Flying: Difference between revisions

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Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....»
 
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==== FLYING ====
<!-- PAGE: Flying -->
<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Flying|English]] · [[Flying/ru|Русский]]</div>
 
While in this State, the model:
 
* Has doubled Speed.
* Has Melee [[Attack]] Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot benefit from Cover.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot become [[Engaged]] or cause Engaged.
* Cannot voluntarily become [[Crouched]].
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
 
== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Flying}}
 
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Flying}}
 
----
<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 62.''</small>
[[Category:States]]


Has doubled Speed.
Has Melee Attack Strike value of 1.
May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
Cannot become Engaged or cause Engaged.
Always has LoS to all models and all models have LoS to the Flying model.
Cannot benefit from Cover.
Cannot voluntarily become Crouched.
Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.

Latest revision as of 19:41, 11 June 2026

Язык / Language: English · Русский

While in this State, the model:

  • Has doubled Speed.
  • Has Melee Attack Strike value of 1.
  • May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
  • Cannot benefit from Cover.
  • Always has LoS to all models and all models have LoS to the Flying model.
  • Cannot become Engaged or cause Engaged.
  • Cannot voluntarily become Crouched.
  • Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.

Frequently Asked Questions

[edit | edit source]

Q: May a model use the Protector Skill to protect a model in Flying State?

A: Yes.


Community Answers (Discord)

[edit | edit source]

Q: Can a Flying model be hit by a melee Sweep, and do models hit by Sweep count as targets?

A: A Flying model cannot be targeted by a melee attack (unless it chooses to melee attack itself), but it will take a Hit if it is within RCH of a Sweep attack that Hit another target. Per STK there is a single target; models hit by Sweep are not "targets". You can even Sweep Shrouded models if you can hit someone next to them — Sweeps are wide swings that land and don't have to be aimed. (— Dockel)


Q: Can a model enter the Flying state at the start of its movement and cancel it at the end of the same movement?

A: No — it works like Crouched (rulebook p.41): the model may either enter OR cancel the Flying state during the Movement Step, not both. You can do it once per Activation sequence. (— meksmaks / Dockel)



Source: Eldfall Chronicles Rulebook v1.6, p. 62.