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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Flying|English]] · [[Flying/ru|Русский]]</div>
While in this State, the model:
* Has doubled Speed.
* Has doubled Speed.
* Has Melee Attack Strike value of 1.
* Has Melee [[Attack]] Strike value of 1.
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
* Cannot become Engaged or cause Engaged.
* Cannot benefit from Cover.
* Always has LoS to all models and all models have LoS to the Flying model.
* Always has LoS to all models and all models have LoS to the Flying model.
* Cannot benefit from Cover.
* Cannot become [[Engaged]] or cause Engaged.
* Cannot voluntarily become Crouched.
* Cannot voluntarily become [[Crouched]].
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
* The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.
 
== Frequently Asked Questions ==
{{#lst:Eldfall Chronicles FAQ|Flying}}
 
== Community Answers (Discord) ==
{{#lst:Answers from Discord|Flying}}
 
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 62.''</small>
[[Category:States]]
 

Latest revision as of 19:41, 11 June 2026

Язык / Language: English · Русский

While in this State, the model:

  • Has doubled Speed.
  • Has Melee Attack Strike value of 1.
  • May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
  • Cannot benefit from Cover.
  • Always has LoS to all models and all models have LoS to the Flying model.
  • Cannot become Engaged or cause Engaged.
  • Cannot voluntarily become Crouched.
  • Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.

Frequently Asked Questions

[edit | edit source]

Q: May a model use the Protector Skill to protect a model in Flying State?

A: Yes.


Community Answers (Discord)

[edit | edit source]

Q: Can a Flying model be hit by a melee Sweep, and do models hit by Sweep count as targets?

A: A Flying model cannot be targeted by a melee attack (unless it chooses to melee attack itself), but it will take a Hit if it is within RCH of a Sweep attack that Hit another target. Per STK there is a single target; models hit by Sweep are not "targets". You can even Sweep Shrouded models if you can hit someone next to them — Sweeps are wide swings that land and don't have to be aimed. (— Dockel)


Q: Can a model enter the Flying state at the start of its movement and cancel it at the end of the same movement?

A: No — it works like Crouched (rulebook p.41): the model may either enter OR cancel the Flying state during the Movement Step, not both. You can do it once per Activation sequence. (— meksmaks / Dockel)



Source: Eldfall Chronicles Rulebook v1.6, p. 62.