Guildsworn Knight: Difference between revisions

From Eldfall Chronicles
Jump to navigationJump to search
Automated sync from Guildhall character roster — https://guildhall.eldfall-chronicles.com/
Reevol>WikiImport
Fix Burn and other glossary definitions on unit cards
Line 1: Line 1:
'''Guildsworn Knight''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''.
<!-- PAGE: Guildsworn Knight -->
'''Guildsworn Knight''' is a '''Medium'''-sized unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Armsmaster]] / [[Warrior]].


{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
{| class="wikitable"
| [[File:Guildsworn_Knight_portrait.jpg|200px|Guildsworn Knight]]
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
|-
|-
| [[:File:Guildsworn_Knight.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Guildsworn_Knight_A5.pdf|A5 booklet]]</small>
| 2 || 5 || 15 || 15 || 12 || 13 || 8 || 14 || 7 || 4 || 17
|}
|}


{| class="wikitable" style="text-align:center;"
== Classes ==
! Size !! Classes !! Cost !! Limit !! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M
; [[Armsmaster]] : In its Active role, an Armsmaster may gain +1 STK when performing a Melee Attack.
|-
; [[Warrior]] : During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
| Medium || [[Armsmaster]] / [[Warrior]] || 30 || 1 || 2 || 5 || 15 || 15 || 12 || 13 || 8 || 14 || 7 || 4 || 17
|}


==Classes==
== Traits ==
===[[Armsmaster]]===
; [[Fearless|Fearless]] : This model cannot become [[Panicked]] (State).
In the Active role, Armsmasters may gain +1 STK when performing a Melee Attack.
; [[Resistance I/II (X)|Resistance (Bleed, Knockback) I]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved.


===[[Warrior]]===
'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated.
During their Strategic phase, a Warrior may shift to a Defensive Stance; the player indicates this by placing a Defensive Stance token next to the model. A Warrior in Defensive Stance has STK of 1 in its Active role and retains the default STK in its Reactive role (the same as if in Active role). The Defensive Stance lasts until the Warrior's next Strategic phase unless specified otherwise.


==Traits==
== Skills ==
; [[Fearless|Fearless]] : This model cannot become Panicked (State).
; [[Finishing Strike|Finishing Strike I]] : When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 [[Attack]] against the same target, using the same Item or Skill. If there are multiple targets, choose one.
; [[Resistance (X)|Resistance (Bleed, Knockback)]] : Power of a Hit dealt to this model by an Attack with the (Bleed, Knockback) Type or Trait is halved.
; [[Follow-Up|Follow Up I]] : If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
; [[Protector|Protector I]] : When an ally within 1/2 SPD is targeted by an [[Attack]] during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack.


==Skills==
== Spellcrafts ==
; [[Finishing Strike|Finishing Strike]] : When this model causes at least one Wound to a target, it may immediately make an unmodified STK 1 Attack against the same target. It must use the same Item or Skill. If there are more targets, choose only one.
; [[Follow Up|Follow Up]] : If an enemy model disengages from this model, this model may move up to its halved SPD value towards the disengaged model.
; [[Protector|Protector]] : This skill may only be used in the Reactive Role. When an allied model within 1/2 SPD distance is targeted in an Attack in this model's Reactive Role, this model can spend an Activation Point to move into Base Contact with the ally. (While moving, it cannot pass through objects taller than its Hitbox.) By doing this, the model becomes the new target of the Attack Action.
 
==Combat Arts==
===Fencing (Level IV)===
{| class="wikitable"
! Lvl !! Effect
|-
| I || Masterful Parry: Target's Melee Attack suffers -3 Modifier.
|-
| II || Harsh Riposte: Target's Melee Attack suffers -1 STK (cannot be reduced below 1).
|-
| III || Second Wind: User's Melee Attack gains +1 STK.
|- style="font-weight:bold;"
| IV ← this model || Grapple & Thrash: User's Melee Attack gains [[Knockdown]].
|}


==Inventory==
== Combat Arts ==
'''Inventory space:''' 6
; [[Fencing|Fencing IV]] : Grapple & Thrash: User’s Melee Attack gains Knockdown.


== Inventory ==
{| class="wikitable"
{| class="wikitable"
! Item !! Qty !! Category !! PW !! RCH !! STK !! WGT !! Effect
! Item !! PW !! RCH !! STK !! Effect
|-
|-
| [[Poleaxe]] || 1 || Weapon || T+3 || 1 || 1 || 3 || [[Armor-Piercing]], [[Cleave]], [[Two-Handed|Two Handed]]
| Poleaxe || T+3 || 1 || 1 || Armor-Piercing, Cleave, Two-Handed. (Melee)
|-
|-
| [[Sword]] || 1 || Weapon || T || 1 || STA || 1 || —
| Sword || T || 1 || STA || — (Melee)
|-
|-
| [[Glyphscribe Dagger]] || 1 || Weapon || T-3 || 0 || STA || 0 || +1 STK when using against a model in [[Crouched]]. [[Throwing]]: The Weapon returns to the users Inventory.
| Glyphscribe Dagger || T-3 || 0 || STA || +1 STK vs a Crouched model. Throwing: the weapon returns to the user’s Inventory. (Melee)
|-
|-
| [[Shield]] || 1 || Shield || T || 0 || 1 || 2 || -3 to incoming Melee Attacks to the Front, +3 ARM against Ranged Attacks to the Front.
| Shield || T || 0 || 1 || -3 to incoming Melee to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK.
|}
|}


==Stratagems==
== Stratagems ==
{| class="wikitable"
{| class="wikitable"
! Name !! Type !! Effect
! Name !! Effect
|-
|-
| '''[[Defensive Formation]]''' || Authority || Each friendly model receives +1 ARM for every other friendly model in Base Contact.
| '''Defensive Formation''' || Each friendly model receives +1 ARM for every other friendly model in Base Contact.
|-
|-
| '''[[Unconventional Tactics]]''' || Subterfuge || Negate all enemy Strategems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice). On a fail, they cannot declare a Strategem this turn.
| '''Unconventional Tactics''' || Negate all enemy Stratagems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice); on a fail they cannot declare a Stratagem this turn.
|}
|}


==Glossary==
== Glossary ==
; Armor-Piercing : Attacks with this trait ignore the target's ARM value.
; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll.
; Cleave : On a successful hit, the attack also hits all models in base contact with the target.
; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
; Crouched : State. The model gains +2 DEF against Ranged Attacks but cannot move or make Ranged Attacks.
; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
; Knockdown : On hit, the target is knocked to the ground and gains the Crouched State.
; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
; Throwing : This weapon can be used as a Ranged Attack with RCH equal to its Melee RCH. After use it returns to the model's Inventory.
; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
; Two Handed : This weapon requires two hands. The model cannot use a shield or second weapon.
; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon.


----
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small>
[[Category:Units]]
[[Category:Units]]
[[Category:Neutral]]
[[Category:Neutral]]

Revision as of 10:00, 15 July 2026

Guildsworn Knight is a Medium-sized unit of the Neutral faction in Eldfall Chronicles. Classes: Armsmaster / Warrior.

STA SPD OFF DEF ACC INT AG T ARM HP M
2 5 15 15 12 13 8 14 7 4 17

Classes

Armsmaster
In its Active role, an Armsmaster may gain +1 STK when performing a Melee Attack.
Warrior
During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.

Traits

Fearless
This model cannot become Panicked (State).
Resistance (Bleed, Knockback) I
I: The PW of a Hit with (X) Type or Trait against this model is halved.

II: Hits and Effects from an Attack with (X) Type or Trait are negated.

Skills

Finishing Strike I
When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 Attack against the same target, using the same Item or Skill. If there are multiple targets, choose one.
Follow Up I
If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
Protector I
When an ally within 1/2 SPD is targeted by an Attack during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack.

Spellcrafts

Combat Arts

Fencing IV
Grapple & Thrash: User’s Melee Attack gains Knockdown.

Inventory

Item PW RCH STK Effect
Poleaxe T+3 1 1 Armor-Piercing, Cleave, Two-Handed. (Melee)
Sword T 1 STA — (Melee)
Glyphscribe Dagger T-3 0 STA +1 STK vs a Crouched model. Throwing: the weapon returns to the user’s Inventory. (Melee)
Shield T 0 1 -3 to incoming Melee to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK.

Stratagems

Name Effect
Defensive Formation Each friendly model receives +1 ARM for every other friendly model in Base Contact.
Unconventional Tactics Negate all enemy Stratagems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice); on a fail they cannot declare a Stratagem this turn.

Glossary

Armor-Piercing
Trait. Only half of the target's ARM value is counted for the DMG roll.
Cleave
Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
Crouched
State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
Knockback (X)
Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
Throwing
Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
Two-Handed
Trait. The weapon cannot be used together with an equipped Shield or another weapon.

Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).