Anari, Erudite Prodigy: Difference between revisions

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Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
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| [[Frost]] || II || Water || Spell, Sorcery / Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
| [[Frost]] || II || Water || Spell, Sorcery / Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
|-
|-
| [[Water Lash]] || II || Water || Spell, Sorcery / Melee And Ranged || 8 || 16 || STA || [[Knockback|Knockback 2]] (applied to all sizes except Colossal and Epic).
| [[Water Lash]] || II || Water || Spell, Sorcery / Melee And Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).
|-
|-
| [[Deep Freeze]] || III || Water || Spell, Enchantment / Melee And Ranged || — || 10 || 1 || [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
| [[Deep Freeze]] || III || Water || Spell, Enchantment / Melee And Ranged || — || 10 || 1 || [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
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| '''[[Weavers Aura]]''' || Authority || Spell attacks cast by allies gain +2 PW.
| '''[[Weavers Aura]]''' || Authority || Spell attacks cast by allies gain +2 PW.
|}
|}
==Glossary==
; Affinity (Fire, Water) : A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
; Arcane Shield : Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
; Burning Touch : Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
; Cure : Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.
; Cutting Chill : Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
; Deep Freeze : [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
; Featherlight : Target gains +2 SPD.
; Flameskin : A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
; Foresight : When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
; Formless Edge : The enchanted model's Melee Attacks gains + 2 RCH and [[Knockback_(X)|Knockback 2]].
; Frost : The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
; Glacier Circle : [[Frostbite]], [[Targetless]] By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
; Hasten : During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
; Ice Shield : When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
; Ice Spikes : Target becomes [[Slowed]] State on Hit, until the caster's next Strategic Phase.
; Melting Touch : Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
; Mirror Bubble : When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
; Protective Currents : Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3'' of the enchanted model suffer a Hit with [[Knockback_(X)|Knockback 3]], but no damage.
; Spectral Blade : Target gains: [[Ignore Armor]] and [[Stagger]]
; Strategist : This model can use two Stratagems of different names in its Strategic Phase.
; Water Lash : [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 14:03, 2 July 2026

Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.

Anari, Erudite Prodigy
📄 PDF profile (A4)
A5 booklet
Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Skills

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Enchantment / Melee And Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cutting Chill I Water Spell, Enchantment / Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Melting Touch II Fire Spell, Enchantment / Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Mirror Bubble II Water Spell, Enchantment / Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Flameskin III Fire Spell, Enchantment / Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Ice Shield III Water Spell, Enchantment / Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Cryomancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Healing / Ranged 16 1 Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Ice Spikes I Water Spell, Sorcery / Ranged 11 16 3 Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Frost II Water Spell, Sorcery / Ranged 11 AOE: Spray S 1 The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Water Lash II Water Spell, Sorcery / Melee And Ranged 8 16 STA Knockback 2 (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Enchantment / Melee And Ranged 10 1 [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
Glacier Circle III Water Spell, Sorcery / Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.


Inventory

Inventory space: 3

Stratagems

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.

Glossary

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Arcane Shield
Enchanted model gains +4 to its ARM value. This bonus cannot increase a model's ARM value above 6. In addition, Critical Hits scored against this model do not ignore ARM.
Burning Touch
Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Cure
Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Cutting Chill
Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Deep Freeze
[Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
Featherlight
Target gains +2 SPD.
Flameskin
A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.
Formless Edge
The enchanted model's Melee Attacks gains + 2 RCH and Knockback 2.
Frost
The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Glacier Circle
Frostbite, Targetless By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
Hasten
During the Strategic phase, the enchanted model may perform a Normal Movement and then remove the enchantment.
Ice Shield
When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
Ice Spikes
Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Melting Touch
Target gains: Ignore Armor; Burn 1.
Mirror Bubble
When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Protective Currents
Attacks at the enchanted model suffer -4 attacking modifier. If the enchanted model is Hit, this Enchantment is removed, but all enemy models within 3 of the enchanted model suffer a Hit with Knockback 3, but no damage.
Spectral Blade
Target gains: Ignore Armor and Stagger
Strategist
This model can use two Stratagems of different names in its Strategic Phase.
Water Lash
Knockback 2 (applied to all sizes except Colossal and Epic).