Flying: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
m 1 revision imported
Synced from local Guildhall data editor
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
* Has doubled Speed.
'''Flying''' — трейт ('''Traits''') в ''Eldfall Chronicles''.
* Has Melee Attack Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot become [[Engaged]] or cause Engaged.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot benefit from [[Cover]].
* Cannot voluntarily become [[Crouched]].
* Cannot be targeted by [[Melee Attacks]], except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
* The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Pyotrified or [[Crouched]].


While in this state, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models, and all models
have LoS to the Flying model.
- Cannot become Engaged (state) or cause Engaged (state).
- Cannot voluntarily become Crouched (state).
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
state. However, if a model in this state declares a Melee Attack against a model that
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
the Flying model.
- Always has LoS to all models, and all models have LoS to the Flying model.
The Flying state is automatically canceled if a model in this state becomes
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
Attack and movement Distances are measured as if the figure were placed on the
field.


<onlyinclude><div style="background-color: #fff9e6; border-left: 5px solid #ffcc00; padding: 10px; margin: 10px 0;">
== Answers from Discord ==
Q: May a model use the [[Protector]] Skill to
{{#lst:Answers from Discord|Flying}}
protect a model in Flying State?


A: Yes.
[[Category:States]]
</div></onlyinclude>


[[Category:States]]
 
[[Category:Traits]]
 
 
[[Category:Traits]]
 
 
[[Category:Traits]]
 
 
[[Category:Traits]]

Latest revision as of 08:26, 26 August 2026

Flying — трейт (Traits) в Eldfall Chronicles.

While in this state, the model: - Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Answers from Discord

[edit | edit source]

{{#lst:Answers from Discord|Flying}}