Flicker: Difference between revisions

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Bulk import: Eldfall Chronicles v1.6 rulebook + FAQ
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Flicker|English]] · [[Flicker/ru|Русский]]</div>
When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 68.''</small>
[[Category:Skills]]
[[Category:Skills]]



Latest revision as of 19:41, 11 June 2026

Язык / Language: English · Русский

When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.


Source: Eldfall Chronicles Rulebook v1.6, p. 68.