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	<id>https://eldfall-wiki.ru/index.php?action=history&amp;feed=atom&amp;title=Reactions</id>
	<title>Reactions - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;action=history"/>
	<updated>2026-07-26T00:46:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=12944&amp;oldid=prev</id>
		<title>Reevol&gt;Import: Condensed from Rulebook v1.6, p. 42</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=12944&amp;oldid=prev"/>
		<updated>2026-07-04T18:00:00Z</updated>

		<summary type="html">&lt;p&gt;Condensed from Rulebook v1.6, p. 42&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:00, 4 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol&gt;Import</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=12945&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=12945&amp;oldid=prev"/>
		<updated>2026-07-04T16:02:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;a href=&quot;https://eldfall-wiki.ru/index.php?title=Reactions&amp;amp;diff=12945&amp;amp;oldid=8032&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=8032&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=8032&amp;oldid=prev"/>
		<updated>2026-06-25T13:26:31Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:26, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=7680&amp;oldid=prev</id>
		<title>Reevol: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=7680&amp;oldid=prev"/>
		<updated>2026-06-25T13:13:09Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:13, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=8031&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Reactions and States from rulebook v1.6</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=8031&amp;oldid=prev"/>
		<updated>2026-06-25T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;Reactions and States from rulebook v1.6&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:00, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
	<entry>
		<id>https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=7679&amp;oldid=prev</id>
		<title>Reevol&gt;WikiImport: Reactions and States from rulebook v1.6</title>
		<link rel="alternate" type="text/html" href="https://eldfall-wiki.ru/index.php?title=Reactions&amp;diff=7679&amp;oldid=prev"/>
		<updated>2026-06-25T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;Reactions and States from rulebook v1.6&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;\&lt;br /&gt;
&amp;lt;!-- PAGE: Reactions --&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reactions&amp;#039;&amp;#039;&amp;#039; allow the Reactive Player to respond to the Activated model&amp;#039;s actions by spending Activation Points. A Reaction can only be a &amp;#039;&amp;#039;&amp;#039;[[Normal Actions|Normal Action]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Source: Eldfall Chronicles Rulebook v1.6, p.41–43.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Core Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Who Can React ===&lt;br /&gt;
* Only models in the &amp;#039;&amp;#039;&amp;#039;Reactive Role&amp;#039;&amp;#039;&amp;#039; can declare Reactions.&lt;br /&gt;
* A reacting model must spend &amp;#039;&amp;#039;&amp;#039;1 Activation Point&amp;#039;&amp;#039;&amp;#039; to declare a Reaction.&lt;br /&gt;
* A model may &amp;#039;&amp;#039;&amp;#039;only target the Activated model&amp;#039;&amp;#039;&amp;#039; with its Reaction — never another model.&lt;br /&gt;
* More than one reactive model can react against the same Activated model in a single Activation Sequence.&lt;br /&gt;
&lt;br /&gt;
=== When to Declare ===&lt;br /&gt;
Reactions are declared during the &amp;#039;&amp;#039;&amp;#039;Reaction Step&amp;#039;&amp;#039;&amp;#039; (Step 3 of the Activation Sequence):&lt;br /&gt;
# The Reactive Player declares which models react and against which Activated model.&lt;br /&gt;
# Each reacting model declares its Normal Action.&lt;br /&gt;
# If the Reaction is an &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, the Reactive Player must also declare: the type of attack (Melee or Ranged), which Items, Skills, or Combat Arts are used.&lt;br /&gt;
&lt;br /&gt;
=== LoS Requirement ===&lt;br /&gt;
* A Reaction normally requires &amp;#039;&amp;#039;&amp;#039;Line of Sight&amp;#039;&amp;#039;&amp;#039; towards the Activated model at any point during its Movement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exception — Dodge:&amp;#039;&amp;#039;&amp;#039; A model may declare Dodge even &amp;#039;&amp;#039;without LoS&amp;#039;&amp;#039;, as long as the Activated model is within its [[Awareness]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exception — Dodge without LoS:&amp;#039;&amp;#039;&amp;#039; If the reacting model never had LoS during the Movement Step, the Dodge must be performed with &amp;#039;&amp;#039;&amp;#039;halved Agility&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Available Reactions (Normal Actions) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Reaction !! Requires LoS? !! Requires Awareness? !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack]] (Melee) || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; || — || Target must be within Melee RCH. Triggers Confrontation if Active model also attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack]] (Ranged) || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; || — || Must specify exact point on movement path where the attack is targeted.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodge]] || No (Awareness only) || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; || AG roll. No LoS needed if target within Awareness — but AG is halved if LoS was never established.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assist]] (self only) || — || — || When Engaged, a model may only Assist itself.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perceive]] || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; || Within Awareness || INT roll to reveal a Shrouded or Hidden token.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing]] || — || — || The model spends 1 AP but does nothing. Mandatory when unable to react.&lt;br /&gt;
|-&lt;br /&gt;
| [[Interact]] || — || Base Contact || Model must be in Base Contact with the quest object.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trade]] || — || Base Contact || Exchange Items with an ally in Base Contact.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attack of Opportunity ==&lt;br /&gt;
&lt;br /&gt;
A special form of reactive &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; declared &amp;#039;&amp;#039;during&amp;#039;&amp;#039; the Activated model&amp;#039;s Movement Step (before it ends), rather than in the Reaction Step.&lt;br /&gt;
&lt;br /&gt;
=== When to Declare ===&lt;br /&gt;
If the Activated model moves within the Reach of a reactive model&amp;#039;s Melee Weapon, the reactive model may declare an Attack of Opportunity &amp;#039;&amp;#039;&amp;#039;at that point along the movement path&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
# Declare the Attack of Opportunity at the moment the Activated model enters your Reach.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Then measure&amp;#039;&amp;#039;&amp;#039; Reach to confirm — if the model is not within Reach, the Attack does not apply.&lt;br /&gt;
# If the Activated model is within Reach, the Attack proceeds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note (Assisted/Standard measuring mode):&amp;#039;&amp;#039;&amp;#039; The Reactive Player may measure before declaring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note (Realism mode):&amp;#039;&amp;#039;&amp;#039; The Reactive Player must declare before measuring.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
* A Ranged Attack of Opportunity is also valid while the enemy is moving &amp;#039;&amp;#039;toward&amp;#039;&amp;#039; you.&lt;br /&gt;
* If an Attack of Opportunity is declared (even if it fails), the model &amp;#039;&amp;#039;&amp;#039;cannot declare a different Reaction&amp;#039;&amp;#039;&amp;#039; in the same Activation Sequence.&lt;br /&gt;
* All attack modifiers (Cover, RCH, etc.) still apply to Attacks of Opportunity.&lt;br /&gt;
&lt;br /&gt;
== Reaction Against Shrouded or Flying Models ==&lt;br /&gt;
&lt;br /&gt;
If a reacting model has declared &amp;#039;&amp;#039;&amp;#039;Dodge&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Perceive&amp;#039;&amp;#039;&amp;#039; and the Activated model:&lt;br /&gt;
* is in the &amp;#039;&amp;#039;&amp;#039;[[Shrouded]]&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;[[Flying]]&amp;#039;&amp;#039;&amp;#039; State, and&lt;br /&gt;
* declares an Attack&lt;br /&gt;
&lt;br /&gt;
...the reacting model may &amp;#039;&amp;#039;&amp;#039;change its Dodge/Perceive declaration to an Attack&amp;#039;&amp;#039;&amp;#039; immediately after the Activated model&amp;#039;s Action Step.&lt;br /&gt;
&lt;br /&gt;
== Restrictions by State ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! State !! Can React? !! Allowed Reactions !! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| [[Engaged]] || Yes || Melee Attack, Dodge, Assist (self only) || Cannot use Ranged Attack while Engaged. Cannot react against models outside Awareness.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crouched]] || Yes || Any Normal Action || Normal restrictions apply; STK is 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flying]] || Yes || Any Normal Action || LoS to all models always established; cannot Engage/be Engaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrouded]] || Yes || Dodge (no target required) || Cannot be targeted by Actions other than Perceive. Dodge is valid as it has no target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blinded]] || Yes || Assist, Dodge, Nothing only || No LoS — cannot declare Attack or Perceive.&lt;br /&gt;
|-&lt;br /&gt;
| [[Panicked]] || Yes || Dodge (toward field edge) or Nothing only || On a failed M roll in Reactive Role: may only Dodge toward nearest field edge or Nothing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Immobilized]] || Yes || Dodge (using AG or T), Nothing || Cannot perform Movement after Dodge. Dodge may be performed with AG or T.&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitated]] || &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039; || — || Cannot perform Activations or Reactions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead]] || &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039; || — || Cannot perform Activations or Reactions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Confused]] || Yes || Any Normal Action || All stats halved (OFF, DEF, ACC, AG, INT, M).&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakened]] || Yes || Any Normal Action || T halved, −1 Stamina.&lt;br /&gt;
|-&lt;br /&gt;
| [[Slowed]] || Yes || Any Normal Action || SPD halved (affects Dodge movement distance).&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatigued]] || Yes || Any Normal Action || Cannot regain AP during Upkeep Phase.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleeding]] || Yes || Any Normal Action || Must perform T roll each Strategic Phase (not Reaction step).&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned]] || Yes || Any Normal Action || Must perform T−6 roll each Strategic Phase (not Reaction step).&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippled]] || Yes || Any Normal Action || SPD and AG halved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A reactive model &amp;#039;&amp;#039;&amp;#039;cannot react against models outside its [[Awareness]]&amp;#039;&amp;#039;&amp;#039;, even when Engaged.&lt;br /&gt;
* When both Active and Reactive models declare Dodge simultaneously, the Active player chooses the resolution order.&lt;br /&gt;
* [[Foresight]] allows a model that did not declare a Reaction in the Reaction Step to declare one during the &amp;#039;&amp;#039;&amp;#039;Action Step&amp;#039;&amp;#039;&amp;#039; instead, after the Active model has declared its Action.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Reevol&gt;WikiImport</name></author>
	</entry>
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