Musha Blademaster: Difference between revisions
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ Tag: Manual revert |
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/ |
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| [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | | [[Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || [[Throwing]]. +1 STK when used against a model in [[Crouched]] State. | ||
|} | |} | ||
==Glossary== | |||
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks. | |||
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State. | |||
; Stagger : On hit, the target loses 1 Activation Point (min 0). | |||
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory. | |||
; Two-Handed : This weapon requires two hands. The model cannot use a shield or second weapon. | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Empire of Soga]] | [[Category:Empire of Soga]] | ||
[[Category:Neutral]] | [[Category:Neutral]] | ||
Revision as of 15:18, 2 July 2026
Musha Blademaster is a unit of the Empire of Soga / Neutral faction in Eldfall Chronicles.
| 📄 PDF profile (A4) A5 booklet |
| Size | Classes | Cost | Limit | STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium | Warrior / Berserker | 17 | 2 | 2 | 5 | 14 | 12 | 12 | 10 | 11 | 13 | 2 | 2 | 17 |
Classes
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.
Once per turn, if Berserkers would suffer one or more Wounds as a consequence of Damage Roll(s), they may perform a T roll for every Wound they would suffer. If a roll is successful, the corresponding damage is prevented.
Traits
- Resourceful
- A model with this Trait may receive 1 additional Upgrade.
- Duelist
- The target of this model's Attack Action cannot use its Combat Arts of level III or less.
Combat Arts
Fencing (Level III)
| Lvl | Effect |
|---|---|
| I | Masterful Parry: Target's Melee Attack suffers -3 Modifier. |
| II | Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1). |
| III ← this model | Second Wind: User's Melee Attack gains +1 STK. |
Archery (Level I)
| Lvl | Effect |
|---|---|
| I ← this model | Overdraw: The first RCH interval of the used Ranged Weapon is increased by 6 inches. |
Inventory
Inventory space: 5
| Item | Qty | Category | PW | RCH | STK | WGT | Effect |
|---|---|---|---|---|---|---|---|
| Sword | 1 | Weapon | T | 1 | STA | 1 | — |
| Bow | 1 | Weapon | T+3 | 0-24: 0
25-48: -6 || STA-1 || 2 || Two-Handed | |||
| Dagger | 1 | Weapon | T-3 | 0 | STA | 0 | Throwing. +1 STK when used against a model in Crouched State. |
Glossary
- Crouched
- State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
- Knockdown
- On hit, the target is knocked to the ground and gains the Crouched State.
- Stagger
- On hit, the target loses 1 Activation Point (min 0).
- Throwing
- This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
- Two-Handed
- This weapon requires two hands. The model cannot use a shield or second weapon.