Flying: Difference between revisions
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Flying|English]] · [[Flying/ru|Русский]]</div> | |||
While in this State, the model: | |||
* Has doubled Speed. | * Has doubled Speed. | ||
* Has Melee Attack Strike value of 1. | * Has Melee [[Attack]] Strike value of 1. | ||
* May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | * May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). | ||
* Cannot | * Cannot benefit from Cover. | ||
* Always has LoS to all models and all models have LoS to the Flying model. | * Always has LoS to all models and all models have LoS to the Flying model. | ||
* Cannot | * Cannot become [[Engaged]] or cause Engaged. | ||
* Cannot voluntarily become Crouched. | * Cannot voluntarily become [[Crouched]]. | ||
* Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. | * Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes [[Incapacitated]], [[Dead]], [[Immobilized]], Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field. | ||
== Frequently Asked Questions == | |||
{{#lst:Eldfall Chronicles FAQ|Flying}} | |||
== Community Answers (Discord) == | |||
{{#lst:Answers from Discord|Flying}} | |||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 62.''</small> | |||
[[Category:States]] | |||
Latest revision as of 19:41, 11 June 2026
While in this State, the model:
- Has doubled Speed.
- Has Melee Attack Strike value of 1.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Cannot benefit from Cover.
- Always has LoS to all models and all models have LoS to the Flying model.
- Cannot become Engaged or cause Engaged.
- Cannot voluntarily become Crouched.
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model. The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Petrified or Crouched. Attack and movement Distances are measured as if the figure were placed on the field.
Frequently Asked Questions
[edit | edit source]Q: May a model use the Protector Skill to protect a model in Flying State?
A: Yes.
Community Answers (Discord)
[edit | edit source]Q: Can a Flying model be hit by a melee Sweep, and do models hit by Sweep count as targets?
A: A Flying model cannot be targeted by a melee attack (unless it chooses to melee attack itself), but it will take a Hit if it is within RCH of a Sweep attack that Hit another target. Per STK there is a single target; models hit by Sweep are not "targets". You can even Sweep Shrouded models if you can hit someone next to them — Sweeps are wide swings that land and don't have to be aimed. (— Dockel)
Q: Can a model enter the Flying state at the start of its movement and cancel it at the end of the same movement?
A: No — it works like Crouched (rulebook p.41): the model may either enter OR cancel the Flying state during the Movement Step, not both. You can do it once per Activation sequence. (— meksmaks / Dockel)
Source: Eldfall Chronicles Rulebook v1.6, p. 62.