Flameweaver Noble: Difference between revisions
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'''Flameweaver Noble''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''. | |||
'''Flameweaver Noble''' is a unit of the | |||
{| | {| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;" | ||
| [[File:Flameweaver_Noble_portrait.jpg|200px|Flameweaver Noble]] | |||
|- | |- | ||
| [[:File:Flameweaver_Noble.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Flameweaver_Noble_A5.pdf|A5 booklet]]</small> | |||
|} | |||
{| class="wikitable" style="text-align:center;" | |||
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | ||
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|} | |} | ||
== Classes == | ==Classes== | ||
=== [[Mage]] === | ===[[Mage]]=== | ||
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. | When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. | ||
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn! | |||
=== [[Enchanter]] === | ===[[Enchanter]]=== | ||
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll. | Enchanters may cast Enchantment-Type Spells on allied models without performing a roll. | ||
== Traits == | ==Traits== | ||
; [[Affinity (Element)|Affinity (Fire)]] : | ; [[Affinity (Element)|Affinity (Fire)]] : A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.) | ||
==Spellcrafts== | |||
===Art of Sorcery (Level III)=== | |||
{| class="wikitable" | |||
== Spellcrafts == | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
=== Art of Sorcery III | |||
{| class="wikitable | |||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | |||
|- | |- | ||
| [[Ignite]] || I || Fire || Spell, Sorcery | | [[Ignite]] || I || Fire || Spell, Sorcery / Ranged || INT || 16 || STA || [[Burn|Burn 1]] | ||
|- | |- | ||
| [[Flare | | [[Flare]] || II || Fire || Spell, Sorcery / Melee And Ranged || INT || 3 || 1 || [[Sweep|Sweep II]]; [[Burn|Burn 2]]. | ||
|- | |- | ||
| [[Fireball]] || III || Fire || Spell, Sorcery | | [[Fireball]] || III || Fire || Spell, Sorcery / Ranged || INT || 16, AoE:<br/>Circular<br/>L || 1 || [[Targetless]]; [[Burn|Burn 1]]. | ||
|} | |} | ||
=== Art of Enchanting III | ===Art of Enchanting (Level III)=== | ||
{| class="wikitable" | |||
{| class="wikitable | ! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | ||
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect | |||
|- | |- | ||
| [[Burning Touch]] || I || Fire || Spell, Enchantment | | [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact. | ||
|- | |- | ||
| [[Melting Touch]] || II || Fire || Spell, Enchantment | | [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]]. | ||
|- | |- | ||
| [[Flameskin]] || III || Fire || Spell, Enchantment | | [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed. | ||
|} | |} | ||
== | ==Inventory== | ||
'''Inventory space:''' 5 | |||
= | {| class="wikitable" | ||
— | ! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect | ||
|- | |||
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || — | |||
|- | |||
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | |||
|- | |||
| [[Scepter of Sorceries]] || 1 || Accessory || — || — || — || 1 || When casting [[Art Of Sorcery|Sorceries]] in the Active Role, the wearer may reroll 1 die. | |||
|} | |||
== | ==Special== | ||
When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll. | |||
== | ==Glossary== | ||
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP. | |||
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound. | |||
; Burn 2 : Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound. | |||
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Helian League]] | [[Category:Helian League]] | ||
Latest revision as of 08:37, 26 August 2026
Flameweaver Noble is a unit of the Helian League faction in Eldfall Chronicles.
| 📄 PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Mage / Enchanter | 21 | 2 | 2 | 5 | 8 | 10 | 8 | 14 | 12 | 8 | 3 | 2 | 12 |
Classes
[edit | edit source]Mage
[edit | edit source]When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Traits
[edit | edit source]- Affinity (Fire)
- A model with this Trait can cast (Fire) Spells. (For example: Fire = fire, water, profane, etc.)
Spellcrafts
[edit | edit source]Art of Sorcery (Level III)
[edit | edit source]| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Ignite | I | Fire | Spell, Sorcery / Ranged | INT | 16 | STA | Burn 1 |
| Flare | II | Fire | Spell, Sorcery / Melee And Ranged | INT | 3 | 1 | Sweep II; Burn 2. |
| Fireball | III | Fire | Spell, Sorcery / Ranged | INT | 16, AoE: Circular L |
1 | Targetless; Burn 1. |
Art of Enchanting (Level III)
[edit | edit source]| Spell | Lvl | Element | Type | PW | RCH | STK | Effect |
|---|---|---|---|---|---|---|---|
| Burning Touch | I | Fire | Spell, Enchantment / Melee And Ranged | ✯ | 16 | 1 | Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact. |
| Melting Touch | II | Fire | Spell, Enchantment / Ranged | * | 16 | 1 | Target gains: Ignore Armor; Burn 1. |
| Flameskin | III | Fire | Spell, Enchantment / Ranged | * | 16 | 1 | A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed. |
Inventory
[edit | edit source]Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
| Scepter of Sorceries | 1 | Accessory | — | — | — | 1 | When casting Sorceries in the Active Role, the wearer may reroll 1 die. |
Special
[edit | edit source]When an allied model within Awareness is casting a spell (including self), you may remove a Mana Counter from this model, and re-roll 1 failed roll.
Glossary
[edit | edit source]- Bleeding
- State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
- Burn 1
- Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
- Burn 2
- Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.