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'''Expeditionary Hierophant''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Expeditionary Hierophant''' is a '''Medium'''-sized unit ([[Mage]] / [[Vitalist]]) of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.


{| class="wikitable"
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
| [[File:Expeditionary_Hierophant_portrait.jpg|200px|Expeditionary Hierophant]]
|-
|-
| 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
| [[:File:Expeditionary_Hierophant.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Expeditionary_Hierophant_A5.pdf|A5 booklet]]</small>
|}
|}


== Class abilities ==
{| class="wikitable" style="text-align:center;"
; Mage : When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters represent mana — the energy for casting Spells; they can pay for Conjuration-type or other powerful Spells. In the Active role, a Mage can convert any number of its Activation Points into Mana Counters and place them in its personal pool. Mana Counters are cumulative and do not disappear at the end of the turn.
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; Vitalist : Vitalists can cast Healing-Type Spells on allied models that are not Incapacitated or Dead without performing a roll.
|-
| Medium || [[Mage]] / [[Vitalist]] || 23 || 1 || 2 || 5 || 8 || 8 || 8 || 15 || 11 || 8 || 4 || 1 || 12
|}


== Traits ==
==Classes==
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Element) Spells.
===[[Mage]]===
When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice.
Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!


== Skills ==
===[[Vitalist]]===
; [[Clairvoyance|Clairvoyance I]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without LoS. It ignores LoS restrictions from Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.
Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.


== Spells ==
==Traits==
=== Hieromancy (up to level 4) ===
; [[Affinity (Element)|Affinity (Divine)]] : A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)
; [[Purgation|Purgation]] (Lvl I) : Removes the Weakened and Poisoned States from the target. Removes any number of Enchantments from the target. If the target of this Spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) Trait, it automatically suffers a Wound when hit.
; [[Curative Touch|Curative Touch]] (Lvl I) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned Traits are removed from the model.
; [[Protective Barrier|Protective Barrier]] (Lvl II) : If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
; [[Blinding Light|Blinding Light]] (Lvl II) : Targetless. Models within the AoE become Blinded (State) on Hit until the end of the turn.
; [[Warding Barrier|Warding Barrier]] (Lvl III) : Focus. To cast this Spell the caster needs to perform the Ritual Action. Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
; [[Smite|Smite]] (Lvl III) : Armor-Piercing, Burn (1), Targetless.
; [[Curative Miracle|Curative Miracle]] (Lvl IV) : The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
; [[Anointment|Anointment]] (Lvl IV) : The enchanted model cannot be targeted by enemy Enchantments.


== Stratagems ==
==Skills==
; Nursing Aura : Select up to 3 models; each may regain 1 HP. For an Incapacitated model, the leader must pass an INT roll for it to regain HP.
; [[Clairvoyance|Clairvoyance]] : In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.
; Spiritual Paragon : All models gain +4 M.


== Inventory ==
==Spellcrafts==
===Hieromancy (Level IV)===
{| class="wikitable"
{| class="wikitable"
! Item !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
| [[Curative Touch]] || I || Divine || Spell, Healing / Melee || — || 0 || STA || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], [[Crippled]] and [[Poisoned]] States are removed from the model.
|-
| [[Purgation]] || I || Divine || Spell, Healing / Melee And Ranged || — || 16 || 1 || - Removes the[[Weakened]] and [[Poisoned]] states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
|-
| [[Blinding Light]] || II || Divine || Spell, Sorcery / Ranged || — || 16,<br/>AOE: Circular S || STA || [[Targetless]], Models within the AOE become [[Blinded]] (state) on Hit until the end of the turn.
|-
| [[Protective Barrier]] || II || Divine || Spell, Enchantment / Ranged || — || 16 || STA || If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
|-
| [[Smite]] || III || Divine || Spell, Sorcery / Ranged || M || Casting Aura,<br/>AOE: Circular L || 1 || [[Targetless]]; [[Armor-Piercing]]; [[Burn|Burn 1]].
|-
| [[Warding Barrier]] || III || Divine || Spell, Enchantment / Ranged || * || Casting Aura || 1 || - To cast this Spell the caster needs to perform the Ritual Action. - [[Focus]] - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
|-
| [[Anointment]] || IV || Divine || Spell, Enchantment / Ranged || — || 16 || 1 || The enchanted model cannot be targeted by enemy Enchantments.
|-
|-
| Staff of Light || - || - || - || When casting a Divine Spell in the Active Role, the wearer may reroll 1 die. (Accessory)
| [[Curative Miracle]] || IV || Divine || Spell, Healing / Ranged || — || 16 || 1 || The target model regains all HP. In addition, the [[Weakened]], [[Bleeding]], v and [[Poisoned]] States are removed from the model.
|}
|}


----
 
<small>''Source: Eldfall Chronicles — Guildhall roster.''</small>
==Inventory==
'''Inventory space:''' 3
 
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
|-
| [[Staff of Light]] || 1 || Accessory || — || — || — || 2 || When casting a [[Hieromancy|Divine Spell]]
in the Active Role, the wearer may re-roll 1 die.
|}
 
==Stratagems==
{| class="wikitable"
! Name !! Type !! Effect
|-
| '''[[Nursing Aura]]''' || Authority || Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
|-
| '''[[Spiritual Paragon]]''' || Authority || All models gain +4 M.
|}
 
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Burn 1 : Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.
 
[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Latest revision as of 08:37, 26 August 2026

Expeditionary Hierophant is a unit of the Helian League faction in Eldfall Chronicles.

Expeditionary Hierophant
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Mage / Vitalist 23 1 2 5 8 8 8 15 11 8 4 1 12

Classes

[edit | edit source]

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Vitalists can cast Healing-Type Spells on allied models that are not in the Incapacitated or Dead state without having to perform a roll.

Traits

[edit | edit source]
Affinity (Divine)
A model with this Trait can cast (Divine) Spells. (For example: Divine = fire, water, profane, etc.)

Skills

[edit | edit source]
Clairvoyance
In the Reactive Role, this model may declare a Reaction using Casting Aura Spells to target enemy models within its Awareness without requiring LoS. It ignores LoS restrictions caused by Environments, as well as the Blinded State and the Surprise Attack Trait of enemy models within its Awareness. In the Active Role, it does not suffer halving modifiers when casting Spells without LoS.

Spellcrafts

[edit | edit source]

Hieromancy (Level IV)

[edit | edit source]
Spell Lvl Element Type PW RCH STK Effect
Curative Touch I Divine Spell, Healing / Melee — 0 STA The target model regains all HP. In addition, the Weakened, Bleeding, Crippled and Poisoned States are removed from the model.
Purgation I Divine Spell, Healing / Melee And Ranged — 16 1 - Removes theWeakened and Poisoned states from the target. - Removes any number of Enchantments from the target. - If the target of this spell has the Undead, Affinity (Profane), or Elemental Essence (Profane) trait, it automatically suffers a Wound when hit.
Blinding Light II Divine Spell, Sorcery / Ranged — 16,
AOE: Circular S
STA Targetless, Models within the AOE become Blinded (state) on Hit until the end of the turn.
Protective Barrier II Divine Spell, Enchantment / Ranged — 16 STA If the enchanted model is hit, negate 1 Hit (if there are multiple hits, the player may choose) and remove this Enchantment from the model.
Smite III Divine Spell, Sorcery / Ranged M Casting Aura,
AOE: Circular L
1 Targetless; Armor-Piercing; Burn 1.
Warding Barrier III Divine Spell, Enchantment / Ranged * Casting Aura 1 - To cast this Spell the caster needs to perform the Ritual Action. - Focus - Ranged Attacks with Spell type, targeting models within the Casting Aura, are negated. - Models with Incorporeal Trait within the Casting Aura suffer magical damage of PW equal to the caster's Morale, and must be moved directly away from the caster to the outside edge of its Casting Aura.
Anointment IV Divine Spell, Enchantment / Ranged — 16 1 The enchanted model cannot be targeted by enemy Enchantments.
Curative Miracle IV Divine Spell, Healing / Ranged — 16 1 The target model regains all HP. In addition, the Weakened, Bleeding, v and Poisoned States are removed from the model.


Inventory

[edit | edit source]

Inventory space: 3

Item Qty Category PW RCH STK WGT Effect
Staff of Light 1 Accessory — — — 2 When casting a Divine Spell

in the Active Role, the wearer may re-roll 1 die.

Stratagems

[edit | edit source]
Name Type Effect
Nursing Aura Authority Select up to 3 models. Each may regain 1 HP. If an Incapacitated model is selected, the leader must perform a successful INT roll in order for it to regain a HP.
Spiritual Paragon Authority All models gain +4 M.

Glossary

[edit | edit source]
Bleeding
State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
Burn 1
Trait. If the Attack wounds, the attacker may make 1 extra DMG roll with ARM 0. A success deals another Wound.