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== Answers from Discord: Gameplay & Actions == :''Legend:'' π’ '''Official / team''' (designer <code>bubalosoldier</code>, staff <code>meksmaks</code>) Β· π΅ '''Community''' (experienced players). Informal answers β the rulebook and official FAQ/Errata are the final authority. === Rolls & modifiers === '''Q:''' Is there such a thing as a critical Dodge roll?<br> '''A:''' π’ No. A Dodge only succeeds or fails. Rolling a 1 on a Dodge is functionally the same as rolling a 16 (the maximum) β both simply succeed, and a roll of 1 is always a success. '''Q:''' In what order do modifiers apply, and can an attribute reach 0?<br> '''A:''' π΅ Additions/subtractions first, then halving/doubling. Halving always rounds up, so a stat practically never reaches 0 through halving alone β once Agility is at 1, halving again still returns 1. (An effective 0 is possible only in edge cases, e.g. deep water forces an Agility roll penalised by the model's Armour to avoid drowning.) '''Q:''' Does Poison reduce base Toughness or the final value?<br> '''A:''' π’ It applies to Toughness itself (the base value). Example: a T8 model that is Poisoned (β6) and Crippled (Toughness halved) rolls against (8 β 6) Γ· 2 = 1. '''Q:''' Do critical hits apply to ranged attacks?<br> '''A:''' π΅ Yes β crits apply to ranged attacks and to spells, not just melee. === Movement, engagement & reactions === '''Q:''' An enemy moves into base-to-base in my rear arc (no LoS, no Vigilance) β can I attack back?<br> '''A:''' π’ No β you can only Dodge. Engagement is applied at the Resolution step, so without LoS (e.g. Vigilance) and without an Engaged state you cannot declare an attack in reaction. '''Q:''' Is Agility penalised when dodging without LoS / from the rear arc?<br> '''A:''' π’ Yes β dodging an attacker you can't see halves your Agility, but only in Reaction. You may Dodge in the Active role without penalty even without LoS. '''Q:''' If A and B are Engaged, can A make a ranged attack against C in reaction?<br> '''A:''' π΅ No β the Engaged state locks all ranged attacks. '''Q:''' When can a ranged attack be declared in reaction?<br> '''A:''' π΅ Whenever the activating model is within the weapon's reach (ranged weapon or spell) and in LoS β and as an attack of opportunity if the model leaves. (Re: p. 43, Note 2 β if the enemy would end up within its own melee range, a confrontation happens instead.) '''Q:''' How does measuring work in Standard mode?<br> '''A:''' π’ You may measure at any time (but not while moving), within your Awareness (Agility in inches), and you may measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with β a high-SPD or flying model can't pre-measure its full run distance without first declaring the run. === Confrontation === '''Q:''' Several of my models react with attacks against one active enemy β how does the confrontation work?<br> '''A:''' π’ Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). Every other reacting model performs its attack normally and the target cannot respond to those β except it may try to Dodge everything. A Confrontation only occurs when two models strike each other simultaneously. '''Q:''' (PvE) When do reactive Hostiles declare their reactions?<br> '''A:''' π΅ Turn order is Active Player Movement β Reaction β Action. Because of AI/script limitations, reactive monsters declare their reactions after the player's action, then act according to the player's reactions. [[Category:Answers from Discord]]
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