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== Answers from Discord == Rules clarifications from the '''#rule-questions-skirmish''' channel of the official Eldfall Chronicles Discord (July 2025 β July 2026). Each entry is filed under the game term it concerns and is wrapped in a labeled section, so term pages can pull it with <code><nowiki>{{#lst:Answers from Discord|TermName}}</nowiki></code>. :''Legend:'' π’ '''Official / team''' (designer <code>bubalosoldier</code>, staff <code>meksmaks</code>) Β· π΅ '''Community''' (experienced players). Informal answers β the rulebook and official FAQ/Errata are the final authority. ---- === Turn order & deployment === '''Initiative & turn order''' <section begin="Initiative" /> '''Q:''' If a player wins initiative and picks turn order, must they say who goes first immediately, or after deployment?<br> '''A:''' π’ Immediately. The winner chooses either who goes first, or the table side + deployment mode; the other player decides the remaining choice. Deployment order follows turn order, so it can't be deferred. <section end="Initiative" /> === Movement === '''[[Flicker]]''' <section begin="Flicker" /> '''Q:''' What counts as a "Movement" for Flicker?<br> '''A:''' π’ Walk, Dash, Jump or Climb (everything in the Movement Step; even Idle is a Movement). Repositioning from [[Dodge]], Follow-up, Knockback or [[Hit and Retreat]] is a ''move'', not a Movement, so it can't trigger Flicker. '''Q:''' Can Flicker pass through terrain taller or wider than the model?<br> '''A:''' π’ Yes β it moves in any direction, ignoring obstacles, as long as the model ends in a legal position (e.g. through a wall to end behind an enemy, if within range). <section end="Flicker" /> '''Facing''' <section begin="Facing" /> '''Q:''' Can a model change its facing after being hit?<br> '''A:''' π’ Yes β it may turn / adjust line of sight after being hit (rulebook p. 22). <section end="Facing" /> === Attacks & confrontation === '''[[Sweep]]''' <section begin="Sweep" /> '''Q:''' How does the Sweep trait work?<br> '''A:''' π΅ Sweep is a trait, not a skill. For every successful attack, every model in the 360Β° arc within the weapon's range that hasn't dodged takes a hit. '''Q:''' Sweep vs a model in confrontation, while a second model within reach [[Dodge|dodges]] successfully and the attacker wins β does the dodging model get hit?<br> '''A:''' π΅ The dodging model avoids the hit because its Dodge succeeded β unless the hit was a Critical. <section end="Sweep" /> '''[[Confrontation]]''' <section begin="Confrontation" /> '''Q:''' What happens when both models roll the same value on a confrontation roll?<br> '''A:''' π΅ Nothing β the attacks neutralise each other. '''Q:''' Several of my models react with attacks against one active enemy β how does the confrontation work?<br> '''A:''' π’ Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). The others perform their attacks normally and the target can't respond to those β except it may try to Dodge everything. <section end="Confrontation" /> '''[[Dodge]]''' <section begin="Dodge" /> '''Q:''' Is there such a thing as a critical Dodge roll?<br> '''A:''' π’ No. A Dodge only succeeds or fails; rolling a 1 is the same as rolling a 16, and a 1 always succeeds. '''Q:''' Is [[Agility]] penalised when dodging without LoS / from the rear arc?<br> '''A:''' π’ Yes β it is halved, but only in Reaction. You may Dodge in the Active role without penalty even without LoS. <section end="Dodge" /> '''[[Toughness]]''' <section begin="Toughness" /> '''Q:''' Does a high Toughness make 20 a critical on the damage roll? Does Armour act as a modifier?<br> '''A:''' π΅ No. Toughness has no crit value β you never use it for the Attack Roll, and only Attack Rolls can crit. [[Fencing]] affects OFF/DEF/ACC/INT/M, not T. A Power of Attack above 20 isn't a crit; it's just auto-damage against models whose Armour is below the final PW. <section end="Toughness" /> '''Modifiers & rolls''' <section begin="Modifiers" /> '''Q:''' In what order do modifiers apply, and can an attribute reach 0?<br> '''A:''' π΅ Additions/subtractions first, then halving/doubling (halving rounds up). A stat won't reach 0 by halving alone β once [[Agility]] is 1, halving still returns 1. <section end="Modifiers" /> '''Critical Hit''' <section begin="Critical Hit" /> '''Q:''' Do critical hits apply to ranged attacks?<br> '''A:''' π΅ Yes β crits apply to ranged attacks and to spells, not just melee. <section end="Critical Hit" /> '''[[Hit and Retreat]]''' <section begin="Hit and Retreat" /> '''Q:''' Does Hit and Retreat give two movements plus an attack, and can its [[Sweep]] hit models in the rear arc?<br> '''A:''' π’ Yes. Hit and Retreat cancels the [[Engaged]] state; the Sweep then hits every model within the weapon's reach, including the rear arc. <section end="Hit and Retreat" /> '''[[Defensive Stance]]''' <section begin="Defensive Stance" /> '''Q:''' What does Defensive Stance do?<br> '''A:''' π’ It defaults the model's base STK (as printed on the weapon) to 1 in the Active phase, raising reactive Strike in exchange. It has nothing to do with [[Sentinel]]. <section end="Defensive Stance" /> === Engagement & ranged reactions === '''[[Engaged]]''' <section begin="Engaged" /> '''Q:''' An enemy moves into base-to-base in my rear arc (no LoS, no [[Vigilance]]) β can I attack back?<br> '''A:''' π’ No β you can only [[Dodge]]. Engagement is applied at the Resolution step, so without LoS and without an Engaged state you can't declare an attack in reaction. '''Q:''' If A and B are Engaged, can A make a ranged attack against C in reaction?<br> '''A:''' π΅ No β the Engaged state locks all ranged attacks. <section end="Engaged" /> '''Ranged attacks''' <section begin="Ranged Attacks" /> '''Q:''' When can a ranged attack be declared in reaction?<br> '''A:''' π΅ Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS β and as an attack of opportunity if it leaves. (p. 43 Note 2: if the enemy would end within its own melee range, a confrontation happens instead.) <section end="Ranged Attacks" /> '''Measuring (Standard mode)''' <section begin="Measuring" /> '''Q:''' How does measuring work in Standard mode?<br> '''A:''' π’ You may measure any time (but not while moving), within your [[Awareness]], and measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with β high-SPD/flying models can't pre-measure a full run without declaring it. <section end="Measuring" /> === Templates & area of effect === '''[[War Darts]]''' <section begin="War Darts" /> '''Q:''' War Darts / any AoE hitting several models β one damage roll or one per model?<br> '''A:''' π΅ One roll to hit, then a separate damage roll for each affected model. <section end="War Darts" /> '''Templates & AoE''' <section begin="Templates" /> '''Q:''' Where can an AoE circle (e.g. Fireball) be placed relative to LoS?<br> '''A:''' π΅ You only need the template to fully cover the target point you select, and that point must be in LoS; there's no rule on the point's size. (Cover between the caster and the blast centre is taken into account.) '''Q:''' Can a model whose base is larger than the template (e.g. a [[Colossus, Tier IV|Colossus]]) be affected, given the target must be "fully covered"?<br> '''A:''' β οΈ Unresolved in-channel β no definitive ruling was given. Flagged for the FAQ / designers. <section end="Templates" /> === States & conditions === '''[[Crouched]]''' <section begin="Crouched" /><section begin="Knockdown" /> '''Q:''' When does Crouched from [[Knockdown]] take effect, and what does it do?<br> '''A:''' π’ Applied at the end of the Resolution step. It doesn't immediately benefit the attacker, but a Dodge reaction in that same sequence won't cancel it either. A model activating while Crouched must still stand up in its Movement phase, leaving a window for an attack of opportunity while still Crouched. While Crouched: halved ARM, no Engagement range, fixed STK 1, drops a Rider from a Mount, vulnerable to being "daggered down." '''Q:''' Does Crouched interact with STK-boosting abilities?<br> '''A:''' π΅ Yes β it fixes STK at 1, negating abilities that would raise Strike ([[Sentinel]], [[Fencing]] III, [[Assassination]] III, Armsmaster, etc.). <section end="Knockdown" /><section end="Crouched" /> '''[[Weakened]]''' <section begin="Weakened" /> '''Q:''' What does Weakened do, and how is it different from [[Crippled]]?<br> '''A:''' π΅ Weakened halves [[Toughness]]; Crippled halves [[Awareness]]. They are separate states. <section end="Weakened" /> '''[[Poisoned]]''' <section begin="Poisoned" /> '''Q:''' Does Poison reduce base [[Toughness]] or the final value?<br> '''A:''' π’ It applies to Toughness itself (base value). Example: T8, Poisoned (β6) and Crippled (halved) β (8 β 6) Γ· 2 = 1. <section end="Poisoned" /> '''[[Inspiring]]''' <section begin="Inspiring" /> '''Q:''' Does a trait like Inspiring stay active while a model is [[Incapacitated]]?<br> '''A:''' π΅ Yes β only the [[Dead]] state cancels traits and skills; Incapacitation doesn't remove them, and Awareness isn't modified by being Incapacitated. <section end="Inspiring" /> '''Effect timing (on hit vs on damage)''' <section begin="Effects" /> '''Q:''' If an attack Hits but deals no damage, are on-hit and on-damage effects applied?<br> '''A:''' π΅ On-hit effects (e.g. [[Stagger]], [[Knockdown]]) apply on the hit; on-damage effects (e.g. Bleed) apply only on a wound. Either way the states come online at the end of the Activation Sequence. <section end="Effects" /> === Reacting to hidden models === '''[[Shrouded]]''' <section begin="Shrouded" /><section begin="Stealth" /><section begin="Vigilance" /> '''Q:''' Can targetless spells be used in reaction, and can you react to a Shrouded model without Foresight?<br> '''A:''' π΅ Targetless spells can't be used in reaction. You can react to a Shrouded model via [[Dodge]] or [[Perceive]] if you can see its token; Perceive requires it within your [[Awareness]]. Against [[Stealth]] I with no LoS you can't react unless you have [[Vigilance]] (360Β° LoS); even Clairvoyant doesn't beat Stealth. <section end="Vigilance" /><section end="Stealth" /><section end="Shrouded" /> === Spells & magic === '''[[Affinity]]''' <section begin="Affinity" /> '''Q:''' Does having an Affinity let a model cast spells?<br> '''A:''' π’ No β casting needs both an Affinity and a [[Spellcraft]]. Affinity on its own is usually a vulnerability (and can deny certain interactions). <section end="Affinity" /> '''[[Mystic]]''' <section begin="Mystic" /> '''Q:''' How does a Mystic's casting stat work?<br> '''A:''' π’ A Mystic uses Morale (M) to cast the spell only β not for damage (damage still uses the normal value, e.g. INT). <section end="Mystic" /> '''[[Enchanting]]''' <section begin="Enchanting" /> '''Q:''' Are earlier Enchantment effects removed when I cast another enchantment on a different model?<br> '''A:''' π΅ No β enchantment effects persist and are removed at the start of the caster's next Strategic Phase (unless stated otherwise). <section end="Enchanting" /> '''[[Electromancy]]''' <section begin="Electromancy" /> '''Q:''' How do electric spells behave against targets in water, and what type are they?<br> '''A:''' π΅ They deal double damage against a target in an Aquatic environment (e.g. PW 10 β 20); with Ignore Armor that's effectively an auto-wound unless the target is protected by an enchantment. [[Everlasting Rains]]' attacks are sorceries, as all offensive spells are; the Electromancy STK discrepancy is an error β STK 2 is correct (errata). <section end="Electromancy" /> '''[[Ignore Armor]]''' <section begin="Ignore Armor" /> '''Q:''' Which protections stop "Ignore Armor"?<br> '''A:''' π΅ [[Arcane Shield]] nullifies the Ignore Armor rule of criticals (not a spell's inherent Ignore Armor). [[Warding Barrier]] and [[Protective Barrier]] protect against essentially everything. [[Seigen, of the Keshobarai|Seigen]] halves all spell damage dealt to him. <section end="Ignore Armor" /> '''[[Confuse Target]]''' <section begin="Confuse Target" /> '''Q:''' Does [[Mindgame]] deal damage β specifically Confuse Target, which has no PW?<br> '''A:''' π΅ No β Confuse Target deals no damage (confirmed as not intended to). A spell can only deal damage with a PW value; the Mindgame wording exists because some Mindgame spells do have PW. <section end="Confuse Target" /> '''[[Redirect Damage]]''' <section begin="Redirect Damage" /> '''Q:''' How does Redirect Damage resolve?<br> '''A:''' π’ It is not an enchantment; it's almost always a reactive attack against an activated enemy. If the Redirecting (reactive) model wins the confrontation, the opponent landed no successful Attack Rolls (negated by your Redirect roll); if it loses, the spell doesn't come into effect at all. <section end="Redirect Damage" /> '''[[Ward]]''' <section begin="Ward" /> '''Q:''' Ward vs Protective Ward, and how does Ward interact with a confrontation?<br> '''A:''' π΅ Protective Ward (Helian) is an Enchantment; Ward (Sand Kingdoms) is a sorcery usable as an Assist to help a targeted model. In a confrontation the roll resolves first: if the warded side wins, non-critical attacks against it are negated; if it loses, the Ward does nothing. <section end="Ward" /> === Summoning === '''[[Summoner]]''' <section begin="Summoner" /> '''Q:''' What is the summoning limit?<br> '''A:''' π΅ You may summon more creatures as long as the sum of the Tiers of all currently summoned creatures is less than the Summoner's Stamina. Example: a [[Vizier of Conjurations|Vizier]] (Stamina 2) with a [[Golem, Tier II|Golem]] (II) + [[Gargoyle, Tier I|Gargoyle]] (I) is at 3 β no more summons. '''Q:''' Can the summoning limit be exceeded?<br> '''A:''' π’ Yes β the Vizier's Temporary Bind stratagem sets one summon's contribution to 0, letting you exceed the limit by one. '''Q:''' Does a model keep its Mana when [[Incapacitated]]?<br> '''A:''' π’ Summoners lose their Mana (they share and actively access a common pool); other [[Mage]]s do not. <section end="Summoner" /> === Classes, skills & upgrades === '''[[Protector]]''' <section begin="Protector" /> '''Q:''' Does Protector require the shortest route to reach the protected model?<br> '''A:''' π΅ No β place the protecting model anywhere it ends base-to-base, and you may exceed half SPD in distance moved. Half SPD is only the condition to use the skill. <section end="Protector" /> '''Named characters & upgrades''' <section begin="Upgrades" /> '''Q:''' Can named / character models take upgrades?<br> '''A:''' π΅ They can't be assigned or buy upgrades in the Guildhall, but upgrades can be handed to them mid-game (they have inventory space). '''Q:''' Do same-named (Roman-numeral) upgrades stack on one model?<br> '''A:''' π’ No β put the second copy on a different model. '''Q:''' The Glyphscribe upgrade β can it add a brand-new weapon?<br> '''A:''' π΅ No β per the card the weapon must already be in the model's inventory (re-selecting adds a quantity). The Guildhall letting you add a new one is a code quirk; follow the card. <section end="Upgrades" /> '''[[Tactician]]''' <section begin="Tactician" /> '''Q:''' Does Tactician with Tactical Expertise deploy 10" forward?<br> '''A:''' π΅ Yes. <section end="Tactician" /> '''[[Burn]]''' <section begin="Burn" /> '''Q:''' How does Burn work?<br> '''A:''' π΅ First deal a Wound through normal means (past Armour). Then, for each X of Burn, roll additional Wound(s) ignoring Armour. If the first Wound fails, Burn doesn't trigger. <section end="Burn" /> '''[[Unstoppable]]''' <section begin="Unstoppable" /> '''Q:''' Can Unstoppable be [[Dodge|dodged]]?<br> '''A:''' π’ Yes. (Undead given Unstoppable via the Chiyo stratagem also ignore size requirements.) <section end="Unstoppable" /> '''Soldier''' <section begin="Soldier" /> '''Q:''' Is there a cap on the Soldier bonus?<br> '''A:''' π΅ Yes β capped at a maximum of 3 (errata). <section end="Soldier" /> '''[[Slayer Dragoon]]''' <section begin="Slayer Dragoon" /> '''Q:''' If wounded while mounted and then dismounting, does the wound carry over? Can it be healed?<br> '''A:''' π΅ The wound is tied to the mount β she can be healed while mounted, and while unmounted there's nothing to heal. <section end="Slayer Dragoon" /> '''[[Expeditionary Hierophant]]''' <section begin="Expeditionary Hierophant" /> '''Q:''' Does the Hierophant's Nursing aura target any model or Helian League only?<br> '''A:''' π΅ Helian League models only β unless they have the [[Camaraderie]] upgrade. <section end="Expeditionary Hierophant" /> === Scenarios & scoring === '''Game end & victory''' <section begin="Victory" /> '''Q:''' Does tabling the enemy win the game?<br> '''A:''' π’ No, not on its own. The game ends when a player would start their turn with no models on the table that aren't [[Incapacitated]] or [[Dead]], but victory is decided by objectives/scoring β a tabled player can still win. '''Q:''' Does leaving the board while carrying objectives count as possessing them for scoring?<br> '''A:''' π’ Yes β but only if the scenario allows you to leave the board. <section end="Victory" /> '''Recovery''' <section begin="Recovery" /> '''Q:''' How does the Recovery roll interact with the game-end rule?<br> '''A:''' π’ A Recovery check was added by errata: [[Incapacitated]] models may roll at the start of their turn to get up (on success, heal 1 HP and gain [[Weakened]]; reroll if an ally is in base contact). The game-end timing will be amended to account for this. <section end="Recovery" /> '''[[Broken Morale]]''' <section begin="Broken Morale" /> '''Q:''' What is the Broken Morale threshold (the rulebook says "less than half," but the 4-model example treats 2 down as broken)?<br> '''A:''' π΅ The rulebook wording is corrected in the V1.5 FAQ β follow the example (for a team of 4, being 2 down triggers Broken Morale). Broken Morale can also end the game in some scenarios. <section end="Broken Morale" /> '''Quarter War''' <section begin="Quarter War" /> '''Q:''' How does scoring work in Quarter War?<br> '''A:''' π΅ No scoring in Round 1, and a model must not be [[Incapacitated]] or [[Dead]] to count for scoring. '''Q:''' Do Upgrades count for zone control / "stronger presence"?<br> '''A:''' π΅ No β those scenarios specify "do not include Upgrades," so use base model cost. The [[Slayer Dragoon]]'s mount ([[Lupus Rex|Lupus]]) is merged with the model for points. <section end="Quarter War" /> '''Schemes''' <section begin="Schemes" /> '''Q:''' Which scheme table do Goblins and Oni use?<br> '''A:''' π’ The first half of any scheme table (results 1β10). <section end="Schemes" /> '''Treasure Hunt''' <section begin="Treasure Hunt" /> '''Q:''' Is interacting with a sigil + dodging its spell the only way to remove it?<br> '''A:''' π΅ No β you can also push an enemy model onto the sigil. <section end="Treasure Hunt" /> === Errata & FAQ status === * Recovery check added to the core rules ([[Incapacitated]] models can self-recover); game-end timing to be amended. π’ * [[Electromancy]] STK corrected to 2; Soldier bonus capped at 3. π’π΅ * [[Charm]]/reaction wording and [[Affinity]] vs [[Spellcraft]] wording queued for a future FAQ pass. π’ * The Guildhall app overrides printed cards for point costs, but can lag behind β the rulebook and FAQ are the final authority. π’ ---- :''Compiled from the #rule-questions-skirmish Discord export. Official (π’) answers take precedence over community (π΅) answers where they overlap.'' [[Category:Answers from Discord]]
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