Climb: Difference between revisions
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<div style="text-align:right;font-size:90%;border-bottom:1px solid #ccc;margin:0 0 .6em;">'''Язык / Language:''' [[Climb|English]] · [[Climb/ru|Русский]]</div> | |||
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface. | When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface. | ||
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<small>''Source: Eldfall Chronicles Rulebook v1.6, p. 51.''</small> | |||
[[Category:Movement]] | [[Category:Movement]] | ||
Latest revision as of 19:41, 11 June 2026
When a model declares Climb, its Speed becomes halved (rounded up). Climb allows a model to move over an obstacle — a vertical surface, or scenery — that is higher than its Hitbox. A model cannot perform any other Action while on a vertical surface; if a model would perform any Action other than Nothing while on the vertical surface, the model falls and has to apply any possible Fall Damage (see page 29). A model may end its movement on a vertical surface.
Source: Eldfall Chronicles Rulebook v1.6, p. 51.