Bonewalker, Tier I: Difference between revisions

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Reevol>Season2Update
Season 2 balance update — see https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes
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'''Bonewalker, Tier I''' is a unit of the '''[[:Category:Oni Clans|Oni Clans]]''' faction in ''Eldfall Chronicles''.
'''Bonewalker, Tier I''' is a unit of the [[:Category:Oni Clans|Oni Clans]] faction in ''Eldfall Chronicles''.
 
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Bonewalker_Tier_I_portrait.jpg|200px|Bonewalker, Tier I]]
|-
| [[:File:Bonewalker_Tier_I.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Bonewalker_Tier_I_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
| Medium || [[Creature]] || 10 || 10 || 2 || 5 || 10 || 10 || 8 || 6 || 8 || 10 || 2 || 1 || 20
|}
|}
==Season 2 Balance Update (1 July 2026)==
* '''General rule change:''' the Shield no longer imposes the '''−1 STK''' penalty when used together with a Melee Weapon whose '''RCH > 0''' (currently no profile effect for this unit — the Corroded Weapon has RCH 0 — but listed in the official Season 2 changelog as one of the affected models).
* ''Source: [https://eldfall-chronicles.com/blogs/blog/season-2-announcement-and-balance-changes Season 2 Announcement and Balance Changes (26 Jun 2026)].''


==Classes==
==Classes==
===[[Creature]]===
===[[Creature]]===
Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
that add a specific Effect to the Creature Class.


==Traits==
==Traits==
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from Profane Attacks (damage still applies).
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
; [[Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States.
; [[Undead|Undead]] : This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] States. Spells with [[Mindgame]] cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.


==Skills==
==Inventory==
'''Inventory space:''' 5


==Spellcrafts==
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| [[Corroded Weapon]] || 1 || Weapon || 10 || 0 || 2 || 1 || [[Poison|Poison I]]
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
|}


==Combat Arts==
==Special==
Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.
 
==Stratagems==


==Inventory==
==Glossary==
Corroded Weapon (Melee, PW: 10, Poison I) · Shield <small>(''Season 2: shield's −1 STK penalty against melee weapons with RCH > 0 has been removed at the rules level'')</small>
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
A failed roll causes the model to suffer a Wound.
; Mindgame : A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
; Panicked : On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.


==Special==
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
+1 OFF, +1 DEF, +1 ACC per other Undead ally in Awareness.


----
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
''Source: Eldfall Chronicles unit roster (Guildhall).''
; Poison : WEAK POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State) until its next Strategic phase.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Oni Clans]]
[[Category:Oni Clans]]

Latest revision as of 15:10, 22 July 2026

Bonewalker, Tier I is a unit of the Oni Clans faction in Eldfall Chronicles.

Bonewalker, Tier I
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Creature 10 10 2 5 10 10 8 6 8 10 2 1 20

Classes

[edit | edit source]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

[edit | edit source]
Elemental Essence (Profane)
This model cannot suffer Effects from (Profane) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Profane) Spell Damage.
Undead
This model cannot be affected by Poisoned, Weakened, Bleeding, or Panicked States. Spells with Mindgame cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model's HP reaches 0, it becomes Dead.

Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Corroded Weapon 1 Weapon 10 0 2 1 Poison I
Shield 1 Shield T 0 1 2 -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.

Special

[edit | edit source]

Gain +1 OFF, +1 DEF, ACC for every other Undead ally in Awareness.

Glossary

[edit | edit source]
Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Mindgame
A Dodge against an Attack with this Trait uses INT instead of AG. If a model suffers a Mindgame Hit with PW, it rolls INT instead of making a Damage Roll. On a failed roll, the model suffers damage.
Panicked
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed

value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.

Poison
WEAK POISON; If a model suffers a Wound with this Trait, it becomes Weakened (State) until its next Strategic phase.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Weakened
A model in this state has halved Toughness, and -1 Stamina.