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'''Academy Expeditioner''' is a unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''.
'''Academy Expeditioner''' is a '''Medium'''-sized unit of the [[:Category:Sand Kingdoms|Sand Kingdoms]] faction in ''Eldfall Chronicles''. Classes: [[Mage]] / [[Sorcerer]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Academy_Expeditioner_portrait.jpg|200px|Academy Expeditioner]]
|-
| [[:File:Academy_Expeditioner.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Academy_Expeditioner_A5.pdf|A5 booklet]]</small>
|}
 
{| class="wikitable" style="text-align:center;"
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
| Medium || [[Sorcerer]] / [[Mage]] || 18 || 2 || 2 || 5 || 10 || 8 || 8 || 14 || 10 || 10 || 4 || 2 || 12
|}
|}


== Classes ==
==Classes==
; [[Mage]] : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy used for casting Spells; they pay for Conjuration-type and other powerful Spells. In its Active role, a Mage may convert any number of its Activation Points into the same number of Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
===[[Sorcerer]]===
; [[Sorcerer]] : In its Active role, when casting a Sorcery-type Spell, a Sorcerer may reroll up to 1 failed roll.
In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.


== Traits ==
===[[Mage]]===
; [[Affinity (Element)|Affinity (Elder)]] : This model can cast (Element) [[Spells]]. (For example: Element = Fire, Water, Profane, etc.)
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
; [[Survival (X Environment)|Survival (Scorching)]] : This model is unaffected by the X Environment.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Skills ==
==Traits==
—
; [[Survival (X Environment)|Survival (Scorching Environment)]] : This model is not affected by the Scorching Environment.
; [[Affinity (Element)|Affinity (Elder)]] : A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)


== Spellcrafts ==
==Spellcrafts==
=== Art of Sorcery (Level III) ===
===Art of Sorcery (Level III)===
{| class="wikitable"
{| class="wikitable"
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Ignite]] || I || Fire || Spell, Sorcery, Ranged || INT || 16 || STA || Burn (1).
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery / Ranged || Int || 16 || STA || Critical: [[Knockdown]]
|- style="color:#888888;"
| ''[[Ignite]]'' || ''I'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16'' || ''STA'' || ''[[Burn|Burn 1]]''
|- style="color:#888888;"
| ''[[Flare]]'' || ''II'' || ''Fire'' || ''Spell, Sorcery / Melee And Ranged'' || ''INT'' || ''3'' || ''1'' || ''[[Sweep|Sweep II]]; [[Burn|Burn 2]].''
|-
|-
| [[Water Lash (Sorcery)]] || I || Water || Spell, Sorcery, Ranged/Melee || 8 || 16 || STA || Knockback (2) (applied to all sizes except Colossal and Epic).
| [[Telekinetic Blast]] || II || Elder || Spell, Sorcery / Ranged || Int -3 || AOE: Spray L || 1 || [[Knockback_(X)|Knockback 3]]; [[Knockdown]].
|- style="color:#888888;"
| ''[[Fireball]]'' || ''III'' || ''Fire'' || ''Spell, Sorcery / Ranged'' || ''INT'' || ''16, AoE:<br/>Circular<br/>L'' || ''1'' || ''[[Targetless]]; [[Burn|Burn 1]].''
|-
|-
| [[Arcane Bolt]] || I || Elder || Spell, Sorcery, Ranged || INT || 16 || STA || On critical: Knockdown.
| [[Soul Crush]] || III || Elder || Spell, Sorcery / Ranged || Int || 16 || 1 || [[Stun]], [[Ignore Armor]]. If wounded, the target becomes [[Panicked]] State until caster's next End phase.
|-
| [[Flare (Sorcery)]] || II || Fire || Spell, Sorcery, Ranged/Melee || INT || 3 || 1 || Burn (2), Sweep II.
|-
| [[Piercing Stream]] || II || Water || Spell, Sorcery, Ranged || INT || 16 || 2 || Armor-Piercing.
|-
| [[Telekinetic Circular]] || II || Elder || Spell, Sorcery, Ranged || INT-3 || AoE: Spray L || 1 || Knockback (3). Knockdown.
|-
| [[Fireball]] || III || Fire || Spell, Sorcery, Ranged || INT || 16, AoE: Circular L || 1 || Burn (1), Targetless.
|-
| [[Drown]] || III || Water || Spell, Sorcery, Ranged || INT || 16, Circular L || 1 || Enemy models within the AoE become Weakened on Hit until the end of the turn.
|-
| [[Soul Crush]] || III || Elder || Spell, Sorcery, Ranged || INT || 16 || 1 || Ignore Armor, Stun. If wounded, the target becomes Panicked (State) until caster's next End phase.
|}
|}
''Sand Kingdoms Scholars have access to spells across all elements. Rows in '''black''' match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.''
==Inventory==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Glossary ==
==Glossary==
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
; [[Burn (X)]] : Trait. If a model suffers at least one Wound from an Attack with this Trait, the attacker may perform X DMG rolls with ARM value 0. Each successful roll causes a Wound. If such a Wound makes the model Dead, it is removed from the field. (Burn is NOT a State and does not drain HP at the start of an activation.)
; Burn 2 : Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; [[Ignore Armor]] : Trait. The Hit reduces the target's ARM to 0 for the DMG roll.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; [[Knockdown]] : Trait. A model Hit by this Trait becomes Crouched. It does not affect models two or more sizes larger than the attacker.
; [[Panicked]] : State. The model must perform a Morale roll at the start of each of its activations or reactions.
; [[Stun]] : Trait. A model that suffers at least one Wound with this Trait must perform a T roll; on a failure it loses all its AP.
; [[Targetless]] : Trait. In the Active role, an Attack with this Trait does not require a model as a target — any surface of the field can be targeted.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; [[Weakened]] : State. The model's Toughness is halved and it has −1 Stamina.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Sand Kingdoms]]
[[Category:Sand Kingdoms]]

Latest revision as of 08:38, 26 August 2026

Academy Expeditioner is a unit of the Sand Kingdoms faction in Eldfall Chronicles.

Academy Expeditioner
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Sorcerer / Mage 18 2 2 5 10 8 8 14 10 10 4 2 12

Classes

[edit | edit source]

In their Active role, when casting a Sorcery-Type Spell, a Sorcerer may reroll up to 1 failed roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

[edit | edit source]
Survival (Scorching Environment)
This model is not affected by the Scorching Environment.
Affinity (Elder)
A model with this Trait can cast (Elder) Spells. (For example: Elder = fire, water, profane, etc.)

Spellcrafts

[edit | edit source]

Art of Sorcery (Level III)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Arcane Bolt I Elder Spell, Sorcery / Ranged Int 16 STA Critical: Knockdown
Ignite I Fire Spell, Sorcery / Ranged INT 16 STA Burn 1
Flare II Fire Spell, Sorcery / Melee And Ranged INT 3 1 Sweep II; Burn 2.
Telekinetic Blast II Elder Spell, Sorcery / Ranged Int -3 AOE: Spray L 1 Knockback 3; Knockdown.
Fireball III Fire Spell, Sorcery / Ranged INT 16, AoE:
Circular
L
1 Targetless; Burn 1.
Soul Crush III Elder Spell, Sorcery / Ranged Int 16 1 Stun, Ignore Armor. If wounded, the target becomes Panicked State until caster's next End phase.

Sand Kingdoms Scholars have access to spells across all elements. Rows in black match this model's Affinity and can be cast; grey rows are out-of-affinity and shown for reference.


Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
Burn 2
Trait. If the Attack wounds, the attacker may make 2 extra DMG rolls with ARM 0. Each success deals another Wound.
Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.