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'''Expeditionary Hierophant''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' is a '''Medium'''-sized unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Vitalist]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Expeditionary_Hierophant_portrait.jpg|200px|Expeditionary Hierophant]]
|-
| [[:File:Expeditionary_Hierophant.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Expeditionary_Hierophant_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
| Medium || [[Mage]] / [[Vitalist]] || 23 || 1 || 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
|}
|}


== Classes ==
==Classes==
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
===[[Mage]]===
; [[Vitalist]] : A Vitalist can cast Healing-type Spells on allied models that are not in the Incapacitated or Dead State without performing a roll.
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.  
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!
 
===[[Vitalist]]===
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


== Traits ==
==Traits==
; [[Affinity (Element)|Affinity (Divine)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)


== Skills ==
==Skills==
; [[Clairvoyance|Clairvoyance I]] : In the Reactive Role, this model may declare a Reaction using Casting Aura [[Spells]] to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the [[Blinded]] State and the [[Surprise Attack]] Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.


== Spellcrafts ==
==Spellcrafts==
=== Hieromancy (Level IV) ===
===Hieromancy (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Purgation]] || I || Divine || Spell, Healing, Ranged/Melee || — || 16 || 1 || Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
| [[Curative Touch]] || I || Divine || Spell, Healing / Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|-
|-
| [[Curative Touch]] || I || Divine || Spell, Healing, Melee || — || 0 || STA || The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
| [[Purgation]] || I || Divine || Spell, Healing / Melee And Ranged || — || 16 || 1 || - Removes the[[Weakened]] and [[Poisoned]] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
|-
| [[Protective Barrier]] || II || Divine || Spell, Enchantment, Ranged || — || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
| [[Blinding Light]] || II || Divine || Spell, Sorcery / Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery, Ranged || — || 16, AoE: Circular S || STA || Targetless. Models within the AoE become Blinded (State) on Hit until the end of the turn.
| [[Protective Barrier]] || II || Divine || Spell, Enchantment / Ranged || — || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
|-
|-
| [[Warding Barrier]] || III || Divine || Spell, Enchantment, Ranged || ✯ || Casting Aura || 1 || Focus. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
| [[Smite]] || III || Divine || Spell, Sorcery / Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|-
|-
| [[Smite]] || III || Divine || Spell, Sorcery, Ranged || M || Casting Aura, AoE: Circular L || 1 || Armor-Piercing, Burn (1), Targetless.
| [[Warding Barrier]] || III || Divine || Spell, Enchantment / Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action. - [[Focus]] - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|-
|-
| [[Curative Miracle]] || IV || Divine || Spell, Healing, Ranged || — || 16 || 1 || The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
| [[Anointment]] || IV || Divine || Spell, Enchantment / Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|-
|-
| [[Anointment]] || IV || Divine || Spell, Enchantment, Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
| [[Curative Miracle]] || IV || Divine || Spell, Healing / Ranged || — || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|}
|}


== Inventory ==
 
==Inventory==
'''Inventory space:''' 3
 
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Staff of Light || - || - || - || When casting a Divine Spell in the Active Role, the wearer may reroll 1 die. (Accessory)
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || When casting a [[Hieromancy|Divine Spell]]
in the Active Role, the wearer may re-roll 1 die.
|}
|}


== Stratagems ==
==Stratagems==
{| class="wikitable"
{| class="wikitable"
! Name !! Effect
! Name !! Type !! Effect
|-
|-
| '''Nursing Aura''' || Select up to 3 models; each may regain 1 HP. For an Incapacitated model, the leader must pass an INT roll for it to regain HP.
| '''[[Nursing Aura]]''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
|-
| '''Spiritual Paragon''' || All models gain +4 M.
| '''[[Spiritual Paragon]]''' || Authority || All models gain +4 M.
|}
|}


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
; [[Blinded]] : State. The model has no LoS (except to itself) and can only perform Assist, Dodge or Nothing.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; [[Casting Aura]] : An area around the caster equal to its Awareness, in which certain Spells can be cast.
; [[Crippled]] : State. The model's Speed and Agility are halved.
; [[Focus]] : Trait. Spells or Items with this Trait do not require a target when declaring an Attack or Assist; the caster itself becomes the centre of the effect, which affects models within its Casting Aura.
; [[Incorporeal]] : Trait. The PW of a Hit lacking the Spell type or the Burn Trait is halved against this model.
; [[Poisoned]] : State. The model must perform a Toughness roll with a −6 modifier in each of its Strategic phases; a failed roll causes a Wound.
; [[Ritual]] : Special Action. Lets the model immediately cast a Conjuration Spell or Spells that require the Ritual Action.
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
; [[Undead]] : Trait. The model cannot be affected by Poisoned, Weakened, Bleeding or Panicked. Mindgame Spells cannot target or affect it. Divine Healing-type Spells deal 15 PW damage instead of healing. If its HP reaches 0, it becomes Dead.
; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 08:37, 26 August 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Expeditionary Hierophant
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

[edit | edit source]
Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

[edit | edit source]
Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

[edit | edit source]

Hieromancy (Level IV)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Curative Touch I Divine Spell, Healing / Melee — 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
Purgation I Divine Spell, Healing / Melee And Ranged — 16 1 - Removes theWeakened and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
Blinding Light II Divine Spell, Sorcery / Ranged — 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Protective Barrier II Divine Spell, Enchantment / Ranged — 16 STA If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Smite III Divine Spell, Sorcery / Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Warding Barrier III Divine Spell, Enchantment / Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action. - Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Anointment IV Divine Spell, Enchantment / Ranged — 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Miracle IV Divine Spell, Healing / Ranged — 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.


Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory — — — 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

[edit | edit source]
Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.