Bleeding: Difference between revisions
From Eldfall Chronicles
Jump to navigationJump to search
m 1 revision imported |
m 1 revision imported |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<!-- PAGE: Bleeding --> | <!-- PAGE: Bleeding --> | ||
<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Bleeding|English]] · [[Bleeding/ru|Русский]]</div> | |||
A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound. | A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound. | ||
== Immunities & interactions == | |||
Traits and abilities that ignore, prevent or negate this effect: | |||
* [[Construct]] — cannot become Bleeding. | |||
* [[Elemental]] — cannot enter Bleeding. | |||
* [[Undead]] — cannot be affected by Bleeding. | |||
---- | |||
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 61.''</small> | |||
[[Category:States]] | [[Category:States]] | ||
Latest revision as of 19:41, 11 June 2026
A model in this State must perform a Toughness roll in its every Strategic Phase. A failed roll causes the model to suffer a Wound.
Immunities & interactions
[edit | edit source]Traits and abilities that ignore, prevent or negate this effect:
- Construct — cannot become Bleeding.
- Elemental — cannot enter Bleeding.
- Undead — cannot be affected by Bleeding.
Source: Eldfall Chronicles Rulebook v1.6, p. 61.