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<!-- PAGE: Blighted Riftspawn, Tier V -->
'''Blighted Riftspawn, Tier V''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Blighted Riftspawn, Tier V''' is a '''Epic'''-sized unit of the [[:Category:Creatures|Creatures]] faction in ''Eldfall Chronicles''. Classes: [[Creature]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[:File:Blighted_Riftspawn_Tier_V.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Blighted_Riftspawn_Tier_V_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 3 || 4 || 16 || 13 || 8 || 8 || 8 || 18 || 4 || 16 || 20
| Epic || [[Creature]] || 0 || 0 || 3 || 4 || 16 || 13 || 8 || 8 || 8 || 18 || 4 || 16 || 20
|}
|}


== Classes ==
==Classes==
; [[Creature]] : Creatures have no particular abilities connected to their Class. Some Quests may add a specific effect to the Creature Class.
===[[Creature]]===
 
Creatures have no particular abilities connected to their Class. However, some Quests may have rules
== Traits ==
that add a specific Effect to the Creature Class.
; [[Elemental Essence (Element)|Elemental Essence (Profane)]] : This model is unaffected by Effects from (Element) Attacks (it still suffers damage as normal). It deals (Element) Spell damage with Melee Attacks using Natural Weapons.
; [[Menacing (X)|Menacing III]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.
; [[Resistance I/II (X)|Resistance (All Damage) I]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.


'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
==Traits==
; [[Undead|Undead II]] : '''I:''' This model cannot be affected by [[Poisoned]], [[Weakened]], [[Bleeding]], or [[Panicked]] (States). [[Spells]] with the [[Mindgame]] Trait cannot target or affect it. Healing-type Spells of the Divine Element do not restore any HP but instead, deal 15 PW damage to it. If this model’s HP reaches 0, it becomes [[Dead]] (State).
; [[Elemental Essence (Element)|Elemental Essence (Element)]] : This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
; [[Unstoppable|Unstoppable I]] : If the target of an [[Attack]] Action is smaller, Confrontation does not occur. Successful Attack rolls from either model do not block the other.
; [[Menacing|Menacing III]] : Models with LoS to this model suffer a -2 M modifier for every level of this ability.
; [[Vigilance|Vigilance I]] : This model is immune to the [[Surprise Attack]] Trait, has a 360° Front arc, and no Back arc.
; [[Resistance (X)|Resistance (All Damage)]] : Power of a Hit dealt to this model by an Attack with the (All Damage) Type or Trait is halved.
; [[Undead|Undead II]] : It may voluntarily pass or fail M rolls (except in the case of a Confrontation). If a leader with this Trait becomes [[Incapacitated]] or [[Dead]], it can still use its Stratagems.
; [[Unstoppable|Unstoppable]] : If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
; [[Vigilance|Vigilance]] : This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.


== Skills ==
==Inventory==
'''Inventory space:''' 10


== Spellcrafts ==
== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Raging Thrash || 18 || 2 || 2 || Stagger, Sweep II. (Natural & Melee)
| [[Raging Trash]] || 1 || Weapon || 18 || 2 || 2 || 2 || [[Stagger]], [[Sweep|Sweep II]]
|-
|-
| Blighted Relic Blade || 18 || 4 || 1 || Armor-Piercing, Cleave, Poison II, Sweep I. (Melee)
| [[Blighted Relic Blade]] || 1 || Weapon || 18 || 4 || 1 || 1 || [[Armor-Piercing]], [[Cleave]], [[Poison|Poison II]], [[Sweep|Sweep I]]
|-
|-
| Profane Arc || T-4 || AoE: Spray L || 1 || Armor-Piercing, Weakening. (Melee & Ranged)
| [[Profane Arc]] || 1 || Weapon || T-4 || AOE: Spray L || 1 || 0 || [[Armor-Piercing]], [[Weakening]]
|}
|}


== Special ==
==Special==
Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.
Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Armor-Piercing : When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
; Cleave : If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Dead : A Dead model's Hitbox becomes the
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
size and volume of its base.
A Dead model cannot receive
Activation Points and cannot
perform Activations nor Reactions.
Unless Stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items etc.
Unless stated otherwise it is ignored
for all impacts like scoring in Quests,
(Ranged) Friendly Fire, etc. and does
not obstruct Movement, but a model
may not end their Movement on top
of a Dead model.
When a model enters Dead State,
it retains its other States. Unless
specified otherwise, a Dead model
cannot regain HP.
; Incapacitated : When a model's HP reaches 0,
it becomes Incapacitated and
immediately enters the Crouched
State. The model retains all
other States.
An Incapacitated model cannot
receive Activation Points and cannot
perform Activations nor Reactions.
(Note: If it had remaining Activation
Points at the time when it became
Incapacitated, it keeps them until the
End Phase of that turn).
This State is canceled if the model
regains at least 1 HP. If a model
enters the Incapacitated State due
to an effect but has more than 0
HP, the State is canceled during the
model's next Strategic Phase. When
canceled, the model may voluntarily
cancel Crouched.
An incapacitated Leader cannot use
Stratagems.
An already Incapacitated model
that would suffer another Wound
automatically becomes Dead.
Unless stated otherwise, it cannot
use or benefit from any Skills, Traits,
Upgrades, Items, etc., and is ignored for all impacts such as scoring in
Quests and Ranged Friendly Fire.
They are still hit by Attacks, like
AoEs or Sweep Attacks.
; Poison : STRONG POISON; If a model suffers a Wound with this Trait, it becomes [[Weakened]] and [[Poisoned]] (States).
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
; Weakening : If a model suffers a Wound with this Trait, it becomes [[Weakened]] (State).


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Creatures]]
[[Category:Neutral]]
 

Latest revision as of 15:13, 22 July 2026

Blighted Riftspawn, Tier V is a unit of the Neutral faction in Eldfall Chronicles.

📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Epic Creature 0 0 3 4 16 13 8 8 8 18 4 16 20

Classes

[edit | edit source]

Creatures have no particular abilities connected to their Class. However, some Quests may have rules that add a specific Effect to the Creature Class.

Traits

[edit | edit source]
Elemental Essence (Element)
This model cannot suffer Effects from (Element) Attacks (it still suffers Damage as normal). Melee Attacks with this model's Natural Weapons deal (Element) Spell Damage.
Menacing III
Models with LoS to this model suffer a -2 M modifier for every level of this ability.
Resistance (All Damage)
Power of a Hit dealt to this model by an Attack with the (All Damage) Type or Trait is halved.
Undead II
It may voluntarily pass or fail M rolls (except in the case of a Confrontation). If a leader with this Trait becomes Incapacitated or Dead, it can still use its Stratagems.
Unstoppable
If the target of an Attack Action is smaller than this model, Confrontation among these models does not occur for that Attack Action. Successful Attack Rolls from one model do not block the other's.
Vigilance
This model is immune to the Surprise Attack Trait. This model's Front arc extends to 360°. This model does not have a Back arc.

Inventory

[edit | edit source]

Inventory space: 10

Item Qty Category PW RCH STK WGT Effect
Raging Trash 1 Weapon 18 2 2 2 Stagger, Sweep II
Blighted Relic Blade 1 Weapon 18 4 1 1 Armor-Piercing, Cleave, Poison II, Sweep I
Profane Arc 1 Weapon T-4 AOE: Spray L 1 0 Armor-Piercing, Weakening

Special

[edit | edit source]

Riftspawn is immune to the effects of States and Environments. Its Attacks always hit if models do not Dodge successfully. It does not cause the Engaged State.

Glossary

[edit | edit source]
Armor-Piercing
When making a Damage Roll for a Hit with this Trait you only add halved ARM value.
Cleave
If a model suffers at least one Wound with this Trait, it automatically suffers another Wound.
Dead
A Dead model's Hitbox becomes the

size and volume of its base. A Dead model cannot receive Activation Points and cannot perform Activations nor Reactions. Unless Stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items etc. Unless stated otherwise it is ignored for all impacts like scoring in Quests, (Ranged) Friendly Fire, etc. and does not obstruct Movement, but a model may not end their Movement on top of a Dead model. When a model enters Dead State, it retains its other States. Unless specified otherwise, a Dead model cannot regain HP.

Incapacitated
When a model's HP reaches 0,

it becomes Incapacitated and immediately enters the Crouched State. The model retains all other States. An Incapacitated model cannot receive Activation Points and cannot perform Activations nor Reactions. (Note: If it had remaining Activation Points at the time when it became Incapacitated, it keeps them until the End Phase of that turn). This State is canceled if the model regains at least 1 HP. If a model enters the Incapacitated State due to an effect but has more than 0 HP, the State is canceled during the model's next Strategic Phase. When canceled, the model may voluntarily cancel Crouched. An incapacitated Leader cannot use Stratagems. An already Incapacitated model that would suffer another Wound automatically becomes Dead. Unless stated otherwise, it cannot use or benefit from any Skills, Traits, Upgrades, Items, etc., and is ignored for all impacts such as scoring in Quests and Ranged Friendly Fire. They are still hit by Attacks, like AoEs or Sweep Attacks.

Poison
STRONG POISON; If a model suffers a Wound with this Trait, it becomes Weakened and Poisoned (States).
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, this model's Front arc becomes 360° for the remainder of the Activation Sequence. All models within this model's Melee RCH and LoS suffer a Hit.
Weakening
If a model suffers a Wound with this Trait, it becomes Weakened (State).