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<!-- PAGE: Engaged --> <div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Engaged|English]] · [[Engaged/ru|Русский]]</div> During the [[Movement]] Step when in the Active Role, an Engaged activated model may only declare [[Idle]] or [[Walk]]. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged State. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged State when declaring the Walk Action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee [[Attack]], [[Assist]] (targeting itself) or [[Dodge]]. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the [[Incapacitated]], Petrified, [[Crouched]] or [[Dead]] State. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness. == Frequently Asked Questions == {{#lst:Eldfall Chronicles FAQ|Engaged}} == Community Answers (Discord) == {{#lst:Answers from Discord|Engaged}} == Immunities & interactions == Traits and abilities that ignore, prevent or negate this effect: * [[Incorporeal]] — cannot become Engaged. ---- <small>''Source: Eldfall Chronicles Rulebook v1.6, p. 62.''</small> [[Category:States]]
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