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'''Spelldancer Aeroturge''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Spelldancer Aeroturge''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Spelldancer_Aeroturge_portrait.jpg|200px|Spelldancer Aeroturge]]
|-
|-
| [[:File:Spelldancer_Aeroturge.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Spelldancer_Aeroturge_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Enchanter]] || 17 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| Medium || [[Enchanter]] / [[Mage]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Enchanter]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
 
=== [[Enchanter]] ===
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Elder, Air)]] : This model can cast [[Affinity (Element)|Elder]] and Air [[Spells]].
; [[Affinity (Element)|Affinity (Air, Elder)]] : A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


== Skills ==
==Skills==
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction must first pass an INT roll or may only declare Nothing.
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.


'''II:''' On failure the enemy also Walks toward this model at full SPD.
==Spellcrafts==
 
===Art of Enchanting (Level III)===
== Spellcrafts ==
{| class="wikitable"
=== Art of Enchanting III ([[:Category:Enchanting|Enchanting]]) ===
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
; [[Burning Touch|Burning Touch]] (Lvl I) : Target gains [[Burn (X)|Burn]] (1), [[Sweep I/II|Sweep I]]. This enchanted model may declare Assist and remove the [[Bleeding]] State from an allied model in Base Contact.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Fire || I || Spell, Enchantment, Ranged/Melee || ✯ || 16 || 1
|}
 
; [[Melting Touch|Melting Touch]] (Lvl II) : Target gains [[Burn (X)|Burn]], [[Ignore Armor]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Fire || II || Spell, Enchantment, Ranged || ✯ || 16 || 1
|}
 
; [[Flameskin|Flameskin]] (Lvl III) : A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and [[Burn (X)|Burn]] (1). If this Hit wounds the attacker, this Enchantment is removed.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Fire || III || Spell, Enchantment, Ranged || ✯ || 16 || 1
| [[Arcane Shield]] || I || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
|}
|- style="color:#888888;"
 
| ''[[Burning Touch]]'' || ''I'' || ''Fire'' || ''Spell, Enchantment / Melee And Ranged'' || ''✯'' || ''16'' || ''1'' || ''Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.''
; [[Cutting Chill|Cutting Chill]] (Lvl I) : Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]].
|- style="color:#888888;"
{| class="wikitable" style="font-size:85%; margin:4px 0"
| ''[[Cutting Chill]]'' || ''I'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.''
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Water || I || Spell, Enchantment, Ranged || ✯ || 16 || 1
| [[Formless Edge]] || I || Air || Spell, Enchantment / Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|}
 
; [[Mirror Bubble|Mirror Bubble]] (Lvl II) : When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Water || II || Spell, Enchantment, Ranged || ✯ || 10 || 1
| [[Featherlight]] || II || Air || Spell, Enchantment / Ranged || — || 16 || 1 || Target gains +2 SPD.
|}
|- style="color:#888888;"
 
| ''[[Melting Touch]]'' || ''II'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].''
; [[Ice Shield|Ice Shield]] (Lvl III) : When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|- style="color:#888888;"
{| class="wikitable" style="font-size:85%; margin:4px 0"
| ''[[Mirror Bubble]]'' || ''II'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''10'' || ''1'' || ''When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.''
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Water || III || Spell, Enchantment, Ranged || — || 16 || 1
| [[Spectral Blade]] || II || Elder || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
|}
|- style="color:#888888;"
 
| ''[[Flameskin]]'' || ''III'' || ''Fire'' || ''Spell, Enchantment / Ranged'' || ''*'' || ''16'' || ''1'' || ''A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.''
; [[Arcane Shield|Arcane Shield]] (Lvl I) : Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || I || Spell, Enchantment, Ranged || — || 16 || 1
| [[Hasten]] || III || Elder || Spell, Enchantment / Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
|}
|- style="color:#888888;"
 
| ''[[Ice Shield]]'' || ''III'' || ''Water'' || ''Spell, Enchantment / Ranged'' || ''—'' || ''16'' || ''1'' || ''When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.''
; [[Spectral Blade|Spectral Blade]] (Lvl II) : Target gains: • [[Ignore Armor]] • [[Stagger]]
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
|-
| Elder || II || Spell, Enchantment, Ranged || ✯ || 16 || 1
| [[Protective Currents]] || III || Air || Spell, Enchantment / Ranged || — || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''


; [[Hasten|Hasten]] (Lvl III) : During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
===Electromancy (Level I)===
{| class="wikitable" style="font-size:85%; margin:4px 0"
{| class="wikitable"
! Element !! Level !! Type !! PW !! RCH !! STK
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| Elder || III || Spell, Enchantment, Ranged || — || 16 || 1
|}
 
; [[Formless Edge|Formless Edge]] (Lvl I) : The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Air || I || Spell, Enchantment, Ranged || ✯ || 16 || 1
|}
 
; [[Featherlight|Featherlight]] (Lvl II) : Target gains +2 SPD.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Air || II || Spell, Enchantment, Ranged || — || 16 || 1
|}
 
; [[Protective Currents|Protective Currents]] (Lvl III) : Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Air || III || Spell, Enchantment, Ranged || — || Casting Aura || STA
|}
 
 
=== Electromancy I ([[:Category:Electromancy|Electromancy]]) ===
; [[Electrification (Electromancy)|Electrification (Electromancy)]] (Lvl I) : [[Ignore Armor]], Ricochet (4), [[Stun]].
{| class="wikitable" style="font-size:85%; margin:4px 0"
! Element !! Level !! Type !! PW !! RCH !! STK
|-
| Air || I || Spell, Sorcery, Ranged/Melee || INT || 0 || 1
|}
 
 
=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable" style="width:100%"
! Term !! Description
|-
| [[Bleeding]] || At the start of its Activation, the model suffers 1 Hit (no roll). Removed by Regeneration or healing.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Ignore Armor]] || A Hit with this Trait reduces the target's ARM to 0 for the DMG roll.
|-
| [[Immobilized]] || The model cannot perform Movement, Special Movement, or Special Actions.
|-
| [[Stagger]] || A model that suffers a Hit with this Trait loses 1 Activation Point until the end of the turn.
|-
| [[Stun]] || A model that suffers at least one Wound with this Trait must perform a T roll.
|-
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
| [[Electrification]] || I || Air || Spell, Sorcery / Melee And Ranged || Int || 0 || 2 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].
|-
| [[Sweep I/II|Sweep I]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit.
|}
|}


== Combat Arts ==
—
== Stratagems ==
—


== Inventory ==
==Inventory==
—
'''Inventory space:''' 3


== Special ==
==Glossary==
—
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.


----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:38, 26 August 2026

Spelldancer Aeroturge is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Spelldancer Aeroturge
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 15 2 2 6 8 8 8 12 14 8 0 1 12

Classes

[edit | edit source]

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Affinity (Air, Elder)
A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

[edit | edit source]
Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.

Spellcrafts

[edit | edit source]

Art of Enchanting (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Enchantment / Ranged — 16 1 Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch I Fire Spell, Enchantment / Melee And Ranged ✯ 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Formless Edge I Air Spell, Enchantment / Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Featherlight II Air Spell, Enchantment / Ranged — 16 1 Target gains +2 SPD.
Melting Touch II Fire Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Mirror Bubble II Water Spell, Enchantment / Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Spectral Blade II Elder Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor and Stagger
Flameskin III Fire Spell, Enchantment / Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Hasten III Elder Spell, Enchantment / Ranged — 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Ice Shield III Water Spell, Enchantment / Ranged — 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Protective Currents III Air Spell, Enchantment / Ranged — 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.

Electromancy (Level I)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Electrification I Air Spell, Sorcery / Melee And Ranged Int 0 2 Ricochet IV, Stun, Ignore Armor.


Inventory

[edit | edit source]

Inventory space: 3

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.