Flying: Difference between revisions

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Новая страница: «==== FLYING ==== Has doubled Speed. Has Melee Attack Strike value of 1. May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). Cannot become Engaged or cause Engaged. Always has LoS to all models and all models have LoS to the Flying model. Cannot benefit from Cover. Cannot voluntarily become Crouched. Cannot be targeted by Melee Attacks, except by models that are also in the Flying State....»
 
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==== FLYING ====
'''Flying''' — трейт ('''Traits''') в ''Eldfall Chronicles''.


Has doubled Speed.
While in this state, the model:
Has Melee Attack Strike value of 1.
- Has doubled Speed.
May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height).
- Has Melee Attack Strike value of 1.
Cannot become Engaged or cause Engaged.
- May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an
Always has LoS to all models and all models have LoS to the Flying model.
infinite height).
Cannot benefit from Cover.
- Cannot benefit from Cover.
Cannot voluntarily become Crouched.
- Always has LoS to all models, and all models
Cannot be targeted by Melee Attacks, except by models that are also in the Flying State. However, if a model in this State declares a Melee Attack against a model that is not in the Flying State, the attacked model can declare a Melee Attack, targeting the Flying model.
have LoS to the Flying model.
The Flying State is automatically canceled if a model in this State becomes Incapacitated, Dead, Immobilized, Pyotrified or Crouched.
- Cannot become Engaged (state) or cause Engaged (state).
- Cannot voluntarily become Crouched (state).
- Cannot be targeted by Melee Attacks, except by models that are also in the Flying
state. However, if a model in this state declares a Melee Attack against a model that
is not in the Flying state, the attacked model can declare a Melee Attack, targeting
the Flying model.
- Always has LoS to all models, and all models have LoS to the Flying model.
The Flying state is automatically canceled if a model in this state becomes
Incapacitated, Dead, Immobilized, Petrified or Crouched (states).
Attack and movement Distances are measured as if the figure were placed on the
field.
 
== Answers from Discord ==
{{#lst:Answers from Discord|Flying}}
 
[[Category:States]]
 
 
[[Category:Traits]]
 
 
[[Category:Traits]]
 
 
[[Category:Traits]]
 
 
[[Category:Traits]]

Latest revision as of 08:26, 26 August 2026

Flying — трейт (Traits) в Eldfall Chronicles.

While in this state, the model: - Has doubled Speed. - Has Melee Attack Strike value of 1. - May move over scenery, obstacles and models, or end its movement above them (unless the scenery is of an infinite height). - Cannot benefit from Cover. - Always has LoS to all models, and all models have LoS to the Flying model. - Cannot become Engaged (state) or cause Engaged (state). - Cannot voluntarily become Crouched (state). - Cannot be targeted by Melee Attacks, except by models that are also in the Flying state. However, if a model in this state declares a Melee Attack against a model that is not in the Flying state, the attacked model can declare a Melee Attack, targeting the Flying model. - Always has LoS to all models, and all models have LoS to the Flying model. The Flying state is automatically canceled if a model in this state becomes Incapacitated, Dead, Immobilized, Petrified or Crouched (states). Attack and movement Distances are measured as if the figure were placed on the field.

Answers from Discord

[edit | edit source]

{{#lst:Answers from Discord|Flying}}