Panicked: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Created page with "A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field. If it starts its turn Engaged it will declare Idle and Dodge. I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss. If the model fails the roll in its Reactive R..."
Synced from local Guildhall data editor
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
A Panicked model must perform a Morale roll at the beginning of its every Activation or Reaction. If it fails the roll when in its Active Role, it must perform an entire Run movement towards the nearest open edge of the field.
'''Panicked''' — трейт ('''Traits''') в ''Eldfall Chronicles''.


If it starts its turn [[Engaged]] it will declare Idle and Dodge.
On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed
value (if able) at the end of the Activation Sequence.
 
If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.


I f the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.
If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.


[[Category:States]]
[[Category:Traits]]

Latest revision as of 08:01, 26 August 2026

Panicked — трейт (Traits) в Eldfall Chronicles.

On a failed Intellect roll, the enemy model must also perform Walk towards the user for its entire Speed value (if able) at the end of the Activation Sequence.

If it starts its turn Engaged it will declare Idle and Dodge. If the Movement of the model in this State would end past the edge of the field, the model is removed from play and counts as a loss.

If the model fails the roll in its Reactive Role, it can only declare Dodge towards the edge of the field or Nothing as its Reaction.