Fencing: Difference between revisions
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Reevol>Import Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ |
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Fencing|English]] · [[Fencing/ru|Русский]]</div> | |||
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! Level !! Effect | ! Level !! Effect | ||
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{{#lst:Answers from Discord|Fencing}} | {{#lst:Answers from Discord|Fencing}} | ||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 75.''</small> | |||
[[Category:Combat Arts]] | [[Category:Combat Arts]] | ||
Latest revision as of 19:41, 11 June 2026
| Level | Effect |
|---|---|
| I | Masterful Parry: Target’s Melee Attack suffers -3 Modifier. |
| II | Harsh Riposte: Target’s Melee Attack suffers -1 Strike (cannot be reduced below 1). |
| III | Second Wind: User’s Melee Attack gains +1 Strike. |
| IV | Grapple & Thrash: User’s Melee Attack gains Knockdown. |
| V | Striking the Gaps: User’s Melee Attack gains Ignore Armor. |
Frequently Asked Questions
[edit | edit source]Q: Can I apply an STK modifier in the Reactive Turn, such as Second Wind or Fencing Combat Art?
A: Yes.
Community Answers (Discord)
[edit | edit source]Q: As a reactive player, does Fencing I (the −3 modifier) work even when I'm out of actions?
A: To use Combat Arts you must target an enemy model, which cannot be done without spending an Activation Token. (— Dockel)
Source: Eldfall Chronicles Rulebook v1.6, p. 75.