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'''Expeditionary Hierophant''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' is a unit of the '''Helian League''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Expeditionary_Hierophant_portrait.jpg|200px|Expeditionary Hierophant]]
|-
|-
| [[:File:Expeditionary_Hierophant.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Expeditionary_Hierophant_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
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|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


=== [[Vitalist]] ===
===[[Vitalist]]===
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead State without having to perform a roll.
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


==Traits==
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)


== Traits ==
==Skills==
; [[Affinity (Element)|Affinity (Divine)]] : This model can cast Divine [[Spells]].
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


== Skills ==
==Spellcrafts==
; [[Clairvoyance|Clairvoyance I]] : In Reactive Role, may use Casting Aura Spells on enemies within Awareness without LoS.
===Hieromancy (Level IV)===
 
{| class="wikitable"
== Spellcrafts ==
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
=== Hieromancy IV ([[:Category:Hieromancy|Hieromancy]]) ===
|-
; [[Purgation|Purgation]] (Lvl I) : Removes the [[Weakened]] and [[Poisoned]] States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
| [[Curative Touch]] || I || Divine || Spell, Healing / Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
{| class="wikitable" style="font-size:85%; margin:4px 0"
|-
! Element !! Level !! Type !! PW !! RCH !! STK
| [[Purgation]] || I || Divine || Spell, Healing / Melee And Ranged || — || 16 || 1 || - Removes the[[Weakened]] and [[Poisoned]] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery / Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
|-
| Divine || I || Spell, Healing, Ranged/Melee || — || 16 || 1
| [[Protective Barrier]] || II || Divine || Spell, Enchantment / Ranged || — || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
|}
 
; [[Curative Touch|Curative Touch]] (Lvl I) : The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], Crippled and [[Poisoned]] Traits are removed from the model.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Divine || I || Spell, Healing, Melee || — || 0 || STA
| [[Smite]] || III || Divine || Spell, Sorcery / Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|}
 
; [[Protective Barrier|Protective Barrier]] (Lvl II) : If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Divine || II || Spell, Enchantment, Ranged || — || 16 || STA
| [[Warding Barrier]] || III || Divine || Spell, Enchantment / Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action. - [[Focus]] - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|}
 
; [[Blinding Light|Blinding Light]] (Lvl II) : [[Targetless]]. Models within the [[Spells|AoE]] become [[Blinded]] (State) on Hit until the end of the turn.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Divine || II || Spell, Sorcery, Ranged || — || 16, AoE: Circular S || STA
| [[Anointment]] || IV || Divine || Spell, Enchantment / Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|}
 
; [[Warding Barrier|Warding Barrier]] (Lvl III) : [[Focus]]. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the [[Spells|Casting Aura]], are negated. Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Divine || III || Spell, Enchantment, Ranged || ✯ || Casting Aura || 1
| [[Curative Miracle]] || IV || Divine || Spell, Healing / Ranged || — || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|}
|}


; [[Smite|Smite]] (Lvl III) : [[Armor-Piercing]], [[Burn (X)|Burn]] (1), [[Targetless]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Divine || III || Spell, Sorcery, Ranged || M || Casting Aura, AoE: Circular L || 1
|}


; [[Curative Miracle|Curative Miracle]] (Lvl IV) : The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], Crippled and [[Poisoned]] States are removed from the model.
==Inventory==
{| class="wikitable" style="font-size:85%; margin:4px 0"
'''Inventory space:''' 3
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Divine || IV || Spell, Healing, Ranged || — || 16 || 1
|}


; [[Anointment|Anointment]] (Lvl IV) : The enchanted model cannot be targeted by enemy Enchantments.
{| class="wikitable"
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Divine || IV || Spell, Enchantment, Ranged || — || 16 || 1
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || When casting a [[Hieromancy|Divine Spell]]
in the Active Role, the wearer may re-roll 1 die.
|}
|}


 
==Stratagems==
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Name !! Type !! Effect
! Term !! Description
|-
| [[Spells|AoE]] || Area of Effect — the Spell affects all models within a defined area rather than a single target.
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
| '''[[Nursing Aura]]''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
|-
| [[Blinded]] || The model has no LoS (except to itself) and may only declare Assist, Dodge, or Nothing.
| '''[[Spiritual Paragon]]''' || Authority || All models gain +4 M.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Spells|Casting Aura]] || The Spell is targeted within the caster's Casting Aura (a special range measured from the caster), rather than a line-of-sight range.
|-
| [[Focus]] || Spells or Items with this Trait do not require a target model when declaring Attack or Assist.
|-
| [[Poisoned]] || During each Strategic Phase, the model must perform a T roll with a −6 modifier, or suffer a Wound.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
|}


== Combat Arts ==
==Glossary==
—
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
 
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
== Stratagems ==
Nursing Aura, Spiritual Paragon
 
== Inventory ==
Staff of Light (Accessory)
 
== Special ==
—


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 08:37, 26 August 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Expeditionary Hierophant
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

[edit | edit source]
Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

[edit | edit source]
Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

[edit | edit source]

Hieromancy (Level IV)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Curative Touch I Divine Spell, Healing / Melee — 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
Purgation I Divine Spell, Healing / Melee And Ranged — 16 1 - Removes theWeakened and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
Blinding Light II Divine Spell, Sorcery / Ranged — 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Protective Barrier II Divine Spell, Enchantment / Ranged — 16 STA If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Smite III Divine Spell, Sorcery / Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Warding Barrier III Divine Spell, Enchantment / Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action. - Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Anointment IV Divine Spell, Enchantment / Ranged — 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Miracle IV Divine Spell, Healing / Ranged — 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.


Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory — — — 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

[edit | edit source]
Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.