Academy Expeditioner: Difference between revisions

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| [[Telekinetic Blast]] || II || Elder || Spell, Sorcery / Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
| [[Telekinetic Blast]] || II || Elder || Spell, Sorcery / Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|- style="color:#888888;"
|- style="color:#888888;"
| ''[[Fireball]]'' || ''III'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16, AoE:
| ''[[Fireball]]'' || ''III'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16, AoE:<br/>Circular<br/>L'' || ''1'' || ''[[Targetless]]; [[Burn|Burn 1]].''
Circular
L '' || ''1'' || ''[[Targetless]]; [[Burn|Burn 1]].''
|-
|-
| [[Soul Crush]] || III || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
| [[Soul Crush]] || III || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
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==Glossary==
==Glossary==
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
; Burn 2 : State. At the start of this model's activation, it loses 2 HP. Removed if the model is hit by a Water Spell.
; Burn 2 : Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State.
; Panicked : State. The model must move directly away from the nearest enemy at full SPD during its activation and cannot declare Attacks.
; Stun : On hit, the target cannot take any Actions until the end of the current round.
; Sweep II : The attack hits all models within reach in a 360° arc (Level II).
; Targetless : This Spell does not require a target model — it affects an area or all models in range.
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.


[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:38, 26 August 2026

Academy Expeditioner is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Academy Expeditioner
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sorcerer / Mage 18 2 2 5 10 8 8 14 10 10 4 2 12

Classes

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In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

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Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Spellcrafts

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Art of Sorcery (Level III)

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Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery / Ranged Int 16 STA Critical: Knockdown
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Telekinetic Blast II Elder Spell, Sorcery / Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Soul Crush III Elder Spell, Sorcery / Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.


Inventory

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Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
Burn 2
Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.