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'''Red Yaksha''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''. {| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;" | [[File:Red_Yaksha_portrait.jpg|200px|Red Yaksha]] |- | [[:File:Red_Yaksha.pdf|π '''PDF profile (A4)''']] <br /><small>[[:File:Red_Yaksha_A5.pdf|A5 booklet]]</small> |} {| class="wikitable" style="text-align:center;" ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M |- | Large || [[Creature]] || 30 || 2 || 3 || 5 || 16 || 12 || 8 || 12 || 13 || 15 || 3 || 5 || 14 |} ==Classes== ===[[Creature]]=== Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class. ==Traits== ; [[Affinity (Element)|Affinity (Profane)]] : A model with this Trait can cast (Profane) Spells. (For example: Profane = fire, water, profane, etc.) ; [[Demon|Demon]] : When this model deals a Wound to a model, that model must perform a M roll. If failed, the wounded model becomes[[Panicked]] (State) until the end of the turn. If this model scores a Critical Hit, the hit model automatically becomes [[Panicked]] (State) until the end of the turn. This model's Attack receives +4 Modifier when it is declared against a model in the Panicked State. This trait does not work against models with this Trait. ; [[Survival (X Environment)|Survival (Difficult Environment)]] : This model is not affected by the Difficult Environment. ; [[Menacing|Menacing]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability. ==Skills== ; [[Backstab|Backstab]] : During an Attack Action against a Target that lacks Line of Sight (LoS) to this model, this model's Hits gain +3 PW for that attack, and one of this model's Strikes automatically becomes a Hit (resolve any remaining Strikes normally). This automatic Hit is ignored for Confrontation rolls. If this model loses the Confrontation roll, both models may score successful Hits. ; [[Leap|Leap]] : This model can perform the Jump Special Movement as if it were a Normal Movement. While performing Jump, its SPD is not halved. ; [[Dash|Dash]] : When this model performs a Run Special Movement, it may declare an unmodified Strike 1 Melee Attack in its Action Step. ; [[Hit and Retreat|Hit and Retreat]] : During its Movement step, this model may cancel the [[Engaged]] state without any roll required. If it declares an Attack in its Activation, it may perform Walk during the end of Resolution step. ; [[Stealth|Stealth]] : When this model activates it does not provoke a Reaction from enemy models that do not have LoS to it, regardless of whether this model is within an enemy model's Awareness or not. ==Combat Arts== ===Berserk (Level II)=== {| class="wikitable" ! Lvl !! Effect |- | I || Grapple & Thrash: User's Melee Attack gains [[Knockdown]]. |- style="font-weight:bold;" | II β this model || Onslaught: User's Melee Attack gains [[Sweep|Sweep I]]. |} ==Inventory== '''Inventory space:''' 5 {| class="wikitable" ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect |- | [[War Club]] || 1 || Weapon || T+4 || 2 || 2 || 3 || [[Armor-Piercing]], [[Stagger]] |} ==Glossary== ; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value. ; Engaged : During the movement step when in the Active role, an Engaged activated model may only declare Idle or Walk. However, if it declares Walk, it can only move directly towards the enemy model that is causing the Engaged state. If a model is Engaged by more than one model, it must choose one of the enemy models causing the Engaged state when declaring the Walk action and it must move directly towards that enemy model. While Engaged, a model may declare only Melee Attack, Assist (targeting itself) or Dodge. A model ceases to be Engaged when it leaves the melee weapon reach of the enemy model, Disengages with a Dodge, or by rendering the enemy model into the Incapacitated, Petrified, Crouched or Dead state. While a model is Engaged, it automatically has LoS to all enemy models that are causing it to be Engaged, but cannot react against models outside of its Awareness. ; Knockdown : A model that suffers a Hit with this Trait becomes [[Crouched]] (State). This trait does not affect models two or more Sizes larger than the attacker. ; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed value (if able) at the end of the Activation Sequence. If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction. ; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker. ; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit. [[Category:Units]] [[Category:Oni Clans]]
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