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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Immobilized|English]] · [[Immobilized/ru|Русский]]</div> | |||
A model in this State cannot perform any [[Movement]], [[Special Movement]] or Special Action. This State can be canceled with a successful [[Dodge]], which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the [[Crouched]] State, unless it performs a successful Dodge. | A model in this State cannot perform any [[Movement]], [[Special Movement]] or Special Action. This State can be canceled with a successful [[Dodge]], which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the [[Crouched]] State, unless it performs a successful Dodge. | ||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 63.''</small> | |||
[[Category:States]] | [[Category:States]] | ||
Latest revision as of 19:41, 11 June 2026
A model in this State cannot perform any Movement, Special Movement or Special Action. This State can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched State, unless it performs a successful Dodge.
Source: Eldfall Chronicles Rulebook v1.6, p. 63.