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'''Nightshade''' is a unit of the [[:Category:Coalition of Thenion|Coalition of Thenion]] faction in ''Eldfall Chronicles''. {| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;" | [[File:Nightshade_portrait.jpg|200px|Nightshade]] |- | [[:File:Nightshade.pdf|π '''PDF profile (A4)''']] <br /><small>[[:File:Nightshade_A5.pdf|A5 booklet]]</small> |} {| class="wikitable" style="text-align:center;" ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M |- | Medium || [[Assassin]] / [[Rogue]] || 22 || 1 || 2 || 6 || 17 || 8 || 10 || 13 || 16 || 10 || 1 || 1 || 8 |} ==Classes== ===[[Assassin]]=== Assassins score a Critical Hit on roll results of 1, 2, 3. ===[[Rogue]]=== Once per Activation, on at least one successful Hit against the target, a Rogue may perform one AG roll. If successful, the Rogue's Hit gains [[Knockdown]]. ==Skills== ; [[Dual-Wield|Dual-Wield]] : A model with this skill can equip a 2nd (Melee) Weapon in place of a Shield. Both weapons must have a RCH of 1 or less and must not have the [[Two-Handed]] trait. This skill allows the model to re-roll a single Melee Attack roll. This model must decide which weapon's PW and Strike values to apply during an Attack action. The model may apply effects of both Weapons if applicable. ; [[Infiltration|Infiltration II]] : You may deploy this model anywhere outside of the opponent's Deployment Zone. ; [[Stealth|Stealth II]] : You may deploy this model in the [[Shrouded]] state. If no enemy model has LoS towards the User, this model may re-enter the [[Shrouded]] state during its Strategic phase. ; [[Flicker|Flicker]] : When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending mid-air, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness. ==Combat Arts== ===Assassination (Level IV)=== {| class="wikitable" ! Lvl !! Effect |- | I || Aiming for the Vitals: User's Attack gains +6 PW. |- | III || Overwhelming Assault: User's Attack gains +1 STK. |- style="font-weight:bold;" | IV β this model || Decisive Blow: In the Active Role, User's successful Attack rolls become Critical Hits. |} ==Inventory== '''Inventory space:''' 3 {| class="wikitable" ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect |- | [[Mastercrafted Piercing Dagger]] || 2 || Weapon || T-2 || 0 || STA+1 || 0 || [[Armor-Piercing]], +1 STK when used against a model in [[Crouched]] State. |} ==Stratagems== {| class="wikitable" ! Name !! Type !! Effect |- | '''[[Exploiting Weakness]]''' || Subterfuge || Unsuccessful Damage Rolls against target model may be rerolled once. |- | '''[[Guerrilla Tactics]]''' || Authority || Assassins and Rogues gain the [[Hit and Retreat]] and [[Backstab]] skills. |- | '''[[Mastery of Poisons]]''' || Authority || Attacks of Assassins and Rogues gain the [[Poison|Poison I]] Trait. Affected models that already have these, receive the [[Poison|Poison II]] Trait instead. |- | '''[[Swift Retreat]]''' || Authority || During the End Phase when in the Active Role, Assassins and Rogues may perform a Normal Movement. |- | '''[[Unfavorable Terrain]]''' || Subterfuge || Enemy models suffer -1 SPD. |} [[Category:Units]] [[Category:Coalition of Thenion]]
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