Editing
Answers from Discord
From Eldfall Chronicles
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Π―Π·ΡΠΊ / Language:''' [[Answers from Discord|English]] Β· [[Answers from Discord/ru|Π ΡΡΡΠΊΠΈΠΉ]]</div> '''Answers from Discord''' β community rules clarifications collected from the official ''Eldfall Chronicles'' Discord, answered by '''Dockel''', '''meksmaks''' and '''BubaSolider'''. These are player/community interpretations, not a substitute for the official rulebook or FAQ. <section begin="Stealth" /><section begin="Clairvoyance" /> ---- '''Q:''' Can you use Attack of Opportunity against a model with Stealth that begins its activation outside your Line of Sight? '''A:''' To target it you need Line of Sight β Stealth I voids even Clairvoyance. With no LoS against an Active model with Stealth, there is no chance to react. If you gain LoS during its movement: Dodge is always possible; Attack of Opportunity is possible only if both LoS and RCH are met at the same time during the Active model's Movement Step; a normal reactive Attack requires LoS to declare and works only if RCH and LoS are met during the Resolution Step. ''(β meksmaks)'' <section end="Stealth" /><section end="Clairvoyance" /> <section begin="Fencing" /> ---- '''Q:''' As a reactive player, does Fencing I (the β3 modifier) work even when I'm out of actions? '''A:''' To use Combat Arts you must target an enemy model, which cannot be done without spending an Activation Token. ''(β Dockel)'' <section end="Fencing" /> <section begin="Regeneration" /><section begin="Incapacitated" /> ---- '''Q:''' Does Regeneration work while a model is Incapacitated, even if it was granted by an Enchantment? '''A:''' Skills and Classes don't work while Incapacitated β you must pass the Recovery Roll first. An Enchantment that grants Regeneration only gives the Skill; the model still can't use it while Incapacitated. The Enchantment itself doesn't heal β it grants the Skill, which remains subject to normal conditions. ''(β meksmaks / Dockel)'' <section end="Regeneration" /><section end="Incapacitated" /> <section begin="Hit and Retreat" /><section begin="Impede" /><section begin="Engaged" /> ---- '''Q:''' If I break Engaged with Hit and Retreat, can a model with Impede re-engage me? '''A:''' Yes. As soon as Engaged is dropped via Hit and Retreat, a model with Impede that is in melee RCH can declare an Attack of Opportunity, which β thanks to the Impede ruling β instantly re-applies the Engaged state and stops the model. ''(β Dockel)'' <section end="Hit and Retreat" /><section end="Impede" /><section end="Engaged" /> <section begin="Assassination" /> ---- '''Q:''' When is the Assassination IV effect (all crits) applied β before or after the confrontation roll? '''A:''' After confrontation, because attack rolls become confrontation rolls, which only count as successful if they meet the winning confrontation criteria. ''(β Dockel)'' <section end="Assassination" /> <section begin="Dodge" /> ---- '''Q:''' If several models are under an AoE attack and one declares Dodge, is the whole attack cancelled? '''A:''' Dodge is not a confrontation, so it doesn't cancel the attack. A model that passes its Dodge simply ignores it; others under the template who didn't Dodge are still Hit if the attack succeeded. ''(β Dockel)'' <section end="Dodge" /> <section begin="Protector" /> ---- '''Q:''' Can I use Protector and also declare an Attack or Dodge by spending a second AP in the same reaction? '''A:''' Yes, but the order is reversed from what you'd expect. First you declare Dodge or Attack in the Reaction step (even if the Attack RCH condition isn't met yet); then, in the Action step after the Active model declares its Attack, you use Protector. ''(β meksmaks)'' <section end="Protector" /> <section begin="Protector" /><section begin="Finishing Strike" /> ---- '''Q:''' Does Protector work against a Finishing Strike, and does the Protector need LoS to the attack's target? '''A:''' Finishing Strike can only be used against the Targets of an Attack. If Protector became the new Target and all attacks were redirected onto it, then only Protector is a valid model for Finishing Strike. The Protector does not need LoS to the original target. ''(β Dockel)'' <section end="Protector" /><section end="Finishing Strike" /> <section begin="Sweep I/II" /><section begin="Finishing Strike" /> ---- '''Q:''' What is the resolution order for an Attack with Sweep? '''A:''' Attack roll(s) β if the Target is Hit, Sweep procs β damage roll(s) on all affected models β if at least one Wound is dealt to the Target, Finishing Strike can be used against the Target (with the possibility of another Sweep). ''(β Dockel)'' <section end="Sweep I/II" /><section end="Finishing Strike" /> <section begin="Sweep I/II" /><section begin="Flying" /> ---- '''Q:''' Can a Flying model be hit by a melee Sweep, and do models hit by Sweep count as targets? '''A:''' A Flying model cannot be targeted by a melee attack (unless it chooses to melee attack itself), but it will take a Hit if it is within RCH of a Sweep attack that Hit another target. Per STK there is a single target; models hit by Sweep are not "targets". You can even Sweep Shrouded models if you can hit someone next to them β Sweeps are wide swings that land and don't have to be aimed. ''(β Dockel)'' <section end="Sweep I/II" /><section end="Flying" /> <section begin="Sweep I/II" /><section begin="Cleave" /> ---- '''Q:''' What's the difference between Sweep and Cleave? '''A:''' They work on different principles. Sweep is a wide arc attack (roll damage separately for each affected model), while Cleave is a single attack so powerful it deals double damage (one extra Wound as long as at least 1 Wound was dealt). ''(β Dockel)'' <section end="Sweep I/II" /><section end="Cleave" /> <section begin="Knockdown" /> ---- '''Q:''' A model shows "Knockdown X", but the rules have no X value for Knockdown. What's correct? '''A:''' The description should simply read Knockdown β the "X" belongs to the Fencing IV combat art. Treat it as plain Knockdown. ''(β meksmaks)'' <section end="Knockdown" /> <section begin="Knockdown" /> ---- '''Q:''' If I hit my Target (A1) and also hit A2/A3 with the same attack, do they all get Knockdown? '''A:''' They are Hit by the attack, but only the Target (A1) is Hit with Knockdown. With a Targetless weapon you can't apply Knockdown at all, since you'd be "tripping" the point used for Targetless rather than a model. ''(β Dockel)'' <section end="Knockdown" /> <section begin="Impede" /> ---- '''Q:''' Can Impede be triggered just by declaring intent to attack? '''A:''' No. For Impede, "the point of Attack" means the attack must actually be happening β Impede can't be procced by merely announcing intent. ''(β Dockel)'' <section end="Impede" /> <section begin="Assist" /><section begin="Ward" /> ---- '''Q:''' In reaction, can I cast a spell to heal myself or an ally instead of acting against the opponent? '''A:''' If the spell is not an Enchantment or Healing type, you can perform a reactive Assist on an allied model with it. Ward, for example, is a valid Assist in reaction, while Enchantments can't be cast in reaction due to the Active-role casting limitation. ''(β Dockel)'' <section end="Assist" /><section end="Ward" /> <section begin="Hit and Retreat" /><section begin="Engaged" /> ---- '''Q:''' How does Hit and Retreat work when a model is engaged by two enemies? '''A:''' Activate the model with Hit and Retreat β declare the skill to break Engaged and move freely (enemies can still declare Attacks of Opportunity here) β perform Movement β Reactions β Action β if your Action was an Attack, you may then perform a Normal Movement β if you end outside the enemies' melee reach, Engaged is not applied at the end of the Resolution Phase. ''(β Dockel)'' <section end="Hit and Retreat" /><section end="Engaged" /> <section begin="Vigilance" /><section begin="Surprise Attack" /> ---- '''Q:''' Does a Sentinel with Vigilance see in all directions and resist Surprise Attack? '''A:''' Yes β Vigilance grants 360Β° awareness and immunity to Surprise Attack, and it keeps STK 2 on reactive shots. To shut it down, engage it in melee first so it can't make ranged attacks and its LoS is limited to its Awareness. ''(β meksmaks)'' <section end="Vigilance" /><section end="Surprise Attack" /> <section begin="Protector" /><section begin="Engaged" /> ---- '''Q:''' Can an Engaged model use Protector to move out of engagement? '''A:''' Yes. Being Engaged only affects the Declaration of Movement. With Protector you don't Declare Movement, so you can break the Engaged state that way. SPD is used for Movements; Protector isn't performing Walk or Run, so a model with a target within half its SPD can simply appear next to it in a legal spot. ''(β Dockel)'' <section end="Protector" /><section end="Engaged" /> <section begin="Targetless" /> ---- '''Q:''' Does placing a Targetless template (e.g., Haze Bombs) require a successful ACC roll? '''A:''' Yes β in the Active role it's a Targetless action, but it's still an attack/assist that requires an ACC roll (plus any reroll). ''(β meksmaks)'' <section end="Targetless" /> <section begin="Charm I/II" /> ---- '''Q:''' How does Charm interact with a model's reaction? '''A:''' The first part of Charm happens during the Reaction step. If you target a Charm II model with an Attack as a reaction and fail the INT roll, your reaction changes to Nothing. Targetless reactions like Dodge don't trigger Charm. ''(β meksmaks)'' <section end="Charm I/II" /> <section begin="Summoner" /><section begin="Targetless" /><section begin="Dispel Magic" /> ---- '''Q:''' How do you remove a summoned creature with Dispel? '''A:''' Dispel must be cast as an Attack to remove a Summon, so it must target the creature (you can't use Targetless). Just as it can be Dodged, it can also be avoided with a Ward. ''(β meksmaks)'' <section end="Summoner" /><section end="Targetless" /><section end="Dispel Magic" /> <section begin="Throwing" /> ---- '''Q:''' How do STK and Quantity interact for Consumables versus Throwing weapons? '''A:''' Consumables β X STK uses a single Quantity. Throwing β X STK uses X Quantity (e.g., throwing 2 daggers uses both). ''(β Dockel)'' <section end="Throwing" /> <section begin="Attack" /> ---- '''Q:''' Is Attack of Opportunity available in the Active role? '''A:''' No β Attack of Opportunity is a Reaction; it isn't used in the Active role. ''(β meksmaks)'' <section end="Attack" /> <section begin="Attack" /> ---- '''Q:''' My model is attacked and attacks back, while other enemies also attack it. Who participates in the confrontation? '''A:''' Confrontation occurs only between two models that are targeting each other. Other attacks simply go through. A successful Attack Roll is one that has already passed (wasn't cancelled by) the confrontation. ''(β meksmaks / Dockel)'' <section end="Attack" /> <section begin="Sorcerer" /><section begin="Wizard" /> ---- '''Q:''' Does the Sorcerer/Wizard reroll let you reroll a failed damage roll? '''A:''' No. Casting a spell means rolling for the spell to happen, so the reroll applies only to the casting roll (to hit / to perform the Assist) β Mage, Sorcerer and Wizard do not allow rerolling damage rolls. ''(β meksmaks)'' <section end="Sorcerer" /><section end="Wizard" /> <section begin="Panicked" /><section begin="Engaged" /> ---- '''Q:''' How do Panicked and Engaged interact for forced movement? '''A:''' Engaged takes priority β while Engaged you may only move directly toward the engaging model. That's why a Panicked model that fails its Morale check while Engaged has to Dodge instead. ''(β Dockel)'' <section end="Panicked" /><section end="Engaged" /> <section begin="Flying" /> ---- '''Q:''' Can a model enter the Flying state at the start of its movement and cancel it at the end of the same movement? '''A:''' No β it works like Crouched (rulebook p.41): the model may either enter OR cancel the Flying state during the Movement Step, not both. You can do it once per Activation sequence. ''(β meksmaks / Dockel)'' <section end="Flying" /> <section begin="Crouched" /> ---- '''Q:''' What does being Crouched do? '''A:''' Crouched halves ARM, caps STK at 1, disables Engaging the enemy, dismounts Riders, cancels Flying, halves SPD, and grants Light Cover. You may enter or cancel Crouched at the start or end of the Movement Step (rulebook p.41). ''(β meksmaks)'' <section end="Crouched" /> <section begin="Interact" /> ---- '''Q:''' Can Interact be declared as a Reaction? '''A:''' Yes. Reaction only limits targeting enemies to the Activated model; otherwise you can Interact (e.g., with Magic Stones), Trade, or Perceive an Intrigue, as long as the scenario allows it. You cannot Death Blow, since a downed enemy can't be the activated model. ''(β Dockel)'' <section end="Interact" /> <section begin="Burn (X)" /> ---- '''Q:''' How does Burn deal its damage? '''A:''' Burn only triggers if the initial attack dealt at least 1 Wound. You then roll additional Burns based on the Burn (X) value, against the attack's PW and ignoring the target's ARM β these are extra rolls, not auto-wounds. ''(β Dockel / meksmaks)'' <section end="Burn (X)" /> <section begin="Duelist" /> ---- '''Q:''' Does Duelist stop everyone from using Combat Arts IβIII, or only the targeted model? '''A:''' A model targeted by Duelist cannot use its IβIII Combat Arts; if it declared such a Combat Art in reaction and is then targeted by Duelist, that Combat Art's effect is voided. Level IV is unaffected. ''(β Dockel)'' <section end="Duelist" /> <section begin="Finishing Strike" /> ---- '''Q:''' How many times can Finishing Strike trigger per activation? '''A:''' Only once per activation sequence β "a Wound" happens only a single time. ''(β Dockel)'' <section end="Finishing Strike" /> <section begin="Chain Attack" /> ---- '''Q:''' When does Chain Attack trigger? '''A:''' Chain Attack requires a successful Hit made by another friendly model, and it is rolled on the Hit, not on the Damage/Wound. ''(β Dockel)'' <section end="Chain Attack" /> <section begin="Berserker" /> ---- '''Q:''' If several models wound a Berserker in the same activation sequence, can it ignore all the wounds? '''A:''' Yes β Berserker can nullify all simultaneous damage rolls, even from different attackers (multiple reactions, Chain Attacks, etc.). The Berserker roll happens when the model is to suffer a Wound (after the damage rolls); effects like Cleave, Burn and Finishing Strike occur on Wounding, so if Berserker negates the wounding damage, those effects don't apply either. ''(β Dockel / meksmaks)'' <section end="Berserker" /> <section begin="Dodge" /> ---- '''Q:''' Is the movement after a Dodge mandatory? '''A:''' No β the Dodge section (rulebook 1.6, p.57) states the model CAN move at the end of the Resolution Step; the movement is optional. ''(β meksmaks)'' <section end="Dodge" /> <section begin="Targetless" /><section begin="Shrouded" /> ---- '''Q:''' Can you affect a Shrouded model with a Targetless AoE spell? '''A:''' You're not targeting the model, but you can target a visible point nearby thanks to the Targetless rule, and a Shrouded model under the template will be affected. ''(β Dockel)'' <section end="Targetless" /><section end="Shrouded" /> <section begin="Targetless" /> ---- '''Q:''' Can the Targetless trait be used in reaction? '''A:''' No β Targetless applies only during the Active role. When Dodging you are targeting yourself; AoE templates can still be positioned in reaction, but without the Targetless benefit. ''(β Dockel)'' <section end="Targetless" /> <section begin="Dash" /><section begin="Hit and Retreat" /> ---- '''Q:''' How does Dash enable Hit and Retreat? '''A:''' Dash lets a model declare a special, limited (unmodified, 1 STK) melee Attack Action on top of declaring the Special Movement Run β which is normally not allowed. That declared Attack is what Hit and Retreat needs to function. ''(β meksmaks / Dockel)'' <section end="Dash" /><section end="Hit and Retreat" /> <section begin="Shrouded" /><section begin="Perceive" /> ---- '''Q:''' Can I declare an Attack against a Shrouded enemy? '''A:''' No. The Shrouded state restricts targeting the model with any action other than Perceive (it also can't be assisted or enchanted by friendly models), so you can't declare an Attack on it. If you declared Dodge or Perceive against a Shrouded model and it reveals itself, you may switch your Reaction. ''(β Dockel)'' <section end="Shrouded" /><section end="Perceive" /> <section begin="Summoner" /> ---- '''Q:''' Can a model raised by Chiyohime's Deathweaving Fan summon a tier 3+ creature even after she becomes Incapacitated or Dead? '''A:''' The Fan grants the ability; it still functions as a conjuration spell, so all conjuration restrictions still apply β it is simply a different source of the spell. ''(β BubaSolider)'' <section end="Summoner" /> ---- <small>''Source: Eldfall Chronicles community Discord.''</small> [[Category:Rules]]
Summary:
Please note that all contributions to Eldfall Chronicles may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Eldfall Chronicles:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
Edit source
History
Refresh
Page actions
Page
Discussion
More
Tools
Personal tools
English
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
Tools
What links here
Related changes
Page information