Musha Blademaster: Difference between revisions
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'''Musha Blademaster''' is a unit of the [[:Category:Empire of Soga|Empire of Soga]] / [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. | |||
'''Musha Blademaster''' | |||
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| [[File:Musha_Blademaster_portrait.jpg|200px|Musha Blademaster]] | |||
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| [[:File:Musha_Blademaster.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Musha_Blademaster_A5.pdf|A5 booklet]]</small> | |||
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== | ==Classes== | ||
===[[Warrior]]=== | ===[[Warrior]]=== | ||
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise. | During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise. | ||
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corresponding damage is prevented. | corresponding damage is prevented. | ||
== | ==Traits== | ||
; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade. | ; [[Resourceful|Resourceful]] : A model with this Trait may receive 1 additional Upgrade. | ||
; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less. | ; [[Duelist|Duelist]] : The target of this model's Attack Action cannot use its Combat Arts of level III or less. | ||
== | ==Combat Arts== | ||
===Fencing (Level III)=== | ===Fencing (Level III)=== | ||
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| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). | | II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). | ||
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| III ← | | III ← this model || Second Wind: User's Melee Attack gains +1 STK. | ||
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! Lvl !! Effect | ! Lvl !! Effect | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| I ← | | I ← this model || Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches. | ||
|} | |} | ||
== | ==Inventory== | ||
''' | '''Inventory space:''' 5 | ||
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| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || — | | [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || — | ||
|- | |- | ||
| [[Bow]] || 1 || Weapon || T+3 || 0-24: 0 | | [[Bow]] || 1 || Weapon || T+3 || 0-24: 0 | ||
25-48: -6 || STA-1 || 2 || [[Two-Handed]] | |||
|- | |- | ||
| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | | [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | ||
|} | |} | ||
== | ==Glossary== | ||
; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | ; Throwing : An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target. | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Empire of Soga]] | [[Category:Empire of Soga]] | ||
[[Category:Neutral]] | [[Category:Neutral]] | ||
Latest revision as of 08:37, 26 August 2026
Musha Blademaster is a unit of the Empire of Soga / Neutral faction in Eldfall Chronicles.
| 📄 PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Warrior / Berserker | 17 | 2 | 2 | 5 | 14 | 12 | 12 | 10 | 11 | 13 | 2 | 2 | 17 |
Classes
[edit | edit source]During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.
Traits
[edit | edit source]- Resourceful
- A model with this Trait may receive 1 additional Upgrade.
- Duelist
- The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Combat Arts
[edit | edit source]Fencing (Level III)
[edit | edit source]| Lvl | Effect |
|---|---|
| I | Masterful Parry: Target's Melee Attack suffers -3 Modifier. |
| II | Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). |
| III ← this model | Second Wind: User's Melee Attack gains +1 STK. |
Archery (Level I)
[edit | edit source]| Lvl | Effect |
|---|---|
| I ← this model | Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches. |
Inventory
[edit | edit source]Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Bow | 1 | Weapon | T+3 | 0-24: 0
25-48: -6 || STA-1 || 2 || Two-Handed | |||
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
[edit | edit source]- Throwing
- An Item with this trait enables a Ranged Attack with RCH equal to the user's T. The STK value can be up to the Quantity of the Item. Upon use, remove QTY of the item equal to the STK, even if the Attack is unsuccessful. If the Attack incapacitates or kills the target model, you can recover the Item by making Base Contact with the target.