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'''Anari, Erudite Prodigy''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
'''Anari, Erudite Prodigy''' is a unit of the [[:Category:Helian League|Helian League]] faction in ''Eldfall Chronicles''.
{| style="float:right; clear:right; margin:0 0 1em 1em; border:1px solid #888; background:#f8f4ec; padding:6px; text-align:center; width:220px;"
| [[File:Anari_Erudite_Prodigy_portrait.jpg|200px|Anari, Erudite Prodigy]]
|-
| [[:File:Anari_Erudite_Prodigy.pdf|📄 '''PDF profile (A4)''']] <br /><small>[[:File:Anari_Erudite_Prodigy_A5.pdf|A5 booklet]]</small>
|}


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Burning Touch]] || I || Fire || Spell, Enchantment / Melee And Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
| '''Burning Touch''' || I || Fire || Spell, Art of Enchanting, Melee/Ranged || ✯ || 16 || 1 || Target gains: [[Sweep|Sweep I]]; [[Burn|Burn 1]]. This enchanted model may declare Assist Action and remove [[Bleeding]] State from an allied model in Base Contact.
|-
|-
| [[Cutting Chill]] || I || Water || Spell, Enchantment / Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
| '''Melting Touch''' || II || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
|-
|-
| [[Melting Touch]] || II || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || Target gains: [[Ignore Armor]]; [[Burn|Burn 1]].
| '''Flameskin''' || III || Fire || Spell, Art of Enchanting, Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
|-
|-
| [[Mirror Bubble]] || II || Water || Spell, Enchantment / Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
| '''Cutting Chill''' || I || Water || Spell, Art of Enchanting, Ranged || * || 16 || 1 || Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes [[Immobilized]] State.
|-
|-
| [[Flameskin]] || III || Fire || Spell, Enchantment / Ranged || * || 16 || 1 || A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
| '''Mirror Bubble''' || II || Water || Spell, Art of Enchanting, Ranged || * || 10 || 1 || When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
|-
|-
| [[Ice Shield]] || III || Water || Spell, Enchantment / Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
| '''Ice Shield''' || III || Water || Spell, Art of Enchanting, Ranged || — || 16 || 1 || When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.
|}
|}


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! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
! Spell !! Lvl !! Element !! Type !! PW !! RCH !! STK !! Effect
|-
|-
| [[Cure]] || I || Water || Spell, Healing / Ranged || — || 16 || 1 || Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.
| '''Cure''' || I || Water || Spell, Cryomancy, Ranged || — || 16 || 1 || Removes [[Bleeding]], [[Crippled]], [[Poisoned]], and [[Weakened]] States from the target.
|-
|-
| [[Ice Spikes]] || I || Water || Spell, Sorcery / Ranged || 11 || 16 || 3 || Target becomes [[Slowed]] State on Hit, until the caster's next Strategic Phase.
| '''Ice Spikes''' || I || Water || Spell, Cryomancy, Ranged || 11 || 16 || 3 || Target becomes [[Slowed]] State on Hit, until the caster's next Strategic Phase.
|-
|-
| [[Frost]] || II || Water || Spell, Sorcery / Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
| '''Frost''' || II || Water || Spell, Cryomancy, Ranged || 11 || AOE: Spray S || 1 || The target becomes [[Immobilized]] on Hit until the caster's next Strategic Phase.
|-
|-
| [[Water Lash]] || II || Water || Spell, Sorcery / Melee And Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).
| '''Water Lash''' || II || Water || Spell, Cryomancy, Melee/Ranged || 8 || 16 || STA || [[Knockback_(X)|Knockback 2]] (applied to all sizes except Colossal and Epic).
|-
|-
| [[Deep Freeze]] || III || Water || Spell, Enchantment / Melee And Ranged || — || 10 || 1 || [Mana Cost: 1] While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
| '''Deep Freeze''' || III || Water || Spell, Cryomancy, Melee/Ranged || — || 10 || 1 || [Mana Cost: 1]
While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage.  
At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.
|-
|-
| [[Glacier Circle]] || III || Water || Spell, Sorcery / Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]] By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
| '''Glacier Circle''' || III || Water || Spell, Cryomancy, Ranged || 13 || Casting Aura, AOE: Circular L || 1 || [[Frostbite]], [[Targetless]]
By spending 1 Mana, the caster may increase the STK of this Spell by 1.  
Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.
|}
|}


==Inventory==
==Inventory==
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! Name !! Type !! Effect
! Name !! Type !! Effect
|-
|-
| '''[[Active Support]]''' || Authority || Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
| '''Active Support''' || Authority || Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
|-
|-
| '''[[Talented Command]]''' || Authority || Target model gains [[Chain Attack]].
| '''Talented Command''' || Authority || Target model gains [[Chain Attack]].
|-
|-
| '''[[Weavers Aura]]''' || Authority || Spell attacks cast by allies gain +2 PW.
| '''Weavers Aura''' || Authority || Spell attacks cast by allies gain +2 PW.
|}
|}


==Glossary==
==Glossary==
; Bleeding : State. At the start of this model's activation, it loses 1 HP. Removed when the model regains any HP.
; Bleeding : A model in this state must perform a Toughness roll in its every Strategic phase.
; Burn 1 : State. At the start of this model's activation, it loses 1 HP. Removed if the model is hit by a Water Spell.
A failed roll causes the model to suffer a Wound.
; Crippled : State. The model's SPD is halved (round up). Removed when the model regains any HP.
; Burn (X) : When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
; Frostbite : State. The model's SPD is reduced by 2 (min 1).
; Chain Attack : Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
; Ignore Armor : Attacks with this trait ignore the target's ARM value.
; Crippled : A model in this state has halved Speed and Agility.
; Immobilized : State. The model cannot move or be moved voluntarily.
; Frostbite : If a model suffers at least one Wound with this Trait, it must perform a single T
; Knockback 2 : On hit, the target is pushed directly away from the attacker by 2 inches.
roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.
; Knockback 3 : On hit, the target is pushed directly away from the attacker by 3 inches.
; Ignore Armor : A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
; Poisoned : State. At the start of this model's activation, it loses 1 HP unless it passes a STA roll.
; Immobilized : A model in this state cannot perform any Movement,Special Movement or
; Slowed : State. The model's SPD is reduced by 2 (min 1) until the end of the round.
Special Action. This state can be canceled with a successful Dodge, which may be
; Stagger : On hit, the target loses 1 Activation Point (min 0).
performed either with Agility or Toughness. When it declares Dodge, it cannot
; Sweep I : The attack hits all models within reach in a 180° arc (Level I).
move or enter/cancel the Crouched state, unless it performs a successful Dodge.
; Targetless : This Spell does not require a target model — it affects an area or all models in range.
; Knockback (X) : A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
; Weakened : State. The model suffers −2 to all Attack modifiers.
; Poisoned : A model in this state must perform a Toughness roll with a -6 modifier in its every
Strategic phase. A failed roll causes the model to suffer a Wound.
; Slowed : A model in this state has halved SPD.
; Stagger : A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
; Sweep : On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
; Targetless : When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
; Weakened : A model in this state has halved Toughness, and -1 Stamina.


[[Category:Units]]
[[Category:Units]]
[[Category:Helian League]]
[[Category:Helian League]]

Revision as of 14:49, 22 July 2026

Anari, Erudite Prodigy is a unit of the Helian League faction in Eldfall Chronicles.

Size Classes Cost Limit STA SPD OFF DEF ACC INT AG T ARM HP M
Medium Enchanter / Mage 28 1 2 5 9 9 8 16 12 8 3 2 12

Classes

Enchanters may cast Enchantment-Type Spells on allied models without performing a roll.

When casting a Spell, a Mage may spend an unspent Activation Point to reroll any number of dice. Mana Counters are a resource that represents mana - the energy required for casting Spells. Mana Counters can be spent to cover the price of Conjuration-type Spells or some other powerful Spells. When in the Active role, a Mage can convert any number of its Activation Points into the corresponding number of Mana Counters (replace Activation Points with Mana Counters) and place them in their personal pool. Mana counters are cumulative and do not disappear at the end of the turn!

Traits

Affinity (Fire, Water)
A model with this Trait can cast (Fire, Water) Spells. (For example: Fire, Water = fire, water, profane, etc.)
Strategist
This model can use two Stratagems of different names in its Strategic Phase.

Skills

Foresight
When this model becomes the target of an Attack in the Reactive Role and did not declare a Reaction during the Reaction Step, it may instead declare a Reaction during the Action Step of the Activation Sequence, after the Active model has declared its Action.

Spellcrafts

Art of Enchanting (Level III)

Spell Lvl Element Type PW RCH STK Effect
Burning Touch I Fire Spell, Art of Enchanting, Melee/Ranged 16 1 Target gains: Sweep I; Burn 1. This enchanted model may declare Assist Action and remove Bleeding State from an allied model in Base Contact.
Melting Touch II Fire Spell, Art of Enchanting, Ranged * 16 1 Target gains: Ignore Armor; Burn 1.
Flameskin III Fire Spell, Art of Enchanting, Ranged * 16 1 A model that attacks the enchanted model and is within 1" suffers a hit with Power (PW) 10 and the Burn (1) trait. If this hit wounds the attacker, this Enchantment is removed.
Cutting Chill I Water Spell, Art of Enchanting, Ranged * 16 1 Enchanted model's Melee Attacks gain +2 PW. When the enchanted model hits a target with a Melee Attack, the target becomes Immobilized State.
Mirror Bubble II Water Spell, Art of Enchanting, Ranged * 10 1 When the enchanted model suffers a Hit from a Melee Attack, the attacker must perform an AG roll. If it fails, the attacker suffers a STK 1 Hit with PW equal to its own Attack. Afterwards, this Enchantment is removed.
Ice Shield III Water Spell, Art of Enchanting, Ranged 16 1 When performing a DMG roll against the enchanted model, the attacker must first perform a DMG roll against ARM 5. If successful, the attacker must then make another roll against the enchanted model's default ARM, but with PW-3.

Cryomancy (Level III)

Spell Lvl Element Type PW RCH STK Effect
Cure I Water Spell, Cryomancy, Ranged 16 1 Removes Bleeding, Crippled, Poisoned, and Weakened States from the target.
Ice Spikes I Water Spell, Cryomancy, Ranged 11 16 3 Target becomes Slowed State on Hit, until the caster's next Strategic Phase.
Frost II Water Spell, Cryomancy, Ranged 11 AOE: Spray S 1 The target becomes Immobilized on Hit until the caster's next Strategic Phase.
Water Lash II Water Spell, Cryomancy, Melee/Ranged 8 16 STA Knockback 2 (applied to all sizes except Colossal and Epic).
Deep Freeze III Water Spell, Cryomancy, Melee/Ranged 10 1 [Mana Cost: 1]

While enchanted, the model suffers -3 ARM mod, and cannot declare Movements or Actions other than Idle and Nothing. Attacks against the model have Advantage. At the beginning of the next Strategic Phase (any), the enchanted model may perform a T roll. On a successful roll, the Enchantment is removed. During its Active Role, the enchanted model may declare Assist targeting itself and perform a T roll. On a successful roll, the Enchantment is removed.

Glacier Circle III Water Spell, Cryomancy, Ranged 13 Casting Aura, AOE: Circular L 1 Frostbite, Targetless

By spending 1 Mana, the caster may increase the STK of this Spell by 1. Enemy models within the AoE become Slowed on Hit. Areas within the AoE become Difficult and Dangerous Environments until the caster's next Strategic Phase.

Inventory

Inventory space: 3

Stratagems

Name Type Effect
Active Support Authority Up to two models may become enchanted with one of the Enchantment Spells available to the Leader.
Talented Command Authority Target model gains Chain Attack.
Weavers Aura Authority Spell attacks cast by allies gain +2 PW.

Glossary

Bleeding
A model in this state must perform a Toughness roll in its every Strategic phase.

A failed roll causes the model to suffer a Wound.

Burn (X)
When a model suffers at least one Wound with this Trait, the attacking player may perform an X amount of Damage Rolls with ARM value 0. Every successful Damage Roll causes the model to suffer a Wound. If this wound causes a model to become Dead (State), the model is removed from the field.
Chain Attack
Once per Activation Sequence, if an allied model scores a Hit against an enemy within this model's LoS, this model may perform an unmodified STK 1 Attack against that enemy (before DMG rolls). If there are multiple targets, choose one. This Skill is not an Activation or Reaction and does not consume AP. It ignores "(Ranged) Friendly Fire". Hits generated from Chain Attack cannot generate further Chain Attacks.
Crippled
A model in this state has halved Speed and Agility.
Frostbite
If a model suffers at least one Wound with this Trait, it must perform a single T

roll, regardless of the number of Hits. A failed roll causes the model to suffer another Wound.

Ignore Armor
A Hit with this Trait reduces the hit model's ARM to 0 for the duration of the Damage roll.
Immobilized
A model in this state cannot perform any Movement,Special Movement or

Special Action. This state can be canceled with a successful Dodge, which may be performed either with Agility or Toughness. When it declares Dodge, it cannot move or enter/cancel the Crouched state, unless it performs a successful Dodge.

Knockback (X)
A model Hit with this Trait is moved from the point where its Movement ended during the Movement step. It is moved for X inches away from the attacker at the end of the Resolution step (exact direction is the attacker's choosing). This Trait does not affect models two or more Sizes larger than the attacker.
Poisoned
A model in this state must perform a Toughness roll with a -6 modifier in its every

Strategic phase. A failed roll causes the model to suffer a Wound.

Slowed
A model in this state has halved SPD.
Stagger
A model that suffers a Hit with this Trait loses 1 Activation Point (until the end of the turn). This Trait does not affect models two or more Sizes larger than the attacker.
Sweep
On a successful Attack roll, all models within this model's LoS and Melee Reach suffer a Hit.
Targetless
When in the Active role, an Attack with this Trait does not require a model as a target. Instead, the target can be any surface on the field. If the Spell has both Casting Aura and AoE Reach, and the target is a flat surface/ground, then the template must be placed wholly within the Casting Aura.
Weakened
A model in this state has halved Toughness, and -1 Stamina.