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	<title>Answers from Discord/Gameplay &amp; Actions - Revision history</title>
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	<updated>2026-11-12T00:51:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eldfall-wiki.ru/index.php?title=Answers_from_Discord/Gameplay_%26_Actions&amp;diff=13444&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
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		<updated>2026-07-29T09:38:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:38, 29 July 2026&lt;/td&gt;
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		<author><name>Reevol</name></author>
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	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Answers_from_Discord/Gameplay_%26_Actions&amp;diff=13443&amp;oldid=prev</id>
		<title>Reevol&gt;DiscordImport: Discord rule Q&amp;A, split by category</title>
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		<updated>2026-07-29T09:09:56Z</updated>

		<summary type="html">&lt;p&gt;Discord rule Q&amp;amp;A, split by category&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Answers from Discord: Gameplay &amp;amp; Actions ==&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;Legend:&amp;#039;&amp;#039; 🟢 &amp;#039;&amp;#039;&amp;#039;Official / team&amp;#039;&amp;#039;&amp;#039; (designer &amp;lt;code&amp;gt;bubalosoldier&amp;lt;/code&amp;gt;, staff &amp;lt;code&amp;gt;meksmaks&amp;lt;/code&amp;gt;) · 🔵 &amp;#039;&amp;#039;&amp;#039;Community&amp;#039;&amp;#039;&amp;#039; (experienced players). Informal answers — the rulebook and official FAQ/Errata are the final authority.&lt;br /&gt;
&lt;br /&gt;
=== Rolls &amp;amp; modifiers ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Is there such a thing as a critical Dodge roll?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 No. A Dodge only succeeds or fails. Rolling a 1 on a Dodge is functionally the same as rolling a 16 (the maximum) — both simply succeed, and a roll of 1 is always a success.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; In what order do modifiers apply, and can an attribute reach 0?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🔵 Additions/subtractions first, then halving/doubling. Halving always rounds up, so a stat practically never reaches 0 through halving alone — once Agility is at 1, halving again still returns 1. (An effective 0 is possible only in edge cases, e.g. deep water forces an Agility roll penalised by the model&amp;#039;s Armour to avoid drowning.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Does Poison reduce base Toughness or the final value?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 It applies to Toughness itself (the base value). Example: a T8 model that is Poisoned (−6) and Crippled (Toughness halved) rolls against (8 − 6) ÷ 2 = 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Do critical hits apply to ranged attacks?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🔵 Yes — crits apply to ranged attacks and to spells, not just melee.&lt;br /&gt;
&lt;br /&gt;
=== Movement, engagement &amp;amp; reactions ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; An enemy moves into base-to-base in my rear arc (no LoS, no Vigilance) — can I attack back?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 No — you can only Dodge. Engagement is applied at the Resolution step, so without LoS (e.g. Vigilance) and without an Engaged state you cannot declare an attack in reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Is Agility penalised when dodging without LoS / from the rear arc?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 Yes — dodging an attacker you can&amp;#039;t see halves your Agility, but only in Reaction. You may Dodge in the Active role without penalty even without LoS.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; If A and B are Engaged, can A make a ranged attack against C in reaction?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🔵 No — the Engaged state locks all ranged attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; When can a ranged attack be declared in reaction?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🔵 Whenever the activating model is within the weapon&amp;#039;s reach (ranged weapon or spell) and in LoS — and as an attack of opportunity if the model leaves. (Re: p. 43, Note 2 — if the enemy would end up within its own melee range, a confrontation happens instead.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; How does measuring work in Standard mode?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 You may measure at any time (but not while moving), within your Awareness (Agility in inches), and you may measure your move when you declare a Movement. You must declare the Movement before you gain the distance you can pre-measure with — a high-SPD or flying model can&amp;#039;t pre-measure its full run distance without first declaring the run.&lt;br /&gt;
&lt;br /&gt;
=== Confrontation ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; Several of my models react with attacks against one active enemy — how does the confrontation work?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🟢 Only one reacting model resolves a Confrontation with the active model (the one striking it simultaneously). Every other reacting model performs its attack normally and the target cannot respond to those — except it may try to Dodge everything. A Confrontation only occurs when two models strike each other simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Q:&amp;#039;&amp;#039;&amp;#039; (PvE) When do reactive Hostiles declare their reactions?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A:&amp;#039;&amp;#039;&amp;#039; 🔵 Turn order is Active Player Movement → Reaction → Action. Because of AI/script limitations, reactive monsters declare their reactions after the player&amp;#039;s action, then act according to the player&amp;#039;s reactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Answers from Discord]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Reevol&gt;DiscordImport</name></author>
	</entry>
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