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During the Reaction Step of an [[Activation Sequence]], the Reactive Player's models may react to the activated model. * Cost: 1 AP per model; several models may react to one activation β declare each one's Action. A Reaction may target '''only the activated model'''. * Needs '''LoS''' to the activated model at any point of its Movement; if it moves inside your '''Awareness''', you may react with [[Dodge]] even without LoS. == What a reacting model may declare == Normal Actions only; Special Actions and Special Movement β never. ; [[Attack]] : Declare type and means (Ranged/Melee, Skills, Items, Combat Arts); the reactor's STK = '''1'''. Ranged: also declare the exact visible point on the target's path. ; [[Dodge]] : The only Reaction available without LoS (if the target is within Awareness). ; [[Assist]] : Targeting itself or other allies (e.g. protective spells). ; [[Perceive]] : Vs the token (e.g. [[Shrouded]]) of the activated model within Awareness; with LoS it converts into an Attack vs Shrouded/Flying (below). ; [[Nothing]] : Do nothing (incl. forced, e.g. while [[Panicked]]). If the reacting model is [[Engaged]] β only Melee Attack / Assist (self) / Dodge. == Attack of Opportunity == You may react mid-movement β at the point where the enemy (allegedly) enters your Melee Reach; then measure. Out of Reach β no effect, and after an AoO (even a failed one) that model may not declare another Reaction this Sequence. A Ranged AoO vs a model moving toward you is legal; if it then declares Melee Attack, [[Confrontation]] triggers. Modifiers apply as usual. == Vs a Shrouded/Flying attacker == A reactor that declared Dodge or Perceive with LoS may convert it into an Attack right after the enemy's Action Step. ''Source: EC Skirmish Rulebook 2025 (v1.6), p. 42.'' ---- ''Printable version: [[Media:EC quick reference EN.pdf|EC quick reference (PDF)]]'' [[Category:Rules]]
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