section end="Electromancy" /> '''[[Ignore Armor]]''' <section begin="Ignore Armor" /> '''Q:''' Which protections stop "Ignore Armor"?<br> '''A:''' π΅ [[Arcane Shield]] nullifies the Ignore Armor rule of criticals (not a spell's inherent Ignore Armor). [[Warding Barrier]] and [[Protective Barrier]] protect against essentially everything. [[Seigen, of the Keshobarai|Seigen]] halves all spell damage dealt to him. <section end="Ignore Armor" /> '''[[Confuse Target]]''' <section begin="Confuse Target" /> '''Q:''' Does [[Mindgame]] deal damage β specifically Confuse Target, which has no PW?<br> '''A:''' π΅ No β Confuse Target deals no damage (confirmed as not intended to). A spell can only deal damage with a PW value; the Mindgame wording exists because some Mindgame spells do have PW. <section end="Confuse Target" /> '''[[Redirect Damage]]''' <section begin="Redirect Damage" /> '''Q:''' How does Redirect Damage resolve?<br> '''A:''' π’ It is not an enchantment; it's almost always a reactive attack against an activated enemy. If the Redirecting (reactive) model wins the confrontation, the opponent landed no successful Attack Rolls (negated by your Redirect roll); if it loses, the spell doesn't come into effect at all. <section end="Redirect Damage" /> '''[[Ward]]''' <section begin="Ward" /> '''Q:''' Ward vs Protective Ward, and how does Ward interact with a confrontation?<br> '''A:''' π΅ Protective Ward (Helian) is an Enchantment; Ward (Sand Kingdoms) is a sorcery usable as an Assist to help a targeted model. In a confrontation the roll resolves first: if the warded side wins, non-critical attacks against it are negated; if it loses, the Ward does nothing. <section end="Ward" />
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