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'''Musha Blademaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
'''Musha Blademaster''' is a '''Medium'''-sized unit of the [[:Category:Empire of Soga|Empire of Soga]], [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Warrior]] / [[Berserker]].


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Musha_Blademaster_portrait.jpg|200px|Musha Blademaster]]
|-
|-
| 2 || 5 || 14 || 12 || 12 || 10 || 11 || 13 || 2 || 2 || 17
| [[:File:Musha_Blademaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Musha_Blademaster_A5.pdf|A5 booklet]]</small>
|}
|}


== Classes ==
{| class="wikitable" style="text-align:center;"
; [[Warrior]] : During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Berserker]] : Once per turn, if a Berserker would suffer one or more Wounds from Damage Rolls, it may perform a T roll for every Wound; on a success the corresponding damage is prevented.
|-
| Medium || [[Warrior]] / [[Berserker]] || 17 || 2 || 2 || 5 || 14 || 12 || 12 || 10 || 11 || 13 || 2 || 2 || 17
|}


== Traits ==
==Classes==
; [[Resourceful I/II|Resourceful I]] : '''I:''' This model may receive 1 additional Upgrade.
===[[Warrior]]===
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


'''II:''' This model may receive another additional Upgrade.
===[[Berserker]]===
; [[Duelist|Duelist]] : The target of this model’s [[Attack]] cannot use Combat Arts of level III or lower.
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s),
they may perform a T roll for every Wound they would suffer. If a roll is successful, the
corresponding damage is prevented.


== Skills ==
==Traits==
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade.
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less.


== Spellcrafts ==
==Combat Arts==
===Fencing (Level III)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|- style="font-weight:bold;"
| III ← this model || Second Wind: User's Melee Attack gains +1 STK.
|}


== Combat Arts ==
===Archery (Level I)===
; [[Fencing|Fencing III]] :
{| class="wikitable"
; [[Archery|Archery I]] :
! Lvl !! Effect
|- style="font-weight:bold;"
| I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.
|}
 
==Inventory==
'''Inventory space:''' 5


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
|-
| Sword || T || 1 || STA || — (Melee)
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
|-
|-
| Bow || T+3 || 0-24: 0; 25-48: -6 || STA-1 || Two-Handed. (Ranged)
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0
25-48: -6 || STA-1 || 2 || [[Two-Handed]]
|-
|-
| Dagger || T-3 || 0 || STA || Throwing. +1 STK vs Crouched. (Melee)
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State.
|}
|}


== Glossary ==
==Glossary==
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Crouched : The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
and Armor value is halved and its Attack Strike value becomes 1.
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.
Crouched models cannot make other models Engaged (state).
During the movement step, a model in this state may only declare Walk or Idle.
In the Active role, this state may be voluntarily canceled during the model's movement step.
This state may also be canceled with a Dodge.
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
; Two-Handed : A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Empire of Soga]]
[[Category:Empire of Soga]]
[[Category:Neutral]]
[[Category:Neutral]]

Latest revision as of 15:12, 22 July 2026

Musha Blademaster is a unit of the Empire of Soga / Neutral faction in Eldfall Chronicles.

Musha Blademaster
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Warrior / Berserker 17 2 2 5 14 12 12 10 11 13 2 2 17

Classes

[edit | edit source]

During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.

Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.

Traits

[edit | edit source]
Resourceful
A model with this Trait may receive 1 additional Upgrade.
Duelist
The target of this model's Attack Action cannot use its Combat Arts of level III or less.

Combat Arts

[edit | edit source]

Fencing (Level III)

[edit | edit source]
Lvl Effect
I Masterful Parry: Target's Melee Attack suffers -3 Modifier.
II Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
III ← this model Second Wind: User's Melee Attack gains +1 STK.

Archery (Level I)

[edit | edit source]
Lvl Effect
I ← this model Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches.

Inventory

[edit | edit source]

Inventory space: 5

Item Qty Category PW RCH STK WGT Effect
Sword 1 Weapon T 1 STA 1
Bow 1 Weapon T+3 0-24: 0

25-48: -6 || STA-1 || 2 || Two-Handed

Dagger 1 Weapon T-3 0 STA 0 Throwing. +1 STK when used against a model in Crouched State.

Glossary

[edit | edit source]
Crouched
The Hitbox of a Crouched model becomes the size and volume of its base. While in this state, the model's Speed

and Armor value is halved and its Attack Strike value becomes 1. Crouched models cannot make other models Engaged (state). During the movement step, a model in this state may only declare Walk or Idle. In the Active role, this state may be voluntarily canceled during the model's movement step. This state may also be canceled with a Dodge.

Throwing
An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.
Two-Handed
A weapon with this Trait cannot be used in combination with an equipped Shield or another equipped Weapon.