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'''Academy Expeditioner''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Academy Expeditioner''' is a unit of the '''Sand Kingdoms''' faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Academy_Expeditioner_portrait.jpg|200px|Academy Expeditioner]]
|-
|-
| [[:File:Academy_Expeditioner.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Academy_Expeditioner_A5.pdf|A5 booklet]]</small>
|}
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| Medium || [[Mage]] / [[Sorcerer]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
| Medium || [[Sorcerer]] / [[Mage]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
|}
|}


== Classes ==
==Classes==
=== [[Mage]] ===
===[[Sorcerer]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. In the Active Role, a Mage may convert any number of their Activation Points into Mana Counters (1:1) and place them in their personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


=== [[Sorcerer]] ===
===[[Mage]]===
In their Active Role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


==Traits==
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Traits ==
==Spellcrafts==
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast [[Affinity (Element)|Elder]] [[Spells]].
===Art of Sorcery (Level III)===
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the Scorching Environment.
{| class="wikitable"
 
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
== Skills ==
—
 
== Spellcrafts ==
 
=== Art of Sorcery III ([[:Category:Sorcery|Sorcery]]) ===
 
{| class="wikitable" style="width:100%"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect !! Notes
|-
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || On critical: [[Knockdown]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || STA || Critical: [[Knockdown]]
|- style="color:#888888;"
| ''[[Ignite]]'' || ''I'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16'' || ''STA'' || ''[[Burn|Burn 1]]''
|- style="color:#888888;"
| ''[[Flare]]'' || ''II'' || ''Fire'' || ''Spell, Sorcery / Melee And Ranged'' || ''INT'' || ''3'' || ''1'' || ''[[Sweep|Sweep II]]; [[Burn|Burn 2]].''
|-
|-
| [[Telekinetic Circular]] || II || Elder || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1 || Knockback (3). [[Knockdown]]. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| [[Telekinetic Blast]] || II || Elder || Spell, Sorcery / Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|- style="color:#888888;"
| ''[[Fireball]]'' || ''III'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16, AoE:<br/>Circular<br/>L'' || ''1'' || ''[[Targetless]]; [[Burn|Burn 1]].''
|-
|-
| [[Soul Crush]] || III || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || [[Ignore Armor]], [[Stun]]. If wounded, the target becomes [[Panicked]] (State) until caster's next End phase. || [[Mage]]: spend 1 AP to reroll any dice · [[Sorcerer]]: reroll up to 1 failed roll · [[Affinity (Element)|Affinity (Elder)]]: required to cast this element
| [[Soul Crush]] || III || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
==Inventory==
'''Inventory space:''' 5


=== Glossary of Terms Used in Spellcrafts ===
{| class="wikitable"
{| class="wikitable" style="width:100%"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Term !! Description
|-
| [[Spells|AoE]] || Area of Effect — the Spell affects all models within a defined area rather than a single target.
|-
| [[Armor-Piercing]] || When making a DMG roll for a Hit with this Trait, add only half the target's ARM value.
|-
| [[Burn (X)|Burn]] || If a model suffers at least one Wound with this Trait, the attacker performs extra DMG rolls against the target with ARM = 0.
|-
| [[Ignore Armor]] || A Hit with this Trait reduces the target's ARM to 0 for the DMG roll.
|-
| [[Knockdown]] || A model that suffers a Hit with this Trait becomes Crouched.
|-
|-
| [[Panicked]] || At the start of each Activation or Reaction, the model must perform an M roll. On failure, it must move toward the nearest table edge.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|-
| [[Stun]] || A model that suffers at least one Wound with this Trait must perform a T roll.
|-
| [[Sweep I/II|Sweep]] || On a successful Attack roll, all models within this model's LoS and Melee RCH suffer a Hit (Melee effect).
|-
| [[Sweep I/II|Sweep II]] || On a successful Attack roll, this model's Front arc becomes 360°. All models within Melee RCH and LoS suffer a Hit.
|-
| [[Targetless]] || In the Active Role, an Attack with this Trait requires no model as its target — any surface on the field may be targeted.
|-
| [[Weakened]] || The model's T value is halved and it loses 1 Stamina. Removed by healing or specific abilities.
|}
|}


==Glossary==
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
; Burn 2 : Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


== Combat Arts ==
—
== Stratagems ==
—
== Inventory ==
Dagger (Melee, Throwing)
== Special ==
—
----
<small>''Source: Eldfall Chronicles unit roster (Guildhall).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:38, 26 August 2026

Academy Expeditioner is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Academy Expeditioner
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sorcerer / Mage 18 2 2 5 10 8 8 14 10 10 4 2 12

Classes

[edit | edit source]

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Spellcrafts

[edit | edit source]

Art of Sorcery (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery / Ranged Int 16 STA Critical: Knockdown
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Telekinetic Blast II Elder Spell, Sorcery / Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Soul Crush III Elder Spell, Sorcery / Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.


Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
Burn 2
Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.