Bushi Attendant: Difference between revisions

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| [[Short Bow]] || 1 || Weapon || T || 0-20: 0
| [[Short Bow]] || 1 || Weapon || T || 0-20: 0
21-40:-6 || STA || 2 || [[Two Handed|Two-Handed]]
21-40:-6 || STA || 2 || [[Two-Handed]]
|-
|-
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
| [[Short Sword]] || 1 || Weapon || T || 0 || STA || 1 || —
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
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==Glossary==
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.


[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]

Latest revision as of 08:37, 26 August 2026

Bushi Attendant is a unit of the Empire of Soga faction in Eldfall Chronicles.

Bushi Attendant
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior 13 4 2 5 12 10 12 10 10 13 4 2 16

Classes

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During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Inventory

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Inventory space: 6

Item Qty Category PW RCH STK WGT Effect
Short Bow 1 Weapon T 0-20: 0

21-40:-6 || STA || 2 || Two-Handed

Short Sword 1 Weapon T 0 STA 1 —
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.