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'''Spelldancer Aeroturge''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Spelldancer Aeroturge''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Enchanter]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Spelldancer_Aeroturge_portrait.jpg|200px|Spelldancer Aeroturge]]
|-
| [[:File:Spelldancer_Aeroturge.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Spelldancer_Aeroturge_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
| Medium || [[Enchanter]] / [[Mage]] || 15 || 2 || 2 || 6 || 8 || 8 || 8 || 12 || 14 || 8 || 0 || 1 || 12
|}
|}


== Classes ==
==Classes==
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
===[[Enchanter]]===
; [[Enchanter]] : An Enchanter can cast Enchantment-type Spells on allied models without performing a roll.
Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.


== Traits ==
===[[Mage]]===
; [[Affinity (Element)|Affinity (Elder, Air)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Skills ==
==Traits==
; [[Charm I/II|Charm I]] : '''I:''' An enemy declaring Reaction against this model must first perform an INT roll. On a failed roll, it may only declare Nothing (Action) until the end of the Activation Sequence.
; [[Affinity (Element)|Affinity (Air, Elder)]] : A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.


'''II:''' On a failed INT roll, it must also [[Walk]] toward this model for its full SPD (if able) at the end of the Activation Sequence.
==Skills==
; [[Charm|Charm]] : When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.


== Spellcrafts ==
==Spellcrafts==
=== Art of Enchanting (Level III) ===
===Art of Enchanting (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment, Ranged/Melee || || 16 || 1 || Target gains Burn (1), Sweep I. This enchanted model may declare Assist and remove the Bleeding State from an allied model in Base Contact.
| '''Arcane Shield''' || I || Elder || Spell, Art of Enchanting, Ranged || || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus
cannot increase a model's ARM value above 6. In addition,
Critical Hits scored against this model do not ignore ARM.
|-
|-
| [[Cutting Chill]] || I || Water || Spell, Enchantment, Ranged || || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized.
| '''Spectral Blade''' || II || Elder || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]] and [[Stagger]]
|-
|-
| [[Arcane Shield]] || I || Elder || Spell, Enchantment, Ranged || — || 16 || 1 || Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
| '''Hasten''' || III || Elder || Spell, Art of Enchanting, Ranged || — || 16 || 1 || During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
|-
|-
| [[Formless Edge]] || I || Air || Spell, Enchantment, Ranged || ✯ || 16 || 1 || The enchanted model's Melee Attacks gains +2 RCH and Knockback (2).
| '''Burning Touch''' || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment, Ranged || || 16 || 1 || Target gains Burn, Ignore Armor.
| '''Featherlight''' || II || Air || Spell, Art of Enchanting, Ranged || || 16 || 1 || Target gains +2 SPD.
|-
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment, Ranged || || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
| '''Formless Edge''' || I || Air || Spell, Art of Enchanting, Ranged || * || 16 || 1 || The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
|-
|-
| [[Spectral Blade]] || II || Elder || Spell, Enchantment, Ranged || || 16 || 1 || Target gains: * Ignore Armor * Stagger
| '''Protective Currents''' || III || Air || Spell, Art of Enchanting, Ranged || || 16 || 1 || Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
|-
|-
| [[Featherlight]] || II || Air || Spell, Enchantment, Ranged || || 16 || 1 || Target gains +2 SPD.
| '''Melting Touch''' || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment, Ranged || || 16 || 1 || A model that attacks the enchanted model and is within 1” suffers a Hit with Power 10 and Burn (1). If this Hit wounds the attacker, this Enchantment is removed.
| '''Flameskin''' || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment, Ranged || || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
| '''Cutting Chill''' || I || Water || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| [[Hasten]] || III || Elder || Spell, Enchantment, Ranged || || 16 || 1 || During your Strategic Phase, the enchanted model may perform a Normal Movement and then remove the Enchantment. (Note: this does not provoke Reactions.)
| '''Mirror Bubble''' || II || Water || Spell, Art of Enchanting, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
|-
| [[Protective Currents]] || III || Air || Spell, Enchantment, Ranged || — || Casting Aura || STA || Attacks at the enchanted model suffer -4 attacking mod. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with Knockback (3), without damage.
| '''Ice Shield''' || III || Water || Spell, Art of Enchanting, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}
=== Electromancy (Level I) ===
 
===Electromancy (Level I)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Electrification (Electromancy)]] || I || Air || Spell, Sorcery, Ranged/Melee || INT || 0 || 1 || Ignore Armor, Ricochet (4), Stun.
| '''Electrification''' || I || Air || Spell, Electromancy, Melee/Ranged || Int || 0 || 2 || [[Ricochet|Ricochet IV]], [[Stun]], [[Ignore Armor]].
|}
|}


== Glossary ==
==Inventory==
; [[Bleeding]] : State. The model must perform a Toughness roll in each of its Strategic phases; a failed roll causes a Wound.
'''Inventory space:''' 3
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
 
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
==Glossary==
; [[Immobilized]] : State. The model cannot perform a Movement, a Special Movement or a Special Action.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
A failed roll causes the model to suffer a Wound.
; [[Ricochet (X)]] : Trait. When a model is Hit by an Attack with this Trait, the nearest enemy model within 5" also suffers the same Hit; up to X times per Activation Sequence.
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; [[Stagger]] : Trait. A model Hit by this Trait loses 1 Activation Point (until the end of the turn).
; Ignore Armor : A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
Special Action. This state can be canceled with a successful Dodge, which may be
performed either with Agility or Toughness. When it declares Dodge, it cannot
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Ricochet (X) : When a model gets hit by an Attack with this Trait, the nearest enemy model within 5'' gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Stun : A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 15:15, 22 July 2026

Spelldancer Aeroturge is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Spelldancer Aeroturge
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 15 2 2 6 8 8 8 12 14 8 0 1 12

Classes

[edit | edit source]

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

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Affinity (Air, Elder)
A model with this Trait can cast (Air, Elder) Spells. (For example: Air, Elder = fire, water, profane, etc.)
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.

Skills

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Charm
When an enemy model declares Reaction against this model, it must first perform an Intellect roll. If it fails the roll, it may not declare any Normal Action other than Nothing until the end of the Activation Sequence.

Spellcrafts

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Art of Enchanting (Level III)

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Spell Lvl Element Type PW RCH STK Effect
Arcane Shield I Elder Spell, Art of Enchanting, Ranged 16 1 Enchanted model gains +4 to its ARM value. This bonus

cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.

Spectral Blade II Elder Spell, Art of Enchanting, Ranged * 16 1 Target gains: Ignore Armor and Stagger
Hasten III Elder Spell, Art of Enchanting, Ranged 16 1 During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Burning Touch I Fire Spell, Art of Enchanting, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Featherlight II Air Spell, Art of Enchanting, Ranged 16 1 Target gains +2 SPD.
Formless Edge I Air Spell, Art of Enchanting, Ranged * 16 1 The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Protective Currents III Air Spell, Art of Enchanting, Ranged 16 1 Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.
Melting Touch II Fire Spell, Art of Enchanting, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Art of Enchanting, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Art of Enchanting, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Art of Enchanting, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Art of Enchanting, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Electromancy (Level I)

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Spell Lvl Element Type PW RCH STK Effect
Electrification I Air Spell, Electromancy, Melee/Ranged Int 0 2 Ricochet IV, Stun, Ignore Armor.

Inventory

[edit | edit source]

Inventory space: 3

Glossary

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Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Ignore Armor
A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Ricochet (X)
When a model gets hit by an Attack with this Trait, the nearest enemy model within 5 gets hit with the same Attack. Whenever possible, the Effect repeats up to X times in a single Activation Sequence. It cannot affect the same model again in the same Activation Sequence. If two or more enemy models are the same distance away from the hit model, they all suffer this Effect.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Stun
A model that suffers at least one Wound with this Trait must perform a Toughness roll. If failed, the model loses all Activation Points (until the end of the turn).
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.