Flicker: Difference between revisions
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Flicker|English]] · [[Flicker/ru|Русский]]</div> | |||
When declaring [[Movement]], this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness. | |||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 68.''</small> | |||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 19:41, 11 June 2026
When declaring Movement, this model may ignore obstacles and other models, moving in any direction, even vertically. Distance is measured as a straight line between start and end positions. This model cannot end Movement on another model or in scenery. If ending midair, place it underneath and test for Fall Damage. Enemies can react if they have LoS to the start or end positions or if this model moves into their Awareness.
Source: Eldfall Chronicles Rulebook v1.6, p. 68.