Guildsworn Knight: Difference between revisions
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'''Guildsworn Knight''' is a unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. | <!-- PAGE: Guildsworn Knight --> | ||
'''Guildsworn Knight''' is a '''Medium'''-sized unit of the [[:Category:Neutral|Neutral]] faction in ''Eldfall Chronicles''. Classes: [[Armsmaster]] / [[Warrior]]. | |||
{| | {| class="wikitable" | ||
! STA !! SPD !! OFF !! DEF !! ACC !! INT !! AG !! T !! ARM !! HP !! M | |||
|- | |- | ||
| | | 2 || 5 || 15 || 15 || 12 || 13 || 8 || 14 || 7 || 4 || 17 | ||
|} | |} | ||
== Classes == | |||
; [[Armsmaster]] : In its Active role, an Armsmaster may gain +1 STK when performing a Melee Attack. | |||
; [[Warrior]] : During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise. | |||
== | == Traits == | ||
; [[Fearless|Fearless]] : This model cannot become [[Panicked]] (State). | |||
; [[Resistance I/II (X)|Resistance (Bleed, Knockback) I]] : '''I:''' The PW of a Hit with (X) Type or Trait against this model is halved. | |||
'''II:''' Hits and Effects from an [[Attack]] with (X) Type or Trait are negated. | |||
== | == Skills == | ||
; [[ | ; [[Finishing Strike|Finishing Strike I]] : When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 [[Attack]] against the same target, using the same Item or Skill. If there are multiple targets, choose one. | ||
; [[ | ; [[Follow-Up|Follow Up I]] : If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model. | ||
; [[Protector|Protector I]] : When an ally within 1/2 SPD is targeted by an [[Attack]] during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack. | |||
== | == Spellcrafts == | ||
— | |||
== | == Combat Arts == | ||
; [[Fencing|Fencing IV]] : Grapple & Thrash: User’s Melee Attack gains Knockdown. | |||
== Inventory == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item !! PW !! RCH !! STK !! Effect | ||
|- | |- | ||
| | | Poleaxe || T+3 || 1 || 1 || Armor-Piercing, Cleave, Two-Handed. (Melee) | ||
|- | |- | ||
| | | Sword || T || 1 || STA || — (Melee) | ||
|- | |- | ||
| | | Glyphscribe Dagger || T-3 || 0 || STA || +1 STK vs a Crouched model. Throwing: the weapon returns to the user’s Inventory. (Melee) | ||
|- | |- | ||
| Shield || T || 0 || 1 || -3 to incoming Melee to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK. | |||
|} | |} | ||
==Stratagems== | == Stratagems == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name !! Effect | ||
|- | |- | ||
| ''' | | '''Defensive Formation''' || Each friendly model receives +1 ARM for every other friendly model in Base Contact. | ||
|- | |- | ||
| ''' | | '''Unconventional Tactics''' || Negate all enemy Stratagems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice); on a fail they cannot declare a Stratagem this turn. | ||
|} | |} | ||
==Glossary== | == Glossary == | ||
; Armor-Piercing : | ; [[Armor-Piercing]] : Trait. Only half of the target's ARM value is counted for the DMG roll. | ||
; Cleave : | ; [[Cleave]] : Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound. | ||
; Crouched : State. The model gains | ; [[Crouched]] : State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover. | ||
; | ; [[Knockback (X)]] : Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker. | ||
; Throwing : | ; [[Throwing]] : Trait. The Item allows a Ranged Attack with RCH equal to the user's T. | ||
; Two Handed : | ; [[Two-Handed]] : Trait. The weapon cannot be used together with an equipped Shield or another weapon. | ||
---- | |||
<small>''Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).''</small> | |||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Neutral]] | [[Category:Neutral]] | ||
Revision as of 10:00, 15 July 2026
Guildsworn Knight is a Medium-sized unit of the Neutral faction in Eldfall Chronicles. Classes: Armsmaster / Warrior.
| STA | SPD | OFF | DEF | ACC | INT | AG | T | ARM | HP | M |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 15 | 15 | 12 | 13 | 8 | 14 | 7 | 4 | 17 |
Classes
- Armsmaster
- In its Active role, an Armsmaster may gain +1 STK when performing a Melee Attack.
- Warrior
- During its Strategic phase, a Warrior may shift to a Defensive Stance (place a token). A Warrior in Defensive Stance has STK 1 in its Active role and keeps its default STK in its Reactive role. This lasts until the Warrior's next Strategic phase unless stated otherwise.
Traits
- Fearless
- This model cannot become Panicked (State).
- Resistance (Bleed, Knockback) I
- I: The PW of a Hit with (X) Type or Trait against this model is halved.
II: Hits and Effects from an Attack with (X) Type or Trait are negated.
Skills
- Finishing Strike I
- When this model causes at least one Wound to a target with this Skill, it may immediately make an unmodified STK 1 Attack against the same target, using the same Item or Skill. If there are multiple targets, choose one.
- Follow Up I
- If an enemy disengages from this model, it may move up to half its SPD toward the disengaged model.
- Protector I
- When an ally within 1/2 SPD is targeted by an Attack during this model’s Reactive Role, this model may spend 1 AP to move into Base Contact with the the ally and become the new target of the Attack.
Spellcrafts
—
Combat Arts
- Fencing IV
- Grapple & Thrash: User’s Melee Attack gains Knockdown.
Inventory
| Item | PW | RCH | STK | Effect |
|---|---|---|---|---|
| Poleaxe | T+3 | 1 | 1 | Armor-Piercing, Cleave, Two-Handed. (Melee) |
| Sword | T | 1 | STA | — (Melee) |
| Glyphscribe Dagger | T-3 | 0 | STA | +1 STK vs a Crouched model. Throwing: the weapon returns to the user’s Inventory. (Melee) |
| Shield | T | 0 | 1 | -3 to incoming Melee to Front, +3 ARM vs Ranged to Front. Wearer’s Melee weapons with RCH>0 have -1 STK. |
Stratagems
| Name | Effect |
|---|---|
| Defensive Formation | Each friendly model receives +1 ARM for every other friendly model in Base Contact. |
| Unconventional Tactics | Negate all enemy Stratagems currently in effect. At the start of the next Strategic Phase, the enemy Leader must perform an INT or M roll (their choice); on a fail they cannot declare a Stratagem this turn. |
Glossary
- Armor-Piercing
- Trait. Only half of the target's ARM value is counted for the DMG roll.
- Cleave
- Trait. If a model suffers at least one Wound with this Trait, it suffers an additional Wound.
- Crouched
- State. The model's Hitbox becomes the size of its base; ARM and SPD are halved, STK is capped at 1, and it gains Light Cover.
- Knockback (X)
- Trait. During the Resolution step, a model Hit by this Trait is pushed X inches directly away from the attacker (direction chosen by the attacker). It does not affect models two or more sizes larger than the attacker.
- Throwing
- Trait. The Item allows a Ranged Attack with RCH equal to the user's T.
- Two-Handed
- Trait. The weapon cannot be used together with an equipped Shield or another weapon.
Source: Eldfall Chronicles — Guildhall roster; Rulebook v1.6; Northern Wind Spellbook (Feb 2026 errata).