Editing
Dodge
From Eldfall Chronicles
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<!-- PAGE: Dodge --> <div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Dodge|English]] · [[Dodge/ru|Русский]]</div> To avoid a potential or an incoming attack, a model may attempt to perform a Dodge. In order to avoid suffering damage successfully, the model must perform a successful Agility roll, using 1 die. If the Dodge roll is successful, ignore non-critical Hits from the enemy’s [[Attack]]. In order to declare Dodge in the Reactive Role, a model must either have Line of Sight towards the activated model, or the currently activated enemy model must be within its Awareness, or both. If a model declares Dodge and did not have LoS at any point during the Active Models [[Movement]] Step, the Dodge must be performed with a halved Agility attribute. When a model declares Dodge, it can do these things at the end of the Resolution Step,''' even if the roll was unsuccessful''': ''' * move for a distance of its halved Speed '''value in any direction (rounded up), * enter or cancel the [[Crouched]] State. If both Reactive and Active models declare Dodge. cancel all States that require a successful Dodge for their cancellation. A model can fall off the edge of a surface while dodging. In this case, any possible Fall Damage has to be applied Declaration of Dodge requires no target, or rather, the target is the model itself. '''Disengage''' During the Active and/or Reactive turn, when an [[Engaged]] (State) model declares a Dodge, it may move out of the enemy model’s melee Reach, canceling the Engaged State (even if the roll was unsuccessful). '''Dodge Against Multiple Enemy Attacks''' A model declaring Dodge, upon becoming the Attack target of multiple enemy models, must perform an Agility roll against each enemy Attack separately, in order to prevent receiving Hits. Example: Models B and C react against the activated Model A by declaring an Attack. Model A declares a Dodge as its Action (its Agility being 13). Models B and C will perform an Attack Roll, each using 1 die (while reacting, their Strike value is 1). Meanwhile, Model A will perform 2 Agility rolls, 1 against Model B and 1 against Model C separately. Against Model B, Model A rolls 8, and against Model C, the model rolls 14, therefore it dodges the Attack of Model B, but suffers the Attack of Model C. Model C must now proceed making a Damage Roll with hopes that it deals a Wound to Model A. As Model A declared Dodge, it may move up to its halved Speed value. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Dodge}} == Community Answers (Discord) == {{#lst:Answers from Discord|Dodge}} ---- <small>''Source: Eldfall Chronicles Rulebook v1.6, p. 57.''</small> [[Category:Actions]]
Summary:
Please note that all contributions to Eldfall Chronicles may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Eldfall Chronicles:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Answers from Discord
(
edit
)
Eldfall Chronicles FAQ
(
edit
)
Navigation menu
Page actions
Page
Discussion
Read
Edit
Edit source
History
Refresh
Page actions
Page
Discussion
More
Tools
Personal tools
English
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
Tools
What links here
Related changes
Page information