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Created page with "A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge. Category:States"
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A model in this state cannot perform any Movement,Special Movement or Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares [[Dodge]], it cannot move or enter/cancel the [[Crouched]] state, unless it performs a successful Dodge.
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Immobilized|English]] · [[Immobilized/ru|Русский]]</div>


A model in this State cannot perform any [[Movement]], [[Special Movement]] or Special Action. This State can be canceled with a successful [[Dodge]], which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the [[Crouched]] State, unless it performs a successful Dodge.
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 63.''</small>
[[Category:States]]
[[Category:States]]

Latest revision as of 19:41, 11 June 2026

Язык / Language: English · Русский

A model in this State cannot perform any Movement, Special Movement or Special Action. This State can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched State, unless it performs a successful Dodge.


Source: Eldfall Chronicles Rulebook v1.6, p. 63.