<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=How_to_Play</id>
	<title>How to Play - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=How_to_Play"/>
	<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;action=history"/>
	<updated>2026-07-25T13:01:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3130&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3130&amp;oldid=prev"/>
		<updated>2026-06-23T11:45:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:45, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3118&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3118&amp;oldid=prev"/>
		<updated>2026-06-23T11:28:43Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:28, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3104&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3104&amp;oldid=prev"/>
		<updated>2026-06-23T11:21:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, learn these recurring terms: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Line of Sight|&lt;/del&gt;Line of Sight (LoS)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Awareness&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Reach|&lt;/del&gt;Reach (RCH)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Strike|&lt;/del&gt;Strike (STK)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Casting Aura&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Area of Effect|&lt;/del&gt;Templates / Area of Effect (AoE)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. They appear everywhere below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, learn these recurring terms: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Line of Sight (LoS)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Awareness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Reach (RCH)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Strike (STK)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Casting Aura&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Templates / Area of Effect (AoE)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;. They appear everywhere below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2. The game turn ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2. The game turn ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Melee Attack]] — with a Melee weapon or Spell (uses OFF / DEF, or INT for spells).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Melee Attack]] — with a Melee weapon or Spell (uses OFF / DEF, or INT for spells).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ranged Attack]] — with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ranged Attack]] — with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spell Attack]] — casting an offensive Spell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Each Spell is &#039;&#039;&#039;Ranged&#039;&#039;&#039;, &#039;&#039;&#039;Melee&#039;&#039;&#039;, or both, so it follows the [[Ranged Attack]] or [[Melee Attack]] rules accordingly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spell Attack]] — casting an offensive Spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack of Opportunity]] — an Attack declared as a &amp;#039;&amp;#039;&amp;#039;Reaction&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack of Opportunity]] — an Attack declared as a &amp;#039;&amp;#039;&amp;#039;Reaction&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resolution: roll your Strikes to Hit → if both models target each other, resolve the Confrontation → then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resolution: roll your Strikes to Hit → if both models target each other, resolve the Confrontation → then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 8. Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 8. Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline — browse them all in [[:Category:Spells]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Every Spell also has a &#039;&#039;&#039;delivery type&#039;&#039;&#039; — &#039;&#039;&#039;Ranged&#039;&#039;&#039;, &#039;&#039;&#039;Melee&#039;&#039;&#039; or both — so a Spell can be a [[Ranged Attack]] or a [[Melee Attack]]; Melee effects such as [[Sweep I/II|Sweep]] apply whenever the attack is Melee, whether it comes from a weapon or a Spell&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline — browse them all in [[:Category:Spells]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 9. Your warband: Classes, Skills, Traits &amp;amp; Combat Arts ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 9. Your warband: Classes, Skills, Traits &amp;amp; Combat Arts ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3129&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Clarify spell delivery (Ranged/Melee) and Sweep-in-melee</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3129&amp;oldid=prev"/>
		<updated>2026-06-12T23:00:00Z</updated>

		<summary type="html">&lt;p&gt;Clarify spell delivery (Ranged/Melee) and Sweep-in-melee&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:00, 12 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Melee Attack]] — with a Melee weapon or Spell (uses OFF / DEF, or INT for spells).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Melee Attack]] — with a Melee weapon or Spell (uses OFF / DEF, or INT for spells).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ranged Attack]] — with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ranged Attack]] — with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spell Attack]] — casting an offensive Spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spell Attack]] — casting an offensive Spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Each Spell is &#039;&#039;&#039;Ranged&#039;&#039;&#039;, &#039;&#039;&#039;Melee&#039;&#039;&#039;, or both, so it follows the [[Ranged Attack]] or [[Melee Attack]] rules accordingly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack of Opportunity]] — an Attack declared as a &amp;#039;&amp;#039;&amp;#039;Reaction&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack of Opportunity]] — an Attack declared as a &amp;#039;&amp;#039;&amp;#039;Reaction&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resolution: roll your Strikes to Hit → if both models target each other, resolve the Confrontation → then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resolution: roll your Strikes to Hit → if both models target each other, resolve the Confrontation → then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 8. Magic ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 8. Magic ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline — browse them all in [[:Category:Spells]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline — browse them all in [[:Category:Spells]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Every Spell also has a &#039;&#039;&#039;delivery type&#039;&#039;&#039; — &#039;&#039;&#039;Ranged&#039;&#039;&#039;, &#039;&#039;&#039;Melee&#039;&#039;&#039; or both — so a Spell can be a [[Ranged Attack]] or a [[Melee Attack]]; Melee effects such as [[Sweep I/II|Sweep]] apply whenever the attack is Melee, whether it comes from a weapon or a Spell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 9. Your warband: Classes, Skills, Traits &amp;amp; Combat Arts ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 9. Your warband: Classes, Skills, Traits &amp;amp; Combat Arts ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3117&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Core terms + How to Play links</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3117&amp;oldid=prev"/>
		<updated>2026-06-12T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Core terms + How to Play links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 12 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, learn these recurring terms: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Line of Sight (LoS)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Awareness&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Reach (RCH)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Strike (STK)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Casting Aura&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Templates / Area of Effect (AoE)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;. They appear everywhere below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, learn these recurring terms: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Line of Sight|&lt;/ins&gt;Line of Sight (LoS)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Awareness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Reach|&lt;/ins&gt;Reach (RCH)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Strike|&lt;/ins&gt;Strike (STK)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Casting Aura&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Area of Effect|&lt;/ins&gt;Templates / Area of Effect (AoE)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. They appear everywhere below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2. The game turn ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2. The game turn ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3103&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: How to Play — guided rules overview</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=How_to_Play&amp;diff=3103&amp;oldid=prev"/>
		<updated>2026-06-12T18:00:00Z</updated>

		<summary type="html">&lt;p&gt;How to Play — guided rules overview&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- PAGE: How to Play --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How to Play Eldfall Chronicles&amp;#039;&amp;#039;&amp;#039; is a guided reading order for learning the game. Read the sections &amp;#039;&amp;#039;&amp;#039;top to bottom&amp;#039;&amp;#039;&amp;#039; — each step links to the detailed wiki pages. Following this sequence mirrors the flow of an actual game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Eldfall Chronicles: Northern Wind&amp;#039;&amp;#039; is a skirmish miniatures wargame. Each player commands a small warband of models and activates them one at a time, trying to complete the scenario&amp;#039;s objectives.&lt;br /&gt;
&lt;br /&gt;
== 1. The basics: models, attributes &amp;amp; dice ==&lt;br /&gt;
Every model has a &amp;#039;&amp;#039;&amp;#039;profile&amp;#039;&amp;#039;&amp;#039; of attributes, used whenever it acts:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OFF&amp;#039;&amp;#039;&amp;#039; (Offense), &amp;#039;&amp;#039;&amp;#039;DEF&amp;#039;&amp;#039;&amp;#039; (Defense) — melee attack/defense.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ACC&amp;#039;&amp;#039;&amp;#039; (Accuracy) — ranged attacks. &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; (Intellect) — spells, perception. &amp;#039;&amp;#039;&amp;#039;AG&amp;#039;&amp;#039;&amp;#039; (Agility) — dodging, climbing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SPD&amp;#039;&amp;#039;&amp;#039; (Speed) — how far it moves. &amp;#039;&amp;#039;&amp;#039;ARM&amp;#039;&amp;#039;&amp;#039; (Armor) — damage reduction. &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; (Toughness), &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; (Morale).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; (Health), &amp;#039;&amp;#039;&amp;#039;AP&amp;#039;&amp;#039;&amp;#039; (Activation Points), &amp;#039;&amp;#039;&amp;#039;STK&amp;#039;&amp;#039;&amp;#039; (Strikes per attack), &amp;#039;&amp;#039;&amp;#039;RCH&amp;#039;&amp;#039;&amp;#039; (Reach), plus &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Tier&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Actions are resolved by rolling dice and comparing them against the relevant attribute, modified by the situation.&lt;br /&gt;
&lt;br /&gt;
First, learn these recurring terms: &amp;#039;&amp;#039;&amp;#039;Line of Sight (LoS)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Awareness&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Reach (RCH)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Strike (STK)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Casting Aura&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Templates / Area of Effect (AoE)&amp;#039;&amp;#039;&amp;#039;. They appear everywhere below.&lt;br /&gt;
&lt;br /&gt;
== 2. The game turn ==&lt;br /&gt;
The game is played over turns. Each turn opens with a Strategic Phase, then players &amp;#039;&amp;#039;&amp;#039;alternate activating models&amp;#039;&amp;#039;&amp;#039;. The model you activate is in its &amp;#039;&amp;#039;&amp;#039;Active Role&amp;#039;&amp;#039;&amp;#039;; the opponent&amp;#039;s models that respond are in the &amp;#039;&amp;#039;&amp;#039;Reactive Role&amp;#039;&amp;#039;&amp;#039;. Each model spends &amp;#039;&amp;#039;&amp;#039;Activation Points (AP)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A single activation runs in order: &amp;#039;&amp;#039;&amp;#039;declare Movement → opponent&amp;#039;s Reactions → declare an Action → resolve everything&amp;#039;&amp;#039;&amp;#039;. Keep that order in mind for the next steps.&lt;br /&gt;
&lt;br /&gt;
== 3. Movement ==&lt;br /&gt;
A model usually moves first. Start with [[Movement]], which splits into:&lt;br /&gt;
* [[Normal Movement]] — [[Idle]], [[Walk]].&lt;br /&gt;
* [[Special Movement]] — [[Climb]], [[Jump]], [[Run]].&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; if you declare a Special Movement, your only Action that activation can be [[Nothing]].&lt;br /&gt;
&lt;br /&gt;
== 4. Actions ==&lt;br /&gt;
After moving, the model takes an Action. See [[Actions]], split into:&lt;br /&gt;
* [[Normal Actions]] — [[Assist]], [[Attack]], [[Death Blow]], [[Dodge]], [[Interact]], [[Nothing]], [[Perceive]], [[Trade]].&lt;br /&gt;
* [[Special Actions]] — [[Issue a Duel]], [[Uncover]], [[Ritual]].&lt;br /&gt;
&lt;br /&gt;
== 5. Attacking ==&lt;br /&gt;
The most common Action is [[Attack]]. Learn the attack types:&lt;br /&gt;
* [[Melee Attack]] — with a Melee weapon or Spell (uses OFF / DEF, or INT for spells).&lt;br /&gt;
* [[Ranged Attack]] — with a Ranged weapon or Spell (uses ACC / INT); reduced by [[Cover]].&lt;br /&gt;
* [[Spell Attack]] — casting an offensive Spell.&lt;br /&gt;
* [[Attack of Opportunity]] — an Attack declared as a &amp;#039;&amp;#039;&amp;#039;Reaction&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Resolution: roll your Strikes to Hit → if both models target each other, resolve the Confrontation → then roll Damage and apply Wounds. Ranged shots may be blocked by [[Light Cover]] or [[Heavy Cover]].&lt;br /&gt;
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== 6. Reacting ==&lt;br /&gt;
When an enemy activates within your Reach and Line of Sight, your models may react in the Reactive Role — most often [[Dodge]] or an [[Attack of Opportunity]], but also [[Perceive]] or [[Assist]]. Reactions are declared during the active model&amp;#039;s Movement, before its Action resolves.&lt;br /&gt;
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== 7. States ==&lt;br /&gt;
Many effects apply a &amp;#039;&amp;#039;&amp;#039;State&amp;#039;&amp;#039;&amp;#039; that changes what a model can do. Skim the full set so you recognise them in card text:&lt;br /&gt;
[[Bleeding]], [[Blinded]], [[Confused]], [[Crippled]], [[Crouched]], [[Dead]], [[Engaged]], [[Fatigued]], [[Flying]], [[Immobilized]], [[Incapacitated]], [[Panicked]], [[Poisoned]], [[Shrouded]], [[Slowed]], [[Weakened]] (full list: [[:Category:States]]).&lt;br /&gt;
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== 8. Magic ==&lt;br /&gt;
[[Spells]] covers casting, the five types of Spells (Sorcery, Healing, Enchantment, Conjuration, Transmutation), Mana Counters (see [[Mage]]) and [[Affinity (Element)]]. Summoning creatures is explained in [[Conjuration]]. Every spell is grouped by discipline — browse them all in [[:Category:Spells]].&lt;br /&gt;
&lt;br /&gt;
== 9. Your warband: Classes, Skills, Traits &amp;amp; Combat Arts ==&lt;br /&gt;
To read a model&amp;#039;s card you need its rules building-blocks:&lt;br /&gt;
* [[:Category:Classes|Classes]] — every model has one; it sets the model&amp;#039;s role and class ability.&lt;br /&gt;
* [[:Category:Skills|Skills]] — learned abilities.&lt;br /&gt;
* [[:Category:Traits|Traits]] — innate keywords on models, weapons and effects.&lt;br /&gt;
* [[:Category:Combat Arts|Combat Arts]] — levelled combat techniques.&lt;br /&gt;
Look up any keyword on a card here to see exactly how it works.&lt;br /&gt;
&lt;br /&gt;
== 10. Reference &amp;amp; what next ==&lt;br /&gt;
* [[Eldfall Chronicles FAQ]] — official rulings.&lt;br /&gt;
* [[Answers from Discord]] — community clarifications.&lt;br /&gt;
* The A–Z glossary lives on the [[Заглавная страница|main page]].&lt;br /&gt;
When you can follow steps 2–6 for one model, you know enough to play your first game — then use sections 7–9 as a reference whenever a card mentions something new.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Source: Eldfall Chronicles Rulebook v1.6 (Skirmish), structured as a guided reading order.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
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